// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // // An Env is an interface used by the leveldb implementation to access // operating system functionality like the filesystem etc. Callers // may wish to provide a custom Env object when opening a database to // get fine gain control; e.g., to rate limit file system operations. // // All Env implementations are safe for concurrent access from // multiple threads without any external synchronization. #ifndef STORAGE_LEVELDB_INCLUDE_ENV_H_ #define STORAGE_LEVELDB_INCLUDE_ENV_H_ #include #include #include #include #include "leveldb/status.h" namespace leveldb { class FileLock; class Logger; class RandomAccessFile; class SequentialFile; class Slice; class WritableFile; class Env { public: Env() { } virtual ~Env(); // Return a default environment suitable for the current operating // system. Sophisticated users may wish to provide their own Env // implementation instead of relying on this default environment. // // The result of Default() belongs to leveldb and must never be deleted. static Env* Default(); // Create a brand new sequentially-readable file with the specified name. // On success, stores a pointer to the new file in *result and returns OK. // On failure stores NULL in *result and returns non-OK. If the file does // not exist, returns a non-OK status. // // The returned file will only be accessed by one thread at a time. virtual Status NewSequentialFile(const std::string& fname, SequentialFile** result) = 0; // Create a brand new random access read-only file with the // specified name. On success, stores a pointer to the new file in // *result and returns OK. On failure stores NULL in *result and // returns non-OK. If the file does not exist, returns a non-OK // status. // // The returned file may be concurrently accessed by multiple threads. virtual Status NewRandomAccessFile(const std::string& fname, RandomAccessFile** result) = 0; // Create an object that writes to a new file with the specified // name. Deletes any existing file with the same name and creates a // new file. On success, stores a pointer to the new file in // *result and returns OK. On failure stores NULL in *result and // returns non-OK. // // The returned file will only be accessed by one thread at a time. virtual Status NewWritableFile(const std::string& fname, WritableFile** result) = 0; // Returns true iff the named file exists. virtual bool FileExists(const std::string& fname) = 0; // Store in *result the names of the children of the specified directory. // The names are relative to "dir". // Original contents of *results are dropped. virtual Status GetChildren(const std::string& dir, std::vector* result) = 0; // Delete the named file. virtual Status DeleteFile(const std::string& fname) = 0; // Create the specified directory. virtual Status CreateDir(const std::string& dirname) = 0; // Delete the specified directory. virtual Status DeleteDir(const std::string& dirname) = 0; // Store the size of fname in *file_size. virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) = 0; // Rename file src to target. virtual Status RenameFile(const std::string& src, const std::string& target) = 0; // Lock the specified file. Used to prevent concurrent access to // the same db by multiple processes. On failure, stores NULL in // *lock and returns non-OK. // // On success, stores a pointer to the object that represents the // acquired lock in *lock and returns OK. The caller should call // UnlockFile(*lock) to release the lock. If the process exits, // the lock will be automatically released. // // If somebody else already holds the lock, finishes immediately // with a failure. I.e., this call does not wait for existing locks // to go away. // // May create the named file if it does not already exist. virtual Status LockFile(const std::string& fname, FileLock** lock) = 0; // Release the lock acquired by a previous successful call to LockFile. // REQUIRES: lock was returned by a successful LockFile() call // REQUIRES: lock has not already been unlocked. virtual Status UnlockFile(FileLock* lock) = 0; // Arrange to run "(*function)(arg)" once in a background thread. // // "function" may run in an unspecified thread. Multiple functions // added to the same Env may run concurrently in different threads. // I.e., the caller may not assume that background work items are // serialized. virtual void Schedule( void (*function)(void* arg), void* arg) = 0; // Start a new thread, invoking "function(arg)" within the new thread. // When "function(arg)" returns, the thread will be destroyed. virtual void StartThread(void (*function)(void* arg), void* arg) = 0; // *path is set to a temporary directory that can be used for testing. It may // or many not have just been created. The directory may or may not differ // between runs of the same process, but subsequent calls will return the // same directory. virtual Status GetTestDirectory(std::string* path) = 0; // Create and return a log file for storing informational messages. virtual Status NewLogger(const std::string& fname, Logger** result) = 0; // Returns the number of micro-seconds since some fixed point in time. Only // useful for computing deltas of time. virtual uint64_t NowMicros() = 0; // Sleep/delay the thread for the perscribed number of micro-seconds. virtual void SleepForMicroseconds(int