/////////////////////////////////////////////////////////////////////////////// // /// \file range_decoder.h /// \brief Range Decoder /// // Authors: Igor Pavlov // Lasse Collin // // This file has been put into the public domain. // You can do whatever you want with this file. // /////////////////////////////////////////////////////////////////////////////// #ifndef LZMA_RANGE_DECODER_H #define LZMA_RANGE_DECODER_H #include "range_common.h" typedef struct { uint32_t range; uint32_t code; uint32_t init_bytes_left; } lzma_range_decoder; /// Reads the first five bytes to initialize the range decoder. static inline lzma_ret rc_read_init(lzma_range_decoder *rc, const uint8_t *restrict in, size_t *restrict in_pos, size_t in_size) { while (rc->init_bytes_left > 0) { if (*in_pos == in_size) return LZMA_OK; // The first byte is always 0x00. It could have been omitted // in LZMA2 but it wasn't, so one byte is wasted in every // LZMA2 chunk. if (rc->init_bytes_left == 5 && in[*in_pos] != 0x00) return LZMA_DATA_ERROR; rc->code = (rc->code << 8) | in[*in_pos]; ++*in_pos; --rc->init_bytes_left; } return LZMA_STREAM_END; } /// Makes local copies of range decoder and *in_pos variables. Doing this /// improves speed significantly. The range decoder macros expect also /// variables `in' and `in_size' to be defined. #define rc_to_local(range_decoder, in_pos) \ lzma_range_decoder rc = range_decoder; \ size_t rc_in_pos = (in_pos); \ uint32_t rc_bound /// Stores the local copes back to the range decoder structure. #define rc_from_local(range_decoder, in_pos) \ do { \ range_decoder = rc; \ in_pos = rc_in_pos; \ } while (0) /// Resets the range decoder structure. #define rc_reset(range_decoder) \ do { \ (range_decoder).range = UINT32_MAX; \ (range_decoder).code = 0; \ (range_decoder).init_bytes_left = 5; \ } while (0) /// When decoding has been properly finished, rc.code is always zero unless /// the input stream is corrupt. So checking this can catch some corrupt /// files especially if they don't have any other integrity check. #define rc_is_finished(range_decoder) \ ((range_decoder).code == 0) /// Read the next input byte if needed. If more input is needed but there is /// no more input available, "goto out" is used to jump out of the main /// decoder loop. #define rc_normalize(seq) \ do { \ if (rc.range < RC_TOP_VALUE) { \ if (unlikely(rc_in_pos == in_size)) { \ coder->sequence = seq; \ goto out; \ } \ rc.range <<= RC_SHIFT_BITS; \ rc.code = (rc.code << RC_SHIFT_BITS) | in[rc_in_pos++]; \ } \ } while (0) /// Start decoding a bit. This must be used together with rc_update_0() /// and rc_update_1(): /// /// rc_if_0(prob, seq) { /// rc_update_0(prob); /// // Do something /// } else { /// rc_update_1(prob); /// // Do something else /// } /// #define rc_if_0(prob, seq) \ rc_normalize(seq); \ rc_bound = (rc.range >> RC_BIT_MODEL_TOTAL_BITS) * (prob); \ if (rc.code < rc_bound) /// Update the range decoder state and the used probability variable to /// match a decoded bit of 0. #define rc_update_0(prob) \ do { \ rc.range = rc_bound; \ prob += (RC_BIT_MODEL_TOTAL - (prob)) >> RC_MOVE_BITS; \ } while (0) /// Update the range decoder state and the used probability variable to /// match a decoded bit of 1. #define rc_update_1(prob) \ do { \ rc.range -= rc_bound; \ rc.code -= rc_bound; \ prob -= (prob) >> RC_MOVE_BITS; \ } while (0) /// Decodes one bit and runs action0 or action1 depending on the decoded bit. /// This macro is used as the last step in bittree reverse decoders since /// those don't use "symbol" for anything else than indexing the probability /// arrays. #define rc_bit_last(prob, action0, action1, seq) \ do { \ rc_if_0(prob, seq) { \ rc_update_0(prob); \ action0; \ } else { \ rc_update_1(prob); \ action1; \ } \ } while (0) /// Decodes one bit, updates "symbol", and runs action0 or action1 depending /// on the decoded bit. #define rc_bit(prob, action0, action1, seq) \ rc_bit_last(prob, \ symbol <<= 1; action0, \ symbol = (symbol << 1) + 1; action1, \ seq); /// Like rc_bit() but add "case seq:" as a prefix. This makes the unrolled /// loops more readable because the code isn't littered with "case" /// statements. On the other hand this also makes it less readable, since /// spotting the places where the decoder loop may be restarted is less /// obvious. #define rc_bit_case(prob, action0, action1, seq) \ case seq: rc_bit(prob, action0, action1, seq) /// Decode a bit without using a probability. #define rc_direct(dest, seq) \ do { \ rc_normalize(seq); \ rc.range >>= 1; \ rc.code -= rc.range; \ rc_bound = UINT32_C(0) - (rc.code >> 31); \ rc.code += rc.range & rc_bound; \ dest = (dest << 1) + (rc_bound + 1); \ } while (0) // NOTE: No macros are provided for bittree decoding. It seems to be simpler // to just write them open in the code. #endif