/* $Id: CbcBranchCut.hpp 1573 2011-01-05 01:12:36Z lou $ */ // Copyright (C) 2004, International Business Machines // Corporation and others. All Rights Reserved. // This code is licensed under the terms of the Eclipse Public License (EPL). #ifndef CbcBranchCut_H #define CbcBranchCut_H #include "CbcBranchBase.hpp" #include "OsiRowCut.hpp" #include "CoinPackedMatrix.hpp" /** Define a cut branching class. At present empty - all stuff in descendants */ class CbcBranchCut : public CbcObject { public: // Default Constructor CbcBranchCut (); /** In to maintain normal methods */ CbcBranchCut (CbcModel * model); // Copy constructor CbcBranchCut ( const CbcBranchCut &); /// Clone virtual CbcObject * clone() const; // Assignment operator CbcBranchCut & operator=( const CbcBranchCut& rhs); // Destructor ~CbcBranchCut (); /// Infeasibility virtual double infeasibility(const OsiBranchingInformation * info, int &preferredWay) const; using CbcObject::feasibleRegion ; /** Set bounds to contain the current solution. More precisely, for the variable associated with this object, take the value given in the current solution, force it within the current bounds if required, then set the bounds to fix the variable at the integer nearest the solution value. At present this will do nothing */ virtual void feasibleRegion(); /** \brief Return true if branch created by object should fix variables */ virtual bool boundBranch() const ; /// Creates a branching object virtual CbcBranchingObject * createCbcBranch(OsiSolverInterface * solver, const OsiBranchingInformation * info, int way) ; /** \brief Given a valid solution (with reduced costs, etc.), return a branching object which would give a new feasible point in the good direction. The preferred branching object will force the variable to be +/-1 from its current value, depending on the reduced cost and objective sense. If movement in the direction which improves the objective is impossible due to bounds on the variable, the branching object will move in the other direction. If no movement is possible, the method returns NULL. Only the bounds on this variable are considered when determining if the new point is feasible. At present this does nothing */ virtual CbcBranchingObject * preferredNewFeasible() const; /** \brief Given a valid solution (with reduced costs, etc.), return a branching object which would give a new feasible point in a bad direction. As for preferredNewFeasible(), but the preferred branching object will force movement in a direction that degrades the objective. At present this does nothing */ virtual CbcBranchingObject * notPreferredNewFeasible() const ; using CbcObject::resetBounds ; /** Reset original upper and lower bound values from the solver. Handy for updating bounds held in this object after bounds held in the solver have been tightened. */ virtual void resetBounds(); protected: /// data }; /** Cut branching object This object can specify a two-way branch in terms of two cuts */ class CbcCutBranchingObject : public CbcBranchingObject { public: /// Default constructor CbcCutBranchingObject (); /** Create a cut branching object Cut down will applied on way=-1, up on way==1 Assumed down will be first so way_ set to -1 */ CbcCutBranchingObject (CbcModel * model, OsiRowCut & down, OsiRowCut &up, bool canFix); /// Copy constructor CbcCutBranchingObject ( const CbcCutBranchingObject &); /// Assignment operator CbcCutBranchingObject & operator= (const CbcCutBranchingObject& rhs); /// Clone virtual CbcBranchingObject * clone() const; /// Destructor virtual ~CbcCutBranchingObject (); using CbcBranchingObject::branch ; /** \brief Sets the bounds for variables or adds a cut depending on the current arm of the branch and advances the object state to the next arm. Returns change in guessed objective on next branch */ virtual double branch(); using CbcBranchingObject::print ; /** \brief Print something about branch - only if log level high */ virtual void print(); /** \brief Return true if branch should fix variables */ virtual bool boundBranch() const; /** Return the type (an integer identifier) of \c this */ virtual CbcBranchObjType type() const { return CutBranchingObj; } /** Compare the original object of \c this with the original object of \c brObj. Assumes that there is an ordering of the original objects. This method should be invoked only if \c this and brObj are of the same type. Return negative/0/positive depending on whether \c this is smaller/same/larger than the argument. */ virtual int compareOriginalObject(const CbcBranchingObject* brObj) const; /** Compare the \c this with \c brObj. \c this and \c brObj must be os the same type and must have the same original object, but they may have different feasible regions. Return the appropriate CbcRangeCompare value (first argument being the sub/superset if that's the case). In case of overlap (and if \c replaceIfOverlap is true) replace the current branching object with one whose feasible region is the overlap. */ virtual CbcRangeCompare compareBranchingObject (const CbcBranchingObject* brObj, const bool replaceIfOverlap = false); protected: /// Cut for the down arm (way_ = -1) OsiRowCut down_; /// Cut for the up arm (way_ = 1) OsiRowCut up_; /// True if one way can fix variables bool canFix_; }; #endif