-- | A text rendering and typesetting library for OpenGL. -- -- It is enough to import this module to use the library. -- -- To render text, first initialize your fonts with 'newMultiFont'; -- then build a 'Document' describing what you want to render; -- after that, create a 'Layout' out of it using 'createLayout'; -- finally render it with 'renderLayout'. Optionally you can also -- query the screen location of identified parts of the document, -- and do something with them. -- -- There is an example program (@example-STIX.hs@) in the example subdirectory -- illustrating how to use it. -- module Graphics.Rendering.MiniTypeset ( -- * Common types module Graphics.Rendering.MiniTypeset.Common -- * Documents , module Graphics.Rendering.MiniTypeset.Document -- * Boxes , module Graphics.Rendering.MiniTypeset.Box -- * \"Multifonts\" , UserFontConfig(..) , MultiFont , newMultiFont , MultiFontGlyph -- * Layout , Layout -- Layout(..) , LayoutDecoration(..) , createLayout, createLayout' , dryrunLayout, renderLayout, renderLayout' -- * Rendering , module Graphics.Rendering.MiniTypeset.Render ) where -------------------------------------------------------------------------------- import Graphics.Rendering.MiniTypeset.Box import Graphics.Rendering.MiniTypeset.Common hiding ( mapAccumM ) import Graphics.Rendering.MiniTypeset.Layout import Graphics.Rendering.MiniTypeset.Document import Graphics.Rendering.MiniTypeset.FontTexture import Graphics.Rendering.MiniTypeset.MultiFont import Graphics.Rendering.MiniTypeset.Render --------------------------------------------------------------------------------