{-# LANGUAGE CPP #-} {-# LANGUAGE ScopedTypeVariables #-} {-# LANGUAGE GADTs #-} #if defined(__GLASGOW_HASKELL__) && __GLASGOW_HASKELL__ >= 702 {-# LANGUAGE Trustworthy #-} #endif ----------------------------------------------------------------------------- -- | -- Copyright : (C) 2012-2013 Edward Kmett, -- License : BSD-style (see the file LICENSE) -- -- Maintainer : Edward Kmett -- Stability : experimental -- Portability : non-portable -- -- Plücker coordinates for lines in 3d homogeneous space. ---------------------------------------------------------------------------- module Linear.Plucker ( Plucker(..) , squaredError , isotropic , (><) , plucker , plucker3D -- * Operations on lines , parallel , intersects , LinePass(..) , passes , quadranceToOrigin , closestToOrigin , isLine , Coincides(..) -- * Basis elements , p01, p02, p03 , p10, p12, p13 , p20, p21, p23 , p30, p31, p32 ) where import Control.Applicative import Data.Distributive import Data.Foldable as Foldable import Data.Functor.Bind import Data.Semigroup import Data.Semigroup.Foldable import Data.Semigroup.Traversable import Data.Traversable import Foreign.Ptr (castPtr) import Foreign.Storable (Storable(..)) import GHC.Arr (Ix(..)) import Linear.Core import Linear.Epsilon import Linear.Metric import Linear.V2 import Linear.V3 import Linear.V4 import Linear.Vector {-# ANN module "HLint: ignore Reduce duplication" #-} -- | Plücker coordinates for lines in a 3-dimensional space. data Plucker a = Plucker !a !a !a !a !a !a deriving (Eq,Ord,Show,Read) instance Functor Plucker where fmap g (Plucker a b c d e f) = Plucker (g a) (g b) (g c) (g d) (g e) (g f) {-# INLINE fmap #-} instance Apply Plucker where Plucker a b c d e f <.> Plucker g h i j k l = Plucker (a g) (b h) (c i) (d j) (e k) (f l) {-# INLINE (<.>) #-} instance Applicative Plucker where pure a = Plucker a a a a a a {-# INLINE pure #-} Plucker a b c d e f <*> Plucker g h i j k l = Plucker (a g) (b h) (c i) (d j) (e k) (f l) {-# INLINE (<*>) #-} instance Additive Plucker where zero = pure 0 {-# INLINE zero #-} liftU2 = liftA2 {-# INLINE liftU2 #-} liftI2 = liftA2 {-# INLINE liftI2 #-} instance Bind Plucker where Plucker a b c d e f >>- g = Plucker a' b' c' d' e' f' where Plucker a' _ _ _ _ _ = g a Plucker _ b' _ _ _ _ = g b Plucker _ _ c' _ _ _ = g c Plucker _ _ _ d' _ _ = g d Plucker _ _ _ _ e' _ = g e Plucker _ _ _ _ _ f' = g f {-# INLINE (>>-) #-} instance Monad Plucker where return a = Plucker a a a a a a {-# INLINE return #-} Plucker a b c d e f >>= g = Plucker a' b' c' d' e' f' where Plucker a' _ _ _ _ _ = g a Plucker _ b' _ _ _ _ = g b Plucker _ _ c' _ _ _ = g c Plucker _ _ _ d' _ _ = g d Plucker _ _ _ _ e' _ = g e Plucker _ _ _ _ _ f' = g f {-# INLINE (>>=) #-} instance Distributive Plucker where distribute f = Plucker (fmap (\(Plucker x _ _ _ _ _) -> x) f) (fmap (\(Plucker _ x _ _ _ _) -> x) f) (fmap (\(Plucker _ _ x _ _ _) -> x) f) (fmap (\(Plucker _ _ _ x _ _) -> x) f) (fmap (\(Plucker _ _ _ _ x _) -> x) f) (fmap (\(Plucker _ _ _ _ _ x) -> x) f) {-# INLINE distribute #-} instance Core Plucker where core f = Plucker (f p01) (f p02) (f p03) (f p23) (f p31) (f p12) {-# INLINE core #-} instance Foldable Plucker where foldMap g (Plucker a b c d e f) = g a `mappend` g b `mappend` g c `mappend` g d `mappend` g e `mappend` g f {-# INLINE foldMap #-} instance Traversable Plucker where traverse g (Plucker a b c d e f) = Plucker <$> g a <*> g b <*> g c <*> g d <*> g e <*> g f {-# INLINE traverse #-} instance Foldable1 Plucker where foldMap1 g (Plucker a b c d e f) = g a <> g b <> g c <> g d <> g e <> g f {-# INLINE foldMap1 #-} instance Traversable1 Plucker where traverse1 g (Plucker a b c d e f) = Plucker <$> g a <.