{-# LANGUAGE FlexibleContexts #-} {-# LANGUAGE FlexibleInstances #-} {-# LANGUAGE MonoLocalBinds #-} {-# LANGUAGE MultiParamTypeClasses #-} {-# LANGUAGE OverloadedLists #-} {-# LANGUAGE ScopedTypeVariables #-} module Data.Massiv.Array.StencilSpec (spec) where import Control.DeepSeq (deepseq) import Data.Default (Default(def)) import Data.Massiv.Array as A import Test.Massiv.Core -- sum3x3Stencil :: Fractional a => Stencil Ix2 a a -- sum3x3Stencil = makeConvolutionStencil (3 :. 3) (1 :. 1) $ \ get -> -- get (-1 :. -1) 1 . get (-1 :. 0) 1 . get (-1 :. 1) 1 . -- get ( 0 :. -1) 1 . get ( 0 :. 0) 1 . get ( 0 :. 1) 1 . -- get ( 1 :. -1) 1 . get ( 1 :. 0) 1 . get ( 1 :. 1) 1 -- {-# INLINE sum3x3Stencil #-} singletonStencil :: (Index ix) => (Int -> Int) -> Stencil ix Int Int singletonStencil f = makeStencil oneSz zeroIndex $ \ get -> fmap f (get zeroIndex) {-# INLINE singletonStencil #-} prop_MapSingletonStencil :: (Load DW ix Int, Manifest U ix Int) => Proxy ix -> Fun Int Int -> Border Int -> ArrNE U ix Int -> Bool prop_MapSingletonStencil _ f b (ArrNE arr) = computeAs U (mapStencil b (singletonStencil (apply f)) arr) == computeAs U (A.map (apply f) arr) prop_MapSingletonStencilWithStride :: (StrideLoad DW ix Int, Manifest U ix Int) => Proxy ix -> Fun Int Int -> Border Int -> ArrNE U ix Int -> Bool prop_MapSingletonStencilWithStride _ f b (ArrNE arr) = computeWithStride oneStride (mapStencil b (singletonStencil (apply f)) arr) == computeAs U (A.map (apply f) arr) -- Tests out of bounds stencil indexing prop_DangerousStencil :: Index ix => Proxy ix -> NonZero Int -> DimIx ix -> SzIx ix -> Property prop_DangerousStencil _ (NonZero s) (DimIx r) (SzIx sz ix) = ix' `deepseq` assertSomeException $ makeStencil sz ix $ \get -> get ix' :: Value Int where ix' = liftIndex (* signum s) (setDim' zeroIndex r (getDim' (unSz sz) r)) stencilSpec :: Spec stencilSpec = do describe "MapSingletonStencil" $ do it "Ix1" $ property $ prop_MapSingletonStencil (Proxy :: Proxy Ix1) it "Ix2" $ property $ prop_MapSingletonStencil (Proxy :: Proxy Ix2) it "Ix3" $ property $ prop_MapSingletonStencil (Proxy :: Proxy Ix3) it "Ix4" $ property $ prop_MapSingletonStencil (Proxy :: Proxy Ix4) it "Ix2T" $ property $ prop_MapSingletonStencil (Proxy :: Proxy Ix2T) describe "MapSingletonStencilWithStride" $ do it "Ix1" $ property $ prop_MapSingletonStencilWithStride (Proxy :: Proxy Ix1) it "Ix2" $ property $ prop_MapSingletonStencilWithStride (Proxy :: Proxy Ix2) it "Ix3" $ property $ prop_MapSingletonStencilWithStride (Proxy :: Proxy Ix3) describe "DangerousStencil" $ do it "Ix1" $ property $ prop_DangerousStencil (Proxy :: Proxy Ix1) it "Ix2" $ property $ prop_DangerousStencil (Proxy :: Proxy Ix2) it "Ix3" $ property $ prop_DangerousStencil (Proxy :: Proxy Ix3) it "Ix4" $ property $ prop_DangerousStencil (Proxy :: Proxy Ix4) stencilDirection :: (Default a, Unbox a, Manifest r Ix2 a) => Ix2 -> Array r Ix2 a -> Array U Ix2 a stencilDirection ix = computeAs U . mapStencil (Fill def) (makeStencil (Sz 3) (1 :. 