{-| Module : FRP.Netwire.Input Description : Common wires to be used to support input in netwire Copyright : (c) Pavel Krajcevski, 2014 License : MIT Maintainer : Krajcevski@gmail.com Stability : experimental Portability : POSIX This module contains definitions for typeclasses and wires to be used in FRP programs that use netwire. In order to use this module, an implementation that provides an instance of one of the underlying typeclasses 'MonadMouse' or 'MonadKeyboard' must be used. In order to not require the GLFW or SDL libraries as dependencies, these instances are provided in separate libraries. -} module FRP.Netwire.Input where -------------------------------------------------------------------------------- -- Requried modules import Prelude hiding ((.), id) import Control.Monad (liftM) import Control.Monad.Fix import Control.Wire import FRP.Netwire.Input.Util -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- * Mouse input -- | Mouse button typeclass. This is used to constrain the type of Monad used -- | to provide mouse input. class MouseButton a -- | The mouse cursor mode. This mode is usually dependent on whether or not -- the mouse is in the bounds of the application window. data CursorMode = CursorMode'Disabled -- ^ The mouse cursor is disabled | CursorMode'Reset -- ^ Reset the cursor to zero between computations | CursorMode'Hidden -- ^ The mouse cursor is hidden when over the application | CursorMode'Enabled -- ^ The mouse cursor is enabed and -- visible over the application deriving (Ord, Enum, Eq, Show, Read) -- ** Mouse input -- | This monad describes computations that involve mouse input. class (MouseButton mb, Monad m) => MonadMouse mb m | m -> mb where -- | Sets the cursor mode for all subsequent computations. Note, that many -- | implementations require some sort of "poll" to read the IO setCursorMode :: CursorMode -> m () -- | Returns true if the given mouse button is pressed mbIsPressed :: mb -> m (Bool) -- | Resets the pressed state of the mouse button releaseButton :: mb -> m () -- | Get the current cursor location cursor :: m (Float, Float) -- | Get the amount of scrolling done in the x and y directions scroll :: m (Double, Double) -- ** Mouse input wires -- | Ignores its input and returns -- the current normalized mouse coordinates. Regardless of window size, -- each of the returned coordinates will be in the range @[-1, 1]@. -- -- * Depends: now -- * Inhibits: never mouseCursor :: MonadMouse mb m => Wire s e m a (Float, Float) mouseCursor = mkGen_ $ \_ -> liftM Right cursor -- | Returns the change in mouse coordinates between subsequent time instants -- -- * Depends: before now -- * Inhibits: never mouseDelta :: (MonadFix m, MonadMouse mb m) => Wire s e m a (Float, Float) mouseDelta = let delta (x, y) (x', y') = (x - x', y - y') in (mouseCursor >>>) $ loop $ second (delay (0, 0)) >>> (arr $ \(cur, last) -> (delta cur last, cur)) -- | The mouse mickies are the offset from zero at each time instant. If this -- wire is being used, then it is assuming that the cursor mode is set to -- 'CursorMode'Reset' -- -- * Depends: now -- * Inhibits: never mouseMickies :: MonadMouse mb m => Wire s e m a (Float, Float) mouseMickies = (mkGen_ $ \a -> do { setCursorMode CursorMode'Reset; return (Right a) }) >>> mouseCursor -- | Behaves like the identity wire when the mouse button is pressed -- and inhibits otherwise -- -- * Inhibits: when the mouse button is not pressed mousePressed :: (Monoid e, MonadMouse mb m) => mb -> Wire s e m a a mousePressed mouse = mkGen_ $ \x -> do pressed <- mbIsPressed mouse if pressed then return (Right x) else return (Left mempty) -- | Ignores its input and returns 'True' whenever the mouse button is pressed, -- 'False' otherwise. -- -- * Inhibits: never isMousePressed :: MonadMouse mb m => mb -> Wire s e m a Bool isMousePressed = mkGen_ . const . liftM Right . mbIsPressed -- | Behaves like the identity wire for a signle instant when the mouse button -- is pressed and otherwise inhibits. Note that this wire causing the button -- to be treated as released by all other wires after the instant when it is -- pressed. -- -- * Depends: the instant at which the mouse button is