![LAZYBOY](meta/logo.png) [![Build Status](https://travis-ci.org/ix/lazyboy.svg?branch=master)](https://travis-ci.org/ix/lazyboy) [![Coverage Status](https://coveralls.io/repos/github/ix/lazyboy/badge.svg?branch=master)](https://coveralls.io/github/ix/lazyboy?branch=master) [![Hackage](https://img.shields.io/hackage/v/lazyboy.svg?color=mediumpurple)](https://hackage.haskell.org/package/lazyboy) --- An embedded domain-specific language + compiler written in Haskell for producing code to run on the Nintendo Game Boy. Also features a library for manipulating constructs such as memory and graphics. Currently, RGBASM is the only output target, but in the future native machine code generation is planned. Syntax example (will be updated as more complex constructs are added): ```haskell main :: IO () main = rom >>= T.putStrLn where rom = compileROM $ do smiley <- embedBytes image -- set scroll values write (Address scx) 0 write (Address scy) 0 -- set background palette setBackgroundPalette defaultPalette -- perform graphics operations onVblank $ do disableLCD memcpy (Name smiley) (Address $ 0x9010) $ fromIntegral $ length image memset (Address 0x9904) (0x992F - 0x9904) 0 -- clear the background tilemap write (Address background1) 1 -- write the background tile data setLCDControl $ defaultLCDControl { lcdDisplayEnable = True, lcdBackgroundEnable = True } -- halt indefinitely freeze image :: [Word8] image = [0x00,0x00,0x00,0x00,0x24,0x24,0x00,0x00,0x81,0x81,0x7e,0x7e,0x00,0x00,0x00,0x00] ``` See `app/Main.hs` for a full usage example. Build a ROM (output will be named `main.gb`): ``` stack run > examples/main.asm cd examples && make NAME=main ``` # About issues I mostly use the issue tracker on here as a place to write about planned features and compiler development, don't take the count as an indicator of active bugs, and be sure to filter to show only issues that are bugs if you are curious on the state of the project. # Contributing Please see the [Contributing](https://github.com/ix/lazyboy/wiki/Contributing) page on the Wiki. Additional information about the project can also be found on the Wiki. # Special thanks Thanks to [Francesco149](https://github.com/Francesco149) and [Bonzi](https://github.com/bnzis) for kindly devoting their time and knowledge to the project. The graphics functionality in particular would not be where it is without their assistance.