// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // // A Cache is an interface that maps keys to values. It has internal // synchronization and may be safely accessed concurrently from // multiple threads. It may automatically evict entries to make room // for new entries. Values have a specified charge against the cache // capacity. For example, a cache where the values are variable // length strings, may use the length of the string as the charge for // the string. // // A builtin cache implementation with a least-recently-used eviction // policy is provided. Clients may use their own implementations if // they want something more sophisticated (like scan-resistance, a // custom eviction policy, variable cache sizing, etc.) #ifndef STORAGE_LEVELDB_INCLUDE_CACHE_H_ #define STORAGE_LEVELDB_INCLUDE_CACHE_H_ #include #include "leveldb/slice.h" namespace leveldb { class Cache; // Create a new cache with a fixed size capacity. This implementation // of Cache uses a least-recently-used eviction policy. extern Cache* NewLRUCache(size_t capacity); class Cache { public: Cache() { } // Destroys all existing entries by calling the "deleter" // function that was passed to the constructor. virtual ~Cache(); // Opaque handle to an entry stored in the cache. struct Handle { }; // Insert a mapping from key->value into the cache and assign it // the specified charge against the total cache capacity. // // Returns a handle that corresponds to the mapping. The caller // must call this->Release(handle) when the returned mapping is no // longer needed. // // When the inserted entry is no longer needed, the key and // value will be passed to "deleter". virtual Handle* Insert(const Slice& key, void* value, size_t charge, void (*deleter)(const Slice& key, void* value)) = 0; // If the cache has no mapping for "key", returns NULL. // // Else return a handle that corresponds to the mapping. The caller // must call this->Release(handle) when the returned mapping is no // longer needed. virtual Handle* Lookup(const Slice& key) = 0; // Release a mapping returned by a previous Lookup(). // REQUIRES: handle must not have been released yet. // REQUIRES: handle must have been returned by a method on *this. virtual void Release(Handle* handle) = 0; // Return the value encapsulated in a handle returned by a // successful Lookup(). // REQUIRES: handle must not have been released yet. // REQUIRES: handle must have been returned by a method on *this. virtual void* Value(Handle* handle) = 0; // If the cache contains entry for key, erase it. Note that the // underlying entry will be kept around until all existing handles // to it have been released. virtual void Erase(const Slice& key) = 0; // Return a new numeric id. May be used by multiple clients who are // sharing the same cache to partition the key space. Typically the // client will allocate a new id at startup and prepend the id to // its cache keys. virtual uint64_t NewId() = 0; private: void LRU_Remove(Handle* e); void LRU_Append(Handle* e); void Unref(Handle* e); struct Rep; Rep* rep_; // No copying allowed Cache(const Cache&); void operator=(const Cache&); }; } // namespace leveldb #endif // STORAGE_LEVELDB_UTIL_CACHE_H_