// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #ifndef STORAGE_LEVELDB_UTIL_TESTUTIL_H_ #define STORAGE_LEVELDB_UTIL_TESTUTIL_H_ #include "leveldb/env.h" #include "leveldb/slice.h" #include "util/random.h" namespace leveldb { namespace test { // Store in *dst a random string of length "len" and return a Slice that // references the generated data. extern Slice RandomString(Random* rnd, int len, std::string* dst); // Return a random key with the specified length that may contain interesting // characters (e.g. \x00, \xff, etc.). extern std::string RandomKey(Random* rnd, int len); // Store in *dst a string of length "len" that will compress to // "N*compressed_fraction" bytes and return a Slice that references // the generated data. extern Slice CompressibleString(Random* rnd, double compressed_fraction, int len, std::string* dst); // A wrapper that allows injection of errors. class ErrorEnv : public EnvWrapper { public: bool writable_file_error_; int num_writable_file_errors_; ErrorEnv() : EnvWrapper(Env::Default()), writable_file_error_(false), num_writable_file_errors_(0) { } virtual Status NewWritableFile(const std::string& fname, WritableFile** result) { if (writable_file_error_) { ++num_writable_file_errors_; *result = NULL; return Status::IOError(fname, "fake error"); } return target()->NewWritableFile(fname, result); } }; } // namespace test } // namespace leveldb #endif // STORAGE_LEVELDB_UTIL_TESTUTIL_H_