/////////////////////////////////////////////////////////////////////////////// // /// \file lz_decoder.h /// \brief LZ out window /// // Authors: Igor Pavlov // Lasse Collin // // This file has been put into the public domain. // You can do whatever you want with this file. // /////////////////////////////////////////////////////////////////////////////// #ifndef LZMA_LZ_DECODER_H #define LZMA_LZ_DECODER_H #include "common.h" typedef struct { /// Pointer to the dictionary buffer. It can be an allocated buffer /// internal to liblzma, or it can a be a buffer given by the /// application when in single-call mode (not implemented yet). uint8_t *buf; /// Write position in dictionary. The next byte will be written to /// buf[pos]. size_t pos; /// Indicates how full the dictionary is. This is used by /// dict_is_distance_valid() to detect corrupt files that would /// read beyond the beginning of the dictionary. size_t full; /// Write limit size_t limit; /// Size of the dictionary size_t size; /// True when dictionary should be reset before decoding more data. bool need_reset; } lzma_dict; typedef struct { size_t dict_size; const uint8_t *preset_dict; size_t preset_dict_size; } lzma_lz_options; typedef struct { /// Data specific to the LZ-based decoder lzma_coder *coder; /// Function to decode from in[] to *dict lzma_ret (*code)(lzma_coder *restrict coder, lzma_dict *restrict dict, const uint8_t *restrict in, size_t *restrict in_pos, size_t in_size); void (*reset)(lzma_coder *coder, const void *options); /// Set the uncompressed size void (*set_uncompressed)(lzma_coder *coder, lzma_vli uncompressed_size); /// Free allocated resources void (*end)(lzma_coder *coder, const lzma_allocator *allocator); } lzma_lz_decoder; #define LZMA_LZ_DECODER_INIT \ (lzma_lz_decoder){ \ .coder = NULL, \ .code = NULL, \ .reset = NULL, \ .set_uncompressed = NULL, \ .end = NULL, \ } extern lzma_ret lzma_lz_decoder_init(lzma_next_coder *next, const lzma_allocator *allocator, const lzma_filter_info *filters, lzma_ret (*lz_init)(lzma_lz_decoder *lz, const lzma_allocator *allocator, const void *options, lzma_lz_options *lz_options)); extern uint64_t lzma_lz_decoder_memusage(size_t dictionary_size); extern void lzma_lz_decoder_uncompressed( lzma_coder *coder, lzma_vli uncompressed_size); ////////////////////// // Inline functions // ////////////////////// /// Get a byte from the history buffer. static inline uint8_t dict_get(const lzma_dict *const dict, const uint32_t distance) { return dict->buf[dict->pos - distance - 1 + (distance < dict->pos ? 0 : dict->size)]; } /// Test if dictionary is empty. static inline bool dict_is_empty(const lzma_dict *const dict) { return dict->full == 0; } /// Validate the match distance static inline bool dict_is_distance_valid(const lzma_dict *const dict, const size_t distance) { return dict->full > distance; } /// Repeat *len bytes at distance. static inline bool dict_repeat(lzma_dict *dict, uint32_t distance, uint32_t *len) { // Don't write past the end of the dictionary. const size_t dict_avail = dict->limit - dict->pos; uint32_t left = my_min(dict_avail, *len); *len -= left; // Repeat a block of data from the history. Because memcpy() is faster // than copying byte by byte in a loop, the copying process gets split // into three cases. if (distance < left) { // Source and target areas overlap, thus we can't use // memcpy() nor even memmove() safely. do { dict->buf[dict->pos] = dict_get(dict, distance); ++dict->pos; } while (--left > 0); } else if (distance < dict->pos) { // The easiest and fastest case memcpy(dict->buf + dict->pos, dict->buf + dict->pos - distance - 1, left); dict->pos += left; } else { // The bigger the dictionary, the more rare this // case occurs. We need to "wrap" the dict, thus // we might need two memcpy() to copy all the data. assert(dict->full == dict->size); const uint32_t copy_pos = dict->pos - distance - 1 + dict->size; uint32_t copy_size = dict->size - copy_pos; if (copy_size < left) { memmove(dict->buf + dict->pos, dict->buf + copy_pos, copy_size); dict->pos += copy_size; copy_size = left - copy_size; memcpy(dict->buf + dict->pos, dict->buf, copy_size); dict->pos += copy_size; } else { memmove(dict->buf + dict->pos, dict->buf + copy_pos, left); dict->pos += left; } } // Update how full the dictionary is. if (dict->full < dict->pos) dict->full = dict->pos; return unlikely(*len != 0); } /// Puts one byte into the dictionary. Returns true if the dictionary was /// already full and the byte couldn't be added. static inline bool dict_put(lzma_dict *dict, uint8_t byte) { if (unlikely(dict->pos == dict->limit)) return true; dict->buf[dict->pos++] = byte; if (dict->pos > dict->full) dict->full = dict->pos; return false; } /// Copies arbitrary amount of data into the dictionary. static inline void dict_write(lzma_dict *restrict dict, const uint8_t *restrict in, size_t *restrict in_pos, size_t in_size, size_t *restrict left) { // NOTE: If we are being given more data than the size of the // dictionary, it could be possible to optimize the LZ decoder // so that not everything needs to go through the dictionary. // This shouldn't be very common thing in practice though, and // the slowdown of one extra memcpy() isn't bad compared to how // much time it would have taken if the data were compressed. if (in_size - *in_pos > *left) in_size = *in_pos + *left; *left -= lzma_bufcpy(in, in_pos, in_size, dict->buf, &dict->pos, dict->limit); if (dict->pos > dict->full) dict->full = dict->pos; return; } static inline void dict_reset(lzma_dict *dict) { dict->need_reset = true; return; } #endif