{-# LANGUAGE GADTs #-} {-# LANGUAGE BangPatterns #-} {-# LANGUAGE FlexibleContexts #-} -------------------------------------------------------------------------------- -- | -- Module : $Header$ -- Copyright : (c) 2014 Kai Zhang -- License : BSD3 -- Maintainer : kai@kzhang.org -- Stability : experimental -- Portability : portable -- -------------------------------------------------------------------------------- module Data.Matrix.Generic.Base ( rows , cols , (!) , unsafeIndex , matrix , flatten , fromVector , toRows , toColumns , fromRows , fromColumns , toList , toLists , fromLists , tr , takeRow , takeColumn , subMatrix , ident , diag , diagRect , fromBlocks , isSymmetric , force , Data.Matrix.Generic.Base.map ) where import Control.Arrow ((***), (&&&)) import Control.Monad import qualified Data.Foldable as F import qualified Data.Vector.Generic as G import qualified Data.Vector.Generic.Mutable as GM import Data.Matrix.Generic.Types rows :: G.Vector v a => Matrix v a -> Int rows (Matrix m _ _ _ _) = m cols :: G.Vector v a => Matrix v a -> Int cols (Matrix _ n _ _ _) = n (!) :: G.Vector v a => Matrix v a -> (Int, Int) -> a (!) (Matrix _ _ tda offset vec) (i, j) = vec G.! idx where idx = offset + i * tda + j {-# INLINE (!) #-} unsafeIndex :: G.Vector v a => Matrix v a -> (Int, Int) -> a unsafeIndex (Matrix _ _ tda offset vec) (i,j) = vec `G.unsafeIndex` idx where idx = offset + i * tda + j {-# INLINE unsafeIndex #-} matrix :: G.Vector v a => Int -> [a] -> Matrix v a matrix ncol xs | n `mod` ncol /= 0 = error "incorrect length" | otherwise = fromVector nrow ncol vec where vec = G.fromList xs nrow = n `div` ncol n = G.length vec {-# INLINE matrix #-} flatten :: Matrix v a -> v a flatten (Matrix m n tda offset vec) | n == tda = G.slice offset (m * n) vec | otherwise = G.generate (m * n) f where f i = (G.!) vec $ offset + (i `div` n) * tda + i `mod` n {-# INLINE flatten #-} fromVector :: G.Vector v a => Int -> Int -> v a -> Matrix v a fromVector r c = Matrix r c c 0 {-# INLINE fromVector #-} toList :: G.Vector v a => Matrix v a -> [a] toList = G.toList . flatten {-# INLINE toList #-} toRows :: G.Vector v a => Matrix v a -> [v a] toRows (Matrix m n tda offset vec) = loop 0 where loop !i | i < m = G.slice (f i) n vec : loop (i+1) | otherwise = [] f i = offset + i * tda {-# INLINE toRows #-} toColumns :: G.Vector v a => Matrix v a -> [v a] toColumns m = Prelude.map (`takeRow` m) [0 .. c-1] where c = cols m {-# INLINE toColumns #-} fromRows :: G.Vector v a => [v a] -> Matrix v a fromRows xs | any (\x -> G.length x /= c) xs = error "inequal length" | otherwise = fromVector r c . G.concat $ xs where r = length xs c = G.length . head $ xs {-# INLINE fromRows #-} fromColumns :: G.Vector v a => [v a] -> Matrix v a fromColumns = tr . fromRows {-# INLINE fromColumns #-} toLists :: G.Vector v a => Matrix v a -> [[a]] toLists = Prelude.map G.toList . toRows {-# INLINE toLists #-} -- | doesn't check if the list of list is a valid matrix fromLists :: G.Vector v a => [[a]] -> Matrix v a fromLists xs = fromVector r c . G.fromList . concat $ xs where r = length xs c = length .head $ xs {-# INLINE fromLists #-} takeRow :: G.Vector v a => Int -> Matrix v a -> v a takeRow i (Matrix _ c tda offset vec) = G.slice i' c vec where i' = offset + i * tda {-# INLINE takeRow #-} takeColumn :: G.Vector v a => Int -> Matrix v a -> v a takeColumn j (Matrix r _ tda offset vec) = G.create $ GM.new r >>= go idx vec r 0 where go f vec' r' !i v | i >= r' = return v | otherwise = do GM.unsafeWrite v i $ vec' G.! f i go f vec' r' (i+1) v idx i = offset + i * tda + j {-# INLINE takeColumn #-} subMatrix :: G.Vector v a => (Int, Int) -> (Int, Int) -> Matrix v a -> Matrix v a subMatrix (ri, rj) (ci, cj) (Matrix _ n tda offset vec) = Matrix m' n' tda offset' vec where m' = rj - ri + 1 n' = cj - ci + 1 offset' = offset + ri * n + ci {-# INLINE subMatrix #-} tr :: G.Vector v a => Matrix v a -> Matrix v a tr (Matrix r c tda offset vec) = fromVector c r $ G.generate (r*c) f where f i = vec G.! (offset + i `mod` r * tda + i `div` r) {-# INLINE tr #-} ident :: (Num a, G.Vector v a) => Int -> Matrix v a ident n = diagRect 0 n n $ replicate n 1 {-# INLINE ident #-} -- | create a square matrix with given diagonal, other entries default to 0 diag :: (Num a, G.Vector v a, F.Foldable t) => t a -- ^ diagonal -> Matrix v a diag d = diagRect 0 n n d where n = length . F.toList $ d {-# INLINE diag #-} -- | create a rectangular matrix with default values and given diagonal diagRect :: (G.Vector v a, F.Foldable t) => a -- ^ default value -> Int -- ^ number of rows -> Int -- ^ number of columns -> t a -- ^ diagonal -> Matrix v a diagRect z0 r c d = fromVector r c $ G.create $ GM.replicate n z0 >>= go d c where go xs c' v = F.foldlM f 0 xs >> return v where f !i x = GM.unsafeWrite v (i*(c'+1)) x >> return (i+1) n = r * c {-# INLINE diagRect #-} fromBlocks :: G.Vector v a => a -- ^ default value -> [[Matrix v a]] -> Matrix v a fromBlocks d ms = fromVector m n $ G.create $ GM.replicate (m*n) d >>= go n ms where go n' xss v = foldM_ f 0 xss >> return v where f !cr xs = do (r', _) <- foldM g (0, 0) xs return $ cr + r' where g (!maxR, !cc) x = do let c = cols x r = rows x vec = flatten x step i u = do GM.unsafeWrite v ((cr + i `div` c) * n' + i `mod` c + cc) u return (i+1) G.foldM'_ step (0::Int) vec return (max maxR r, cc + c) -- figure out the dimension of the new matrix (m, n) = (sum *** maximum) . unzip . Prelude.map ((maximum *** sum) . unzip . Prelude.map (rows &&& cols)) $ ms {-# INLINE fromBlocks #-} isSymmetric :: (Eq a, G.Vector v a) => Matrix v a -> Bool isSymmetric m@(Matrix r c _ _ _) | r /= c = False | otherwise = all f [0 .. r-1] where f i = all g [i + 1 .. c-1] where g j = m ! (i,j) == m ! (j,i) {-# INLINE isSymmetric #-} force :: G.Vector v a => Matrix v a -> Matrix v a force m@(Matrix r c _ _ _) = fromVector r c . G.force . flatten $ m {-# INLINE force #-} map :: (G.Vector v a, G.Vector v b) => (a -> b) -> Matrix v a -> Matrix v b map f m@(Matrix r c _ _ _) = fromVector r c $ G.map f . flatten $ m {-# INLINE map #-}