> g b <.> g c <.> g d <.> g e <.> g f {-# INLINE traverse1 #-} instance Ix a => Ix (Plucker a) where range (Plucker l1 l2 l3 l4 l5 l6,Plucker u1 u2 u3 u4 u5 u6) = [Plucker i1 i2 i3 i4 i5 i6 | i1 <- range (l1,u1) , i2 <- range (l2,u2) , i3 <- range (l3,u3) , i4 <- range (l4,u4) , i5 <- range (l5,u5) , i6 <- range (l6,u6) ] {-# INLINE range #-} unsafeIndex (Plucker l1 l2 l3 l4 l5 l6,Plucker u1 u2 u3 u4 u5 u6) (Plucker i1 i2 i3 i4 i5 i6) = unsafeIndex (l6,u6) i6 + unsafeRangeSize (l6,u6) * ( unsafeIndex (l5,u5) i5 + unsafeRangeSize (l5,u5) * ( unsafeIndex (l4,u4) i4 + unsafeRangeSize (l4,u4) * ( unsafeIndex (l3,u3) i3 + unsafeRangeSize (l3,u3) * ( unsafeIndex (l2,u2) i2 + unsafeRangeSize (l2,u2) * unsafeIndex (l1,u1) i1)))) {-# INLINE unsafeIndex #-} inRange (Plucker l1 l2 l3 l4 l5 l6,Plucker u1 u2 u3 u4 u5 u6) (Plucker i1 i2 i3 i4 i5 i6) = inRange (l1,u1) i1 && inRange (l2,u2) i2 && inRange (l3,u3) i3 && inRange (l4,u4) i4 && inRange (l5,u5) i5 && inRange (l6,u6) i6 {-# INLINE inRange #-} instance Num a => Num (Plucker a) where (+) = liftA2 (+) {-# INLINE (+) #-} (-) = liftA2 (-) {-# INLINE (-) #-} (*) = liftA2 (*) {-# INLINE (*) #-} negate = fmap negate {-# INLINE negate #-} abs = fmap abs {-# INLINE abs #-} signum = fmap signum {-# INLINE signum #-} fromInteger = pure . fromInteger {-# INLINE fromInteger #-} instance Fractional a => Fractional (Plucker a) where recip = fmap recip {-# INLINE recip #-} (/) = liftA2 (/) {-# INLINE (/) #-} fromRational = pure . fromRational {-# INLINE fromRational #-} instance Storable a => Storable (Plucker a) where sizeOf _ = 6 * sizeOf (undefined::a) {-# INLINE sizeOf #-} alignment _ = alignment (undefined::a) {-# INLINE alignment #-} poke ptr (Plucker a b c d e f) = do poke ptr' a pokeElemOff ptr' 1 b pokeElemOff ptr' 2 c pokeElemOff ptr' 3 d pokeElemOff ptr' 4 e pokeElemOff ptr' 5 f where ptr' = castPtr ptr {-# INLINE poke #-} peek ptr = Plucker <$> peek ptr' <*> peekElemOff ptr' 1 <*> peekElemOff ptr' 2 <*> peekElemOff ptr' 3 <*> peekElemOff ptr' 4 <*> peekElemOff ptr' 5 where ptr' = castPtr ptr {-# INLINE peek #-} instance Metric Plucker where dot (Plucker a b c d e f) (Plucker g h i j k l) = a*g+b*h+c*i+d*j+e*k+f*l {-# INLINE dot #-} instance Epsilon a => Epsilon (Plucker a) where nearZero = nearZero . quadrance {-# INLINE nearZero #-} -- | Given a pair of points represented by homogeneous coordinates -- generate Plücker coordinates for the line through them, directed -- from the second towards the first. plucker :: Num a => V4 a -> V4 a -> Plucker a plucker (V4 a b c d) (V4 e f g h) = Plucker (a*f-b*e) (a*g-c*e) (b*g-c*f) (a*h-d*e) (b*h-d*f) (c*h-d*g) {-# INLINE plucker #-} -- | Given a pair of 3D points, generate Plücker coordinates for the -- line through them, directed from the