micros) = 0; private: // No copying allowed Env(const Env&); void operator=(const Env&); }; // A file abstraction for reading sequentially through a file class SequentialFile { public: SequentialFile() { } virtual ~SequentialFile(); // Read up to "n" bytes from the file. "scratch[0..n-1]" may be // written by this routine. Sets "*result" to the data that was // read (including if fewer than "n" bytes were successfully read). // May set "*result" to point at data in "scratch[0..n-1]", so // "scratch[0..n-1]" must be live when "*result" is used. // If an error was encountered, returns a non-OK status. // // REQUIRES: External synchronization virtual Status Read(size_t n, Slice* result, char* scratch) = 0; // Skip "n" bytes from the file. This is guaranteed to be no // slower that reading the same data, but may be faster. // // If end of file is reached, skipping will stop at the end of the // file, and Skip will return OK. // // REQUIRES: External synchronization virtual Status Skip(uint64_t n) = 0; }; // A file abstraction for randomly reading the contents of a file. class RandomAccessFile { public: RandomAccessFile() { } virtual ~RandomAccessFile(); // Read up to "n" bytes from the file starting at "offset". // "scratch[0..n-1]" may be written by this routine. Sets "*result" // to the data that was read (including if fewer than "n" bytes were // successfully read). May set "*result" to point at data in // "scratch[0..n-1]", so "scratch[0..n-1]" must be live when // "*result" is used. If an error was encountered, returns a non-OK // status. // // Safe for concurrent use by multiple threads. virtual Status Read(uint64_t offset, size_t n, Slice* result, char* scratch) const = 0; }; // A file abstraction for sequential writing. The implementation // must provide buffering since callers may append small fragments // at a time to the file. class WritableFile { public: WritableFile() { } virtual ~WritableFile(); virtual Status Append(const Slice& data) = 0; virtual Status Close() = 0; virtual Status Flush() = 0; virtual Status Sync() = 0; private: // No copying allowed WritableFile(const WritableFile&); void operator=(const WritableFile&); }; // An interface for writing log messages. class Logger { public: Logger() { } virtual ~Logger(); // Write an entry to the log file with the specified format. virtual void Logv(const char* format, va_list ap) = 0; private: // No copying allowed Logger(const Logger&); void operator=(const Logger&); }; // Identifies a locked file. class FileLock { public: FileLock() { } virtual ~FileLock(); private: // No copying allowed FileLock(const FileLock&); void operator=(const FileLock&); }; // Log the specified data to *info_log if info_log is non-NULL. extern void Log(Logger* info_log, const char* format, ...) # if defined(__GNUC__) || defined(__clang__) __attribute__((__format__ (__printf__, 2, 3))) # endif ; // A utility routine: write "data" to the named file. extern Status WriteStringToFile(Env* env, const Slice& data, const std::string& fname); // A utility routine: read contents of named file into *data extern Status ReadFileToString(Env* env, const std::string& fname, std::string* data); // An implementation of Env that forwards all calls to another Env. // May be useful to clients who wish to override just part of the // functionality of another Env. class EnvWrapper : public Env { public: // Initialize an EnvWrapper that delegates all calls to *t explicit EnvWrapper(Env* t) : target_(t) { } virtual ~EnvWrapper(); // Return the target to which this Env forwards all calls Env* target() const { return target_; } // The following text is boilerplate that forwards all methods to target() Status NewSequentialFile(const std::string& f, SequentialFile** r) { return target_->NewSequentialFile(f, r); } Status NewRandomAccessFile(const std::string& f, RandomAccessFile** r) { return target_->NewRandomAccessFile(f, r); } Status NewWritableFile(const std::string& f, WritableFile** r) { return target_->NewWritableFile(f, r); } bool FileExists(const std::string& f) { return target_->FileExists(f); } Status GetChildren(const std::string& dir, std::vector* r) { return target_->GetChildren(dir, r); } Status DeleteFile(const std::string& f) { return target_->DeleteFile(f); } Status CreateDir(const std::string& d) { return target_->CreateDir(d); } Status DeleteDir(const std::string& d) { return target_->DeleteDir(d); } Status GetFileSize(const std::string& f, uint64_t* s) { return target_->GetFileSize(f, s); } Status RenameFile(const std::string& s, const std::string& t) { return target_->RenameFile(s, t); } Status LockFile(const std::string& f, FileLock** l) { return target_->LockFile(f, l); } Status UnlockFile(FileLock* l) { return target_->UnlockFile(l); } void Schedule(void (*f)(void*), void* a) { return target_->Schedule(f, a); } void StartThread(void (*f)(void*), void* a) { return target_->StartThread(f, a); } virtual Status GetTestDirectory(std::string* path) { return target_->GetTestDirectory(path); } virtual Status NewLogger(const std::string& fname, Logger** result) { return target_->NewLogger(fname, result); } uint64_t NowMicros() { return target_->NowMicros(); } void SleepForMicroseconds(int micros) { target_->SleepForMicroseconds(micros); } private: Env* target_; }; } // namespace leveldb #endif // STORAGE_LEVELDB_INCLUDE_ENV_H_