octane-0.18.0: Parse Rocket League replays.
Octane.Type.Boolean
Synopsis
newtype Boolean Source #
A boolean value.
Constructors
Fields
Instances
Methods
(==) :: Boolean -> Boolean -> Bool #
(/=) :: Boolean -> Boolean -> Bool #
showsPrec :: Int -> Boolean -> ShowS #
show :: Boolean -> String #
showList :: [Boolean] -> ShowS #
Encoded directly as a JSON boolean.
toJSON :: Boolean -> Value #
toEncoding :: Boolean -> Encoding #
toJSONList :: [Boolean] -> Value #
toEncodingList :: [Boolean] -> Encoding #
getField :: Proxy# Symbol "active" -> WeldedInfoValue -> Boolean #
getField :: Proxy# Symbol "actorless" -> ExplosionValue -> Boolean #
getField :: Proxy# Symbol "attackerFlag" -> DemolishValue -> Boolean #
getField :: Proxy# Symbol "blueFlag" -> ClubColorsValue -> Boolean #
getField :: Proxy# Symbol "content" -> BoolProperty -> Boolean #
getField :: Proxy# Symbol "flag" -> EnumValue -> Boolean #
getField :: Proxy# Symbol "flag" -> FlaggedIntValue -> Boolean #
getField :: Proxy# Symbol "flag" -> MusicStingerValue -> Boolean #
getField :: Proxy# Symbol "flag" -> PrivateMatchSettingsValue -> Boolean #
getField :: Proxy# Symbol "hasInstigator" -> PickupValue -> Boolean #
getField :: Proxy# Symbol "orangeFlag" -> ClubColorsValue -> Boolean #
getField :: Proxy# Symbol "pickedUp" -> PickupValue -> Boolean #
getField :: Proxy# Symbol "sleeping" -> RigidBodyStateValue -> Boolean #
getField :: Proxy# Symbol "unknown1" -> LoadoutsOnlineValue -> Boolean #
getField :: Proxy# Symbol "unknown1" -> ReservationValue -> Boolean #
getField :: Proxy# Symbol "unknown2" -> LoadoutsOnlineValue -> Boolean #
getField :: Proxy# Symbol "unknown2" -> ReservationValue -> Boolean #
getField :: Proxy# Symbol "unpack" -> Boolean -> Bool #
getField :: Proxy# Symbol "unpack" -> BooleanValue -> Boolean #
getField :: Proxy# Symbol "victimFlag" -> DemolishValue -> Boolean #
modifyField :: Proxy# Symbol "active" -> (Boolean -> Boolean) -> WeldedInfoValue -> WeldedInfoValue #
setField :: Proxy# Symbol "active" -> WeldedInfoValue -> Boolean -> WeldedInfoValue #
fieldLens :: Functor f => Proxy# Symbol "active" -> (Boolean -> f Boolean) -> WeldedInfoValue -> f WeldedInfoValue #
modifyField :: Proxy# Symbol "actorless" -> (Boolean -> Boolean) -> ExplosionValue -> ExplosionValue #
setField :: Proxy# Symbol "actorless" -> ExplosionValue -> Boolean -> ExplosionValue #
fieldLens :: Functor f => Proxy# Symbol "actorless" -> (Boolean -> f Boolean) -> ExplosionValue -> f