1) $ \f -> f ix) stencilCorners :: (Default a, Unbox a, Manifest r Ix2 a) => Ix2 -> Ix2 -> Array r Ix2 a -> Array U Ix2 a stencilCorners ixC ix = computeAs U . mapStencil (Fill def) (makeStencil (Sz 3) ixC $ \f -> f ix) stencilConvolution :: Spec stencilConvolution = do let xs3 :: Array U Ix1 Int xs3 = [1, 2, 3] xs3f f = f (-1) 1 . f 0 2 . f 1 3 xs4 :: Array U Ix1 Int xs4 = [1, 2, 3, 4] xs4f f = f (-2) 1 . f (-1) 2 . f 0 3 . f 1 4 ys :: Array U Ix1 Int ys = [1, 2, 3, 4, 5] ysConvXs3 = [4, 10, 16, 22, 22] ysConvXs4 = [10, 20, 30, 34, 31] ysCorrXs3 = [8, 14, 20, 26, 14] ysCorrXs4 = [11, 20, 30, 40, 26] ysConvXs4' = [4, 10, 20, 30, 34] ysCorrXs4' = [20, 30, 40, 26, 14] xs4f' f = f (-1) 1 . f 0 2 . f 1 3 . f 2 4 applyStencil s = computeAs U . mapStencil (Fill 0) s describe "makeConvolutionStencilFromKernel" $ do it "1x3" $ applyStencil (makeConvolutionStencilFromKernel xs3) ys `shouldBe` ysConvXs3 it "1x4" $ applyStencil (makeConvolutionStencilFromKernel xs4) ys `shouldBe` ysConvXs4 describe "makeCorrelationStencilFromKernel" $ do it "1x3" $ applyStencil (makeCorrelationStencilFromKernel xs3) ys `shouldBe` ysCorrXs3 it "1x4" $ applyStencil (makeCorrelationStencilFromKernel xs4) ys `shouldBe` ysCorrXs4 describe "makeConvolutionStencil" $ do it "1x3" $ applyStencil (makeConvolutionStencil (Sz1 3) 1 xs3f) ys `shouldBe` ysConvXs3 it "1x4" $ applyStencil (makeConvolutionStencil (Sz1 4) 2 xs4f) ys `shouldBe` ysConvXs4 it "1x4" $ applyStencil (makeConvolutionStencil (Sz1 4) 1 xs4f') ys `shouldBe` ysConvXs4' describe "makeCorrelationStencil" $ do it "1x3" $ applyStencil (makeCorrelationStencil (Sz1 3) 1 xs3f) ys `shouldBe` ysCorrXs3 it "1x4" $ applyStencil (makeCorrelationStencil (Sz1 4) 2 xs4f) ys `shouldBe` ysCorrXs4 it "1x4" $ applyStencil (makeCorrelationStencil (Sz1 4) 1 xs4f') ys `shouldBe` ysCorrXs4' describe "makeConvolutionStencil == makeConvolutionStencilFromKernel" $ do it "Sobel Horizontal" $ property $ \(arr :: Array U Ix2 Int) -> applyStencil (makeConvolutionStencil (Sz 3) 1 sobelX) arr === applyStencil (makeConvolutionStencilFromKernel sobelKernelX) arr it "1x3" $ property $ \(arr :: Array U Ix1 Int) -> applyStencil (makeConvolutionStencil (Sz1 3) 1 xs3f) arr === applyStencil (makeConvolutionStencilFromKernel xs3) arr it "1x4" $ property $ \(arr :: Array U Ix1 Int) -> applyStencil (makeConvolutionStencil (Sz1 4) 2 xs4f) arr === applyStencil (makeConvolutionStencilFromKernel xs4) arr describe "makeCorrelationStencil == makeCorrelationStencilFromKernel" $ do it "Sobel Horizontal" $ property $ \(arr :: Array U Ix2 Int) -> applyStencil (makeCorrelationStencil (Sz 3) 1 sobelX) arr === applyStencil (makeCorrelationStencilFromKernel sobelKernelX) arr it "1x3" $ property $ \(arr :: Array U Ix1 Int) -> applyStencil (makeCorrelationStencil (Sz1 3) 1 xs3f) arr === applyStencil (makeCorrelationStencilFromKernel xs3) arr it "1x4" $ property $ \(arr :: Array U Ix1 Int) -> applyStencil (makeCorrelationStencil (Sz1 4) 2 xs4f) arr === applyStencil (makeCorrelationStencilFromKernel xs4) arr describe "makeConvolutionStencil == makeCorrelationStencil . rotate180" $ do it "Sobel Horizontal" $ property $ \(arr :: Array U Ix2 Int) -> applyStencil (makeConvolutionStencilFromKernel sobelKernelX) arr === applyStencil (makeCorrelationStencilFromKernel (rotate180 sobelKernelX)) arr it "1x3" $ property $ \(arr :: Array U Ix1 Int) -> applyStencil (makeConvolutionStencilFromKernel xs3) arr === applyStencil (makeCorrelationStencilFromKernel (rotate180 xs3)) arr -- it "1x4" $ -- property $ \(arr :: Array U Ix1 Int) -> -- applyStencil (makeConvolutionStencilFromKernel xs4) arr === -- applyStencil (makeCorrelationStencilFromKernel (rotate180 xs4)) arr spec :: Spec spec = do describe "Stencil" $ do stencilSpec let arr = [[1, 2, 3], [4, 5, 6], [7, 8, 9]] :: Array U Ix2 Int describe "Unit tests Ix2" $ do it "Direction Left" $ stencilDirection (0 :. 1) arr `shouldBe` [[2, 3, 0], [5, 6, 0], [8, 9, 0]] it "Direction Right" $ stencilDirection (0 :. -1) arr `shouldBe` [[0, 1, 2], [0, 4, 5], [0, 7, 8]] it "Direction Down" $ stencilDirection (1 :. 0) arr `shouldBe` [[4, 5, 6], [7, 8, 9], [0, 0, 0]] it "Direction Up" $ stencilDirection (-1 :. 0) arr `shouldBe` [[0, 0, 0], [1, 2, 3], [4, 5, 6]] it "Direction Left/Top Corner" $ stencilCorners (0 :. 0) (2 :. 2) arr `shouldBe` [[9, 0, 0], [0, 0, 0], [0, 0, 0]] it "Direction Right/Top Corner" $ stencilCorners (0 :. 2) (2 :. -2) arr `shouldBe` [[0, 0, 7], [0, 0, 0], [0, 0, 0]] it "Direction Right/Bottom Corner" $ stencilCorners (2 :. 2) (-2 :. -2) arr `shouldBe` [[0, 0, 0], [0, 0, 0], [0, 0, 1]] it "Direction Left/Bottom Corner" $ stencilCorners (2 :. 0) (-2 :. 2) arr `shouldBe` [[0, 0, 0], [0, 0, 0], [3, 0, 0]] describe "mapStencil with stride" $ do let kernel = [[-1, 0, 1], [0, 1, 0], [-1, 0, 1]] :: Array U Ix2 Int stencil = makeConvolutionStencilFromKernel kernel stride = Stride 2 it "map stencil with stride on small array" $ let strideArr = mapStencil (Fill 0) stencil arr in computeWithStrideAs U stride strideArr `shouldBe` [[-4, 8], [2, 14]] it "map stencil with stride on larger array" $ let largeArr = makeArrayR U Seq (Sz 5) (succ . toLinearIndex (Sz 5)) strideArr = mapStencil (Fill 0) stencil largeArr in computeWithStrideAs U stride strideArr `shouldBe` [[-6, 1, 14], [-13, 9, 43], [4, 21, 44]] stencilConvolution sobelX :: Num e => (Ix2 -> e -> e -> e) -> e -> e sobelX f = f (-1 :. -1) (-1) . f (-1 :. 1) 1 . f ( 0 :. -1) (-2) . f ( 0 :. 1) 2 . f ( 1 :. -1) (-1) . f ( 1 :. 1) 1 sobelKernelX :: Array U Ix2 Int sobelKernelX = [ [-1, 0, 1] , [-2, 0, 2] , [-1, 0, 1] ] rotate180 :: (Num ix, Index ix) => Array U ix Int -> Array U ix Int rotate180 = computeAs U . transform' (\sz -> (sz, sz)) (\(Sz sz) f ix -> f (sz - 1 - ix))