// $Id: CbcNWay.hpp 1902 2013-04-10 16:58:16Z stefan $ // Copyright (C) 2002, International Business Machines // Corporation and others. All Rights Reserved. // This code is licensed under the terms of the Eclipse Public License (EPL). // Edwin 11/9/2009-- carved out of CbcBranchActual /** Define an n-way class for variables. Only valid value is one at UB others at LB Normally 0-1 */ #ifndef CbcNWay_H #define CbcNWay_H class CbcNWay : public CbcObject { public: // Default Constructor CbcNWay (); /** Useful constructor (which are matrix indices) */ CbcNWay (CbcModel * model, int numberMembers, const int * which, int identifier); // Copy constructor CbcNWay ( const CbcNWay &); /// Clone virtual CbcObject * clone() const; /// Assignment operator CbcNWay & operator=( const CbcNWay& rhs); /// Destructor virtual ~CbcNWay (); /// Set up a consequence for a single member void setConsequence(int iColumn, const CbcConsequence & consequence); /// Applies a consequence for a single member void applyConsequence(int iSequence, int state) const; /// Infeasibility - large is 0.5 (and 0.5 will give this) virtual double infeasibility(const OsiBranchingInformation * info, int &preferredWay) const; using CbcObject::feasibleRegion ; /// This looks at solution and sets bounds to contain solution virtual void feasibleRegion(); /// Creates a branching object virtual CbcBranchingObject * createCbcBranch(OsiSolverInterface * solver, const OsiBranchingInformation * info, int way) ; /// Number of members inline int numberMembers() const { return numberMembers_; } /// Members (indices in range 0 ... numberColumns-1) inline const int * members() const { return members_; } /// Redoes data when sequence numbers change virtual void redoSequenceEtc(CbcModel * model, int numberColumns, const int * originalColumns); protected: /// data /// Number of members int numberMembers_; /// Members (indices in range 0 ... numberColumns-1) int * members_; /// Consequences (normally NULL) CbcConsequence ** consequence_; }; /** N way branching Object class. Variable is number of set. */ class CbcNWayBranchingObject : public CbcBranchingObject { public: // Default Constructor CbcNWayBranchingObject (); /** Useful constructor - order had matrix indices way_ -1 corresponds to setting first, +1 to second, +3 etc. this is so -1 and +1 have similarity to normal */ CbcNWayBranchingObject (CbcModel * model, const CbcNWay * nway, int numberBranches, const int * order); // Copy constructor CbcNWayBranchingObject ( const CbcNWayBranchingObject &); // Assignment operator CbcNWayBranchingObject & operator=( const CbcNWayBranchingObject& rhs); /// Clone virtual CbcBranchingObject * clone() const; // Destructor virtual ~CbcNWayBranchingObject (); using CbcBranchingObject::branch ; /// Does next branch and updates state virtual double branch(); #ifdef JJF_ZERO // FIXME: what do we need to do here? /** Reset every information so that the branching object appears to point to the previous child. This method does not need to modify anything in any solver. */ virtual void previousBranch(); #endif using CbcBranchingObject::print ; /** \brief Print something about branch - only if log level high */ virtual void print(); /** The number of branch arms created for this branching object */ virtual int numberBranches() const { return numberInSet_; } /// Is this a two way object (-1 down, +1 up) virtual bool twoWay() const { return false; } /** Return the type (an integer identifier) of \c this */ virtual CbcBranchObjType type() const { return NWayBranchObj; } /** Compare the original object of \c this with the original object of \c brObj. Assumes that there is an ordering of the original objects. This method should be invoked only if \c this and brObj are of the same type. Return negative/0/positive depending on whether \c this is smaller/same/larger than the argument. */ virtual int compareOriginalObject(const CbcBranchingObject* brObj) const; /** Compare the \c this with \c brObj. \c this and \c brObj must be os the same type and must have the same original object, but they may have different feasible regions. Return the appropriate CbcRangeCompare value (first argument being the sub/superset if that's the case). In case of overlap (and if \c replaceIfOverlap is true) replace the current branching object with one whose feasible region is the overlap. */ virtual CbcRangeCompare compareBranchingObject (const CbcBranchingObject* brObj, const bool replaceIfOverlap = false); private: /// order of branching - points back to CbcNWay int * order_; /// Points back to object const CbcNWay * object_; /// Number in set int numberInSet_; }; #endif