/////////////////////////////////////////////////////////////////////////////// // /// \file lz_encoder.h /// \brief LZ in window and match finder API /// // Authors: Igor Pavlov // Lasse Collin // // This file has been put into the public domain. // You can do whatever you want with this file. // /////////////////////////////////////////////////////////////////////////////// #ifndef LZMA_LZ_ENCODER_H #define LZMA_LZ_ENCODER_H #include "common.h" /// A table of these is used by the LZ-based encoder to hold /// the length-distance pairs found by the match finder. typedef struct { uint32_t len; uint32_t dist; } lzma_match; typedef struct lzma_mf_s lzma_mf; struct lzma_mf_s { /////////////// // In Window // /////////////// /// Pointer to buffer with data to be compressed uint8_t *buffer; /// Total size of the allocated buffer (that is, including all /// the extra space) uint32_t size; /// Number of bytes that must be kept available in our input history. /// That is, once keep_size_before bytes have been processed, /// buffer[read_pos - keep_size_before] is the oldest byte that /// must be available for reading. uint32_t keep_size_before; /// Number of bytes that must be kept in buffer after read_pos. /// That is, read_pos <= write_pos - keep_size_after as long as /// action is LZMA_RUN; when action != LZMA_RUN, read_pos is allowed /// to reach write_pos so that the last bytes get encoded too. uint32_t keep_size_after; /// Match finders store locations of matches using 32-bit integers. /// To avoid adjusting several megabytes of integers every time the /// input window is moved with move_window, we only adjust the /// offset of the buffer. Thus, buffer[value_in_hash_table - offset] /// is the byte pointed by value_in_hash_table. uint32_t offset; /// buffer[read_pos] is the next byte to run through the match /// finder. This is incremented in the match finder once the byte /// has been processed. uint32_t read_pos; /// Number of bytes that have been ran through the match finder, but /// which haven't been encoded by the LZ-based encoder yet. uint32_t read_ahead; /// As long as read_pos is less than read_limit, there is enough /// input available in buffer for at least one encoding loop. /// /// Because of the stateful API, read_limit may and will get greater /// than read_pos quite often. This is taken into account when /// calculating the value for keep_size_after. uint32_t read_limit; /// buffer[write_pos] is the first byte that doesn't contain valid /// uncompressed data; that is, the next input byte will be copied /// to buffer[write_pos]. uint32_t write_pos; /// Number of bytes not hashed before read_pos. This is needed to /// restart the match finder after LZMA_SYNC_FLUSH. uint32_t pending; ////////////////// // Match Finder // ////////////////// /// Find matches. Returns the number of distance-length pairs written /// to the matches array. This is called only via lzma_mf_find(). uint32_t (*find)(lzma_mf *mf, lzma_match *matches); /// Skips num bytes. This is like find() but doesn't make the /// distance-length pairs available, thus being a little faster. /// This is called only via mf_skip(). void (*skip)(lzma_mf *mf, uint32_t num); uint32_t *hash; uint32_t *son; uint32_t cyclic_pos; uint32_t cyclic_size; // Must be dictionary size + 1. uint32_t hash_mask; /// Maximum number of loops in the match finder uint32_t depth; /// Maximum length of a match that the match finder will try to find. uint32_t nice_len; /// Maximum length of a match supported by the LZ-based encoder. /// If the longest match found by the match finder is nice_len, /// mf_find() tries to expand it up to match_len_max bytes. uint32_t match_len_max; /// When running out of input, binary tree match finders need to know /// if it is due to flushing or finishing. The action is used also /// by the LZ-based encoders themselves. lzma_action action; /// Number of elements in hash[] uint32_t hash_count; /// Number of elements in son[] uint32_t sons_count; }; typedef struct { /// Extra amount of data to keep available before the "actual" /// dictionary. size_t before_size; /// Size of the history buffer size_t dict_size; /// Extra amount of data to keep available after the "actual" /// dictionary. size_t after_size; /// Maximum length of a match that the LZ-based encoder can accept. /// This is used to extend matches of length nice_len to the /// maximum possible length. size_t match_len_max; /// Match finder will search matches up to this length. /// This must be less than or equal to match_len_max. size_t nice_len; /// Type of the match finder to use lzma_match_finder match_finder; /// Maximum search depth uint32_t depth; /// TODO: Comment const uint8_t *preset_dict; uint32_t preset_dict_size; } lzma_lz_options; // The total usable buffer space at any moment outside the match finder: // before_size + dict_size + after_size + match_len_max // // In reality, there's some extra space allocated to prevent the number of // memmove() calls reasonable. The bigger the dict_size is, the bigger // this extra buffer will be since with bigger dictionaries memmove() would // also take longer. // // A single encoder loop in the LZ-based encoder may call the match finder // (mf_find() or mf_skip()) at most after_size times. In other words, // a single encoder loop may increment lzma_mf.read_pos at most after_size // times. Since matches are looked up to // lzma_mf.buffer[lzma_mf.read_pos + match_len_max - 1], the total // amount of extra buffer needed after dict_size becomes // after_size + match_len_max. // // before_size has two uses. The first one is to keep literals available // in cases when the LZ-based encoder has made some read ahead. // TODO: Maybe this could be changed by making the LZ-based encoders to // store the actual literals as they do with length-distance pairs. // // Algorithms such as LZMA2 first try to compress a chunk, and then check // if the encoded result is smaller than the uncompressed one. If the chunk // was uncompressible, it is better to store it in uncompressed form in // the output stream. To do this, the whole uncompressed chunk has to be // still available in the history buffer. before_size achieves that. typedef struct { /// Data specific to the LZ-based encoder lzma_coder *coder; /// Function to encode from *dict to out[] lzma_ret (*code)(lzma_coder *restrict coder, lzma_mf *restrict mf, uint8_t *restrict out, size_t *restrict out_pos, size_t out_size); /// Free allocated resources void (*end)(lzma_coder *coder, const lzma_allocator *allocator); /// Update the options in the middle of the encoding. lzma_ret (*options_update)(lzma_coder *coder, const lzma_filter *filter); } lzma_lz_encoder; // Basic steps: // 1. Input gets copied into the dictionary. // 2. Data in dictionary gets run through the match finder byte by byte. // 3. The literals and matches are encoded using e.g. LZMA. // // The bytes that have been ran through the match finder, but not encoded yet, // are called `read ahead'. /// Get pointer to the first byte not ran through the match finder static inline const uint8_t * mf_ptr(const lzma_mf *mf) { return mf->buffer + mf->read_pos; } /// Get the number of bytes that haven't been ran through the match finder yet. static inline uint32_t mf_avail(const lzma_mf *mf) { return mf->write_pos - mf->read_pos; } /// Get the number of bytes that haven't been encoded yet (some of these /// bytes may have been ran through the match finder though). static inline uint32_t mf_unencoded(const lzma_mf *mf) { return mf->write_pos - mf->read_pos + mf->read_ahead; } /// Calculate the absolute offset from the beginning of the most recent /// dictionary reset. Only the lowest four bits are important, so there's no /// problem that we don't know the 64-bit size of the data encoded so far. /// /// NOTE: When moving the input window, we need to do it so that the lowest /// bits of dict->read_pos are not modified to keep this macro working /// as intended. static inline uint32_t mf_position(const lzma_mf *mf) { return mf->read_pos - mf->read_ahead; } /// Since everything else begins with mf_, use it also for lzma_mf_find(). #define mf_find lzma_mf_find /// Skip the given number of bytes. This is used when a good match was found. /// For example, if mf_find() finds a match of 200 bytes long, the first byte /// of that match was already consumed by mf_find(), and the rest 199 bytes /// have to be skipped with mf_skip(mf, 199). static inline void mf_skip(lzma_mf *mf, uint32_t amount) { if (amount != 0) { mf->skip(mf, amount); mf->read_ahead += amount; } } /// Copies at most *left number of bytes from the history buffer /// to out[]. This is needed by LZMA2 to encode uncompressed chunks. static inline void mf_read(lzma_mf *mf, uint8_t *out, size_t *out_pos, size_t out_size, size_t *left) { const size_t out_avail = out_size - *out_pos; const size_t copy_size = my_min(out_avail, *left); assert(mf->read_ahead == 0); assert(mf->read_pos >= *left); memcpy(out + *out_pos, mf->buffer + mf->read_pos - *left, copy_size); *out_pos += copy_size; *left -= copy_size; return; } extern lzma_ret lzma_lz_encoder_init( lzma_next_coder *next, const lzma_allocator *allocator, const lzma_filter_info *filters, lzma_ret (*lz_init)(lzma_lz_encoder *lz, const lzma_allocator *allocator, const void *options, lzma_lz_options *lz_options)); extern uint64_t lzma_lz_encoder_memusage(const lzma_lz_options *lz_options); // These are only for LZ encoder's internal use. extern uint32_t lzma_mf_find( lzma_mf *mf, uint32_t *count, lzma_match *matches); extern uint32_t lzma_mf_hc3_find(lzma_mf *dict, lzma_match *matches); extern void lzma_mf_hc3_skip(lzma_mf *dict, uint32_t amount); extern uint32_t lzma_mf_hc4_find(lzma_mf *dict, lzma_match *matches); extern void lzma_mf_hc4_skip(lzma_mf *dict, uint32_t amount); extern uint32_t lzma_mf_bt2_find(lzma_mf *dict, lzma_match *matches); extern void lzma_mf_bt2_skip(lzma_mf *dict, uint32_t amount); extern uint32_t lzma_mf_bt3_find(lzma_mf *dict, lzma_match *matches); extern void lzma_mf_bt3_skip(lzma_mf *dict, uint32_t amount); extern uint32_t lzma_mf_bt4_find(lzma_mf *dict, lzma_match *matches); extern void lzma_mf_bt4_skip(lzma_mf *dict, uint32_t amount); #endif