/* $Id: ClpEventHandler.hpp 1825 2011-11-20 16:02:57Z forrest $ */ // Copyright (C) 2004, International Business Machines // Corporation and others. All Rights Reserved. // This code is licensed under the terms of the Eclipse Public License (EPL). #ifndef ClpEventHandler_H #define ClpEventHandler_H #include "ClpSimplex.hpp" /** Base class for Clp event handling This is just here to allow for event handling. By event I mean a Clp event e.g. end of values pass. One use would be to let a user handle a system event e.g. Control-C. This could be done by deriving a class MyEventHandler which knows about such events. If one occurs MyEventHandler::event() could clear event status and return 3 (stopped). Clp would then return to user code. As it is called every iteration this should be fine grained enough. User can derive and construct from CbcModel - not pretty */ class ClpEventHandler { public: /** enums for what sort of event. These will also be returned in ClpModel::secondaryStatus() as int */ enum Event { endOfIteration = 100, // used to set secondary status endOfFactorization, // after gutsOfSolution etc endOfValuesPass, node, // for Cbc treeStatus, // for Cbc solution, // for Cbc theta, // hit in parametrics pivotRow, // used to choose pivot row presolveStart, // ClpSolve presolve start presolveSize, // sees if ClpSolve presolve too big or too small presolveInfeasible, // ClpSolve presolve infeasible presolveBeforeSolve, // ClpSolve presolve before solve presolveAfterFirstSolve, // ClpSolve presolve after solve presolveAfterSolve, // ClpSolve presolve after solve presolveEnd, // ClpSolve presolve end goodFactorization, // before gutsOfSolution complicatedPivotIn, // in modifyCoefficients noCandidateInPrimal, // tentative end looksEndInPrimal, // About to declare victory (or defeat) endInPrimal, // Victory (or defeat) beforeStatusOfProblemInPrimal, startOfStatusOfProblemInPrimal, complicatedPivotOut, // in modifyCoefficients noCandidateInDual, // tentative end looksEndInDual, // About to declare victory (or defeat) endInDual, // Victory (or defeat) beforeStatusOfProblemInDual, startOfStatusOfProblemInDual, startOfIterationInDual, updateDualsInDual, endOfCreateRim, slightlyInfeasible, modifyMatrixInMiniPresolve, moreMiniPresolve, modifyMatrixInMiniPostsolve, noTheta // At end (because no pivot) }; /**@name Virtual method that the derived classes should provide. The base class instance does nothing and as event() is only useful method it would not be very useful NOT providing one! */ //@{ /** This can do whatever it likes. If return code -1 then carries on if 0 sets ClpModel::status() to 5 (stopped by event) and will return to user. At present if <-1 carries on and if >0 acts as if 0 - this may change. For ClpSolve 2 -> too big return status of -2 and -> too small 3 */ virtual int event(Event whichEvent); /** This can do whatever it likes. Return code -1 means no action. This passes in something */ virtual int eventWithInfo(Event whichEvent, void * info) ; //@} /**@name Constructors, destructor */ //@{ /** Default constructor. */ ClpEventHandler(ClpSimplex * model = NULL); /** Destructor */ virtual ~ClpEventHandler(); // Copy ClpEventHandler(const ClpEventHandler&); // Assignment ClpEventHandler& operator=(const ClpEventHandler&); /// Clone virtual ClpEventHandler * clone() const; //@} /**@name Sets/gets */ //@{ /** set model. */ void setSimplex(ClpSimplex * model); /// Get model inline ClpSimplex * simplex() const { return model_; } //@} protected: /**@name Data members The data members are protected to allow access for derived classes. */ //@{ /// Pointer to simplex ClpSimplex * model_; //@} }; /** Base class for Clp disaster handling This is here to allow for disaster handling. By disaster I mean that Clp would otherwise give up */ class ClpDisasterHandler { public: /**@name Virtual methods that the derived classe should provide. */ //@{ /// Into simplex virtual void intoSimplex() = 0; /// Checks if disaster virtual bool check() const = 0; /// saves information for next attempt virtual void saveInfo() = 0; /// Type of disaster 0 can fix, 1 abort virtual int typeOfDisaster(); //@} /**@name Constructors, destructor */ //@{ /** Default constructor. */ ClpDisasterHandler(ClpSimplex * model = NULL); /** Destructor */ virtual ~ClpDisasterHandler(); // Copy ClpDisasterHandler(const ClpDisasterHandler&); // Assignment ClpDisasterHandler& operator=(const ClpDisasterHandler&); /// Clone virtual ClpDisasterHandler * clone() const = 0; //@} /**@name Sets/gets */ //@{ /** set model. */ void setSimplex(ClpSimplex * model); /// Get model inline ClpSimplex * simplex() const { return model_; } //@} protected: /**@name Data members The data members are protected to allow access for derived classes. */ //@{ /// Pointer to simplex ClpSimplex * model_; //@} }; #endif