/////////////////////////////////////////////////////////////////////////////// // /// \file lzma_common.h /// \brief Private definitions common to LZMA encoder and decoder /// // Authors: Igor Pavlov // Lasse Collin // // This file has been put into the public domain. // You can do whatever you want with this file. // /////////////////////////////////////////////////////////////////////////////// #ifndef LZMA_LZMA_COMMON_H #define LZMA_LZMA_COMMON_H #include "common.h" #include "range_common.h" /////////////////// // Miscellaneous // /////////////////// /// Maximum number of position states. A position state is the lowest pos bits /// number of bits of the current uncompressed offset. In some places there /// are different sets of probabilities for different pos states. #define POS_STATES_MAX (1 << LZMA_PB_MAX) /// Validates lc, lp, and pb. static inline bool is_lclppb_valid(const lzma_options_lzma *options) { return options->lc <= LZMA_LCLP_MAX && options->lp <= LZMA_LCLP_MAX && options->lc + options->lp <= LZMA_LCLP_MAX && options->pb <= LZMA_PB_MAX; } /////////// // State // /////////// /// This enum is used to track which events have occurred most recently and /// in which order. This information is used to predict the next event. /// /// Events: /// - Literal: One 8-bit byte /// - Match: Repeat a chunk of data at some distance /// - Long repeat: Multi-byte match at a recently seen distance /// - Short repeat: One-byte repeat at a recently seen distance /// /// The event names are in from STATE_oldest_older_previous. REP means /// either short or long repeated match, and NONLIT means any non-literal. typedef enum { STATE_LIT_LIT, STATE_MATCH_LIT_LIT, STATE_REP_LIT_LIT, STATE_SHORTREP_LIT_LIT, STATE_MATCH_LIT, STATE_REP_LIT, STATE_SHORTREP_LIT, STATE_LIT_MATCH, STATE_LIT_LONGREP, STATE_LIT_SHORTREP, STATE_NONLIT_MATCH, STATE_NONLIT_REP, } lzma_lzma_state; /// Total number of states #define STATES 12 /// The lowest 7 states indicate that the previous state was a literal. #define LIT_STATES 7 /// Indicate that the latest state was a literal. #define update_literal(state) \ state = ((state) <= STATE_SHORTREP_LIT_LIT \ ? STATE_LIT_LIT \ : ((state) <= STATE_LIT_SHORTREP \ ? (state) - 3 \ : (state) - 6)) /// Indicate that the latest state was a match. #define update_match(state) \ state = ((state) < LIT_STATES ? STATE_LIT_MATCH : STATE_NONLIT_MATCH) /// Indicate that the latest state was a long repeated match. #define update_long_rep(state) \ state = ((state) < LIT_STATES ? STATE_LIT_LONGREP : STATE_NONLIT_REP) /// Indicate that the latest state was a short match. #define update_short_rep(state) \ state = ((state) < LIT_STATES ? STATE_LIT_SHORTREP : STATE_NONLIT_REP) /// Test if the previous state was a literal. #define is_literal_state(state) \ ((state) < LIT_STATES) ///////////// // Literal // ///////////// /// Each literal coder is divided in three sections: /// - 0x001-0x0FF: Without match byte /// - 0x101-0x1FF: With match byte; match bit is 0 /// - 0x201-0x2FF: With match byte; match bit is 1 /// /// Match byte is used when the previous LZMA symbol was something else than /// a literal (that is, it was some kind of match). #define LITERAL_CODER_SIZE 0x300 /// Maximum number of literal coders #define LITERAL_CODERS_MAX (1 << LZMA_LCLP_MAX) /// Locate the literal coder for the next literal byte. The choice depends on /// - the lowest literal_pos_bits bits of the position of the current /// byte; and /// - the highest literal_context_bits bits of the previous byte. #define literal_subcoder(probs, lc, lp_mask, pos, prev_byte) \ ((probs)[(((pos) & lp_mask) << lc) + ((prev_byte) >> (8 - lc))]) static inline void literal_init(probability (*probs)[LITERAL_CODER_SIZE], uint32_t lc, uint32_t lp) { assert(lc + lp <= LZMA_LCLP_MAX); const uint32_t coders = 1U << (lc + lp); for (uint32_t i = 0; i < coders; ++i) for (uint32_t j = 0; j < LITERAL_CODER_SIZE; ++j) bit_reset(probs[i][j]); return; } ////////////////// // Match length // ////////////////// // Minimum length of a match is two bytes. #define MATCH_LEN_MIN 2 // Match length is encoded with 4, 5, or 10 bits. // // Length Bits // 2-9 4 = Choice=0 + 3 bits // 10-17 5 = Choice=1 + Choice2=0 + 3 bits // 18-273 10 = Choice=1 + Choice2=1 + 8 bits #define LEN_LOW_BITS 3 #define LEN_LOW_SYMBOLS (1 << LEN_LOW_BITS) #define LEN_MID_BITS 3 #define LEN_MID_SYMBOLS (1 << LEN_MID_BITS) #define LEN_HIGH_BITS 8 #define LEN_HIGH_SYMBOLS (1 << LEN_HIGH_BITS) #define LEN_SYMBOLS (LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS + LEN_HIGH_SYMBOLS) // Maximum length of a match is 273 which is a result of the encoding // described above. #define MATCH_LEN_MAX (MATCH_LEN_MIN + LEN_SYMBOLS - 1) //////////////////// // Match distance // //////////////////// // Different sets of probabilities are used for match distances that have very // short match length: Lengths of 2, 3, and 4 bytes have a separate set of // probabilities for each length. The matches with longer length use a shared // set of probabilities. #define DIST_STATES 4 // Macro to get the index of the appropriate probability array. #define get_dist_state(len) \ ((len) < DIST_STATES + MATCH_LEN_MIN \ ? (len) - MATCH_LEN_MIN \ : DIST_STATES - 1) // The highest two bits of a match distance (distance slot) are encoded // using six bits. See fastpos.h for more explanation. #define DIST_SLOT_BITS 6 #define DIST_SLOTS (1 << DIST_SLOT_BITS) // Match distances up to 127 are fully encoded using probabilities. Since // the highest two bits (distance slot) are always encoded using six bits, // the distances 0-3 don't need any additional bits to encode, since the // distance slot itself is the same as the actual distance. DIST_MODEL_START // indicates the first distance slot where at least one additional bit is // needed. #define DIST_MODEL_START 4 // Match distances greater than 127 are encoded in three pieces: // - distance slot: the highest two bits // - direct bits: 2-26 bits below the highest two bits // - alignment bits: four lowest bits // // Direct bits don't use any probabilities. // // The distance slot value of 14 is for distances 128-191 (see the table in // fastpos.h to understand why). #define DIST_MODEL_END 14 // Distance slots that indicate a distance <= 127. #define FULL_DISTANCES_BITS (DIST_MODEL_END / 2) #define FULL_DISTANCES (1 << FULL_DISTANCES_BITS) // For match distances greater than 127, only the highest two bits and the // lowest four bits (alignment) is encoded using probabilities. #define ALIGN_BITS 4 #define ALIGN_SIZE (1 << ALIGN_BITS) #define ALIGN_MASK (ALIGN_SIZE - 1) // LZMA remembers the four most recent match distances. Reusing these distances // tends to take less space than re-encoding the actual distance value. #define REPS 4 #endif