second towards the first. plucker3D :: Num a => V3 a -> V3 a -> Plucker a plucker3D p q = Plucker a b c d e f where V3 a b c = p - q V3 d e f = p `cross` q -- | These elements form a basis for the Plücker space, or the Grassmanian manifold @Gr(2,V4)@. -- -- @ -- 'p01' :: Lens' ('Plucker' a) a -- 'p02' :: Lens' ('Plucker' a) a -- 'p03' :: Lens' ('Plucker' a) a -- 'p23' :: Lens' ('Plucker' a) a -- 'p31' :: Lens' ('Plucker' a) a -- 'p12' :: Lens' ('Plucker' a) a -- @ p01, p02, p03, p23, p31, p12 :: Functor f => (a -> f a) -> Plucker a -> f (Plucker a) p01 g (Plucker a b c d e f) = (\a' -> Plucker a' b c d e f) <$> g a p02 g (Plucker a b c d e f) = (\b' -> Plucker a b' c d e f) <$> g b p03 g (Plucker a b c d e f) = (\c' -> Plucker a b c' d e f) <$> g c p23 g (Plucker a b c d e f) = (\d' -> Plucker a b c d' e f) <$> g d p31 g (Plucker a b c d e f) = (\e' -> Plucker a b c d e' f) <$> g e p12 g (Plucker a b c d e f) = Plucker a b c d e <$> g f {-# INLINE p01 #-} {-# INLINE p02 #-} {-# INLINE p03 #-} {-# INLINE p23 #-} {-# INLINE p31 #-} {-# INLINE p12 #-} -- | These elements form an alternate basis for the Plücker space, or the Grassmanian manifold @Gr(2,V4)@. -- -- @ -- 'p10' :: 'Num' a => Lens' ('Plucker' a) a -- 'p20' :: 'Num' a => Lens' ('Plucker' a) a -- 'p30' :: 'Num' a => Lens' ('Plucker' a) a -- 'p32' :: 'Num' a => Lens' ('Plucker' a) a -- 'p13' :: 'Num' a => Lens' ('Plucker' a) a -- 'p21' :: 'Num' a => Lens' ('Plucker' a) a -- @ p10, p20, p30, p32, p13, p21 :: (Functor f, Num a) => (a -> f a) -> Plucker a -> f (Plucker a) p10 = anti p01 p20 = anti p02 p30 = anti p03 p32 = anti p23 p13 = anti p31 p21 = anti p21 {-# INLINE p10 #-} {-# INLINE p20 #-} {-# INLINE p30 #-} {-# INLINE p32 #-} {-# INLINE p13 #-} {-# INLINE p21 #-} anti :: (Functor f, Num a) => ((a -> f a) -> r) -> (a -> f a) -> r anti k f = k (fmap negate . f . negate) -- | Valid Plücker coordinates @p@ will have @'squaredError' p '==' 0@ -- -- That said, floating point makes a mockery of this claim, so you may want to use 'nearZero'. squaredError :: (Eq a, Num a) => Plucker a -> a squaredError v = v >< v {-# INLINE squaredError #-} -- | This isn't th actual metric because this bilinear form gives rise to an isotropic quadratic space infixl 5 >< (><) :: Num a => Plucker a -> Plucker a -> a Plucker a b c d e f >< Plucker g h i j k l = a*l-b*k+c*j+d*i-e*h+f*g {-# INLINE (><) #-} -- | Checks if the line is near-isotropic (isotropic vectors in this -- quadratic space represent lines in real 3d space). isotropic :: Epsilon a => Plucker a -> Bool isotropic a = nearZero (a >< a) {-# INLINE isotropic #-} -- | Checks if two lines intersect (or nearly intersect). intersects :: (Epsilon a, Ord a) => Plucker a -> Plucker a -> Bool intersects a b = not (a `parallel` b) && passes a b == Coplanar -- intersects :: Epsilon a => Plucker a -> Plucker a -> Bool -- intersects a b = nearZero (a >< b) {-# INLINE intersects #-} -- | Describe how two lines pass each other. data LinePass = Coplanar -- ^ The lines are coplanar (parallel or intersecting). | Clockwise -- ^ The lines pass each other clockwise (right-handed -- screw) | Counterclockwise -- ^ The lines pass each other counterclockwise -- (left-handed screw). deriving (Eq, Show) -- | Check