pressed -- * Inhibits: when the mouse button is not pressed or after it has been pressed mouseDebounced :: (Monoid e, MonadMouse mb m) => mb -> Wire s e m a a mouseDebounced mouse = mkGen_ $ \x -> do pressed <- mbIsPressed mouse if pressed then releaseButton mouse >> return (Right x) else return (Left mempty) -- | Fires an event the instant the given mouse button is pressed after not -- being pressed. -- -- * Inhibits: never mousePressedEvent :: MonadMouse mb m => mb -> Wire s e m a (Event a) mousePressedEvent mb = eventToId (became id . isMousePressed mb) -- | Fires an event the instant the given mouse button is released after being -- pressed. -- -- * Inhibits: never mouseReleasedEvent :: MonadMouse mb m => mb -> Wire s e m a (Event a) mouseReleasedEvent mb = eventToId (noLonger id . isMousePressed mb) -- | The mouse scroll is the offset from zero at each time instant. -- -- * Depends: now -- * Inhibits: never mouseScroll :: (Monoid e, MonadMouse mb m) => Wire s e m a (Double, Double) mouseScroll = mkGen_ $ \_ -> liftM Right scroll -- | The amount that the mouse has scrolled over the course of the entire wire. -- -- * Depends: now -- * Inhibits: never mouseScrolled :: (Monoid e, MonadMouse mb m) => Wire s e m a (Double, Double) mouseScrolled = mouseScroll >>> fn (0, 0) where fn (x, y) = mkSFN $ \(dx, dy) -> let result = (x + dx, y + dy) in (result, fn result) -- | Behaves like the identity wire, and inhibits immediately after -- setting the cursor mode. Common uses of this wire are to switch it -- to the identity wire: -- @ -- cursorMode CursorMode'Disabled --> mkId -- @ -- -- * Inhibits: after now cursorMode :: (MonadMouse mb m, Monoid e) => CursorMode -> Wire s e m a a cursorMode mode = (mkGenN $ \x -> setCursorMode mode >> (return $ (Right x, mkEmpty))) -------------------------------------------------------------------------------- -- * Keyboard input -- | Key typeclass. This is used to constrain the type of Monad used -- | to provide keyboard input. class Key a -- | This monad describes computations that involve keyboard input. class (Key k, Monad m) => MonadKeyboard k m | m -> k where -- | Returns true if the given key is currently pressed keyIsPressed :: k -> m (Bool) -- | Resets the pressed state of the given key. releaseKey :: k -> m () -- * Keyboard input wires -- | Behaves like the identity wire when the key is pressed -- and inhibits otherwise -- -- * Inhibits: when the key is not pressed keyPressed :: (Monoid e, MonadKeyboard k m) => k -> Wire s e m a a keyPressed key = mkGen_ $ \x -> do pressed <- keyIsPressed key if pressed then return (Right x) else return (Left mempty) -- | Behaves like the identity wire when the key is not pressed -- and inhibits otherwise -- -- * Inhibits: when the key is pressed keyNotPressed :: (Monoid e, MonadKeyboard k m) => k -> Wire s e m a a keyNotPressed key = mkGen_ $ \x -> do pressed <- keyIsPressed key if pressed then return (Left mempty) else return (Right x) -- | Ignores its input and returns 'True' whenever the key is pressed, 'False' -- otherwise. -- -- * Inhibits: never isKeyPressed :: MonadKeyboard k m => k -> Wire s e m a Bool isKeyPressed = mkGen_ . const . liftM Right . keyIsPressed -- | Behaves like the identity wire for a single instant when the key -- is pressed and otherwise inhibits. Note that this wire causes the key -- to be treated as released by all other wires after the instant when it is -- pressed. -- -- * Inhibits: when the key is not pressed or after it has been pressed keyDebounced :: (Monoid e, MonadKeyboard k m) => k -> Wire s e m a a keyDebounced key = mkGen_ $ \x -> do pressed <- keyIsPressed key if pressed then releaseKey key >> return (Right x) else return (Left mempty) -- | Fires an event the instant the given key is pressed after not being pressed. -- -- * Inhibits: never keyPressedEvent :: MonadKeyboard k m => k -> Wire s e m a (Event a) keyPressedEvent key = eventToId (became id . isKeyPressed key) -- | Fires an event the instant the given key is released after being pressed. -- -- * Inhibits: never keyReleasedEvent :: MonadKeyboard k m => k -> Wire s e m a (Event a) keyReleasedEvent key = eventToId (noLonger id . isKeyPressed key)