how two lines pass each other. @passes l1 l2@ describes -- @l2@ when looking down @l1@. passes :: (Epsilon a, Num a, Ord a) => Plucker a -> Plucker a -> LinePass passes a b | nearZero s = Coplanar | s > 0 = Counterclockwise | otherwise = Clockwise where s = (u1 `dot` v2) + (u2 `dot` v1) V2 u1 v1 = toUV a V2 u2 v2 = toUV b {-# INLINE passes #-} -- | Checks if two lines are parallel. parallel :: Epsilon a => Plucker a -> Plucker a -> Bool parallel a b = nearZero $ u1 `cross` u2 where V2 u1 _ = toUV a V2 u2 _ = toUV b {-# INLINE parallel #-} -- | Represent a Plücker coordinate as a pair of 3-tuples, typically -- denoted U and V. toUV :: Plucker a -> V2 (V3 a) toUV (Plucker a b c d e f) = V2 (V3 a b c) (V3 d e f) -- | Checks if two lines coincide in space. In other words, undirected equality. coincides :: (Epsilon a, Fractional a) => Plucker a -> Plucker a -> Bool coincides p1 p2 = Foldable.all nearZero $ (s *^ p2) - p1 where s = maybe 1 getFirst . getOption . fold $ saveDiv <$> p1 <*> p2 saveDiv x y | nearZero y = Option Nothing | otherwise = Option . Just $ First (x / y) {-# INLINABLE coincides #-} -- | Checks if two lines coincide in space, and have the same -- orientation. coincides' :: (Epsilon a, Fractional a, Ord a) => Plucker a -> Plucker a -> Bool coincides' p1 p2 = Foldable.all nearZero ((s *^ p2) - p1) && s > 0 where s = maybe 1 getFirst . getOption . fold $ saveDiv <$> p1 <*> p2 saveDiv x y | nearZero y = Option Nothing | otherwise = Option . Just $ First (x / y) {-# INLINABLE coincides' #-} -- | When lines are represented as Plücker coordinates, we have the -- ability to check for both directed and undirected -- equality. Undirected equality between 'Line's (or a 'Line' and a -- 'Ray') checks that the two lines coincide in 3D space. Directed -- equality, between two 'Ray's, checks that two lines coincide in 3D, -- and have the same direction. To accomodate these two notions of -- equality, we use an 'Eq' instance on the 'Coincides' data type. -- -- For example, to check the /directed/ equality between two lines, -- @p1@ and @p2@, we write, @Ray p1 == Ray p2@. data Coincides a where Line :: (Epsilon a, Fractional a) => Plucker a -> Coincides a Ray :: (Epsilon a, Fractional a, Ord a) => Plucker a -> Coincides a instance Eq (Coincides a) where Line a == Line b = coincides a b Line a == Ray b = coincides a b Ray a == Line b = coincides a b Ray a == Ray b = coincides' a b -- | The minimum squared distance of a line from the origin. quadranceToOrigin :: Fractional a => Plucker a -> a quadranceToOrigin p = (v `dot` v) / (u `dot` u) where V2 u v = toUV p {-# INLINE quadranceToOrigin #-} -- | The point where a line is closest to the origin. closestToOrigin :: Fractional a => Plucker a -> V3 a closestToOrigin p = normalizePoint $ V4 x y z (u `dot` u) where V2 u v = toUV p V3 x y z = v `cross` u {-# INLINE closestToOrigin #-} -- | Not all 6-dimensional points correspond to a line in 3D. This -- predicate tests that a Plücker coordinate lies on the Grassmann -- manifold, and does indeed represent a 3D line. isLine :: Epsilon a => Plucker a -> Bool isLine p = nearZero $ u `dot` v where V2 u v = toUV p {-# INLINE isLine #-} -- TODO: drag some more stuff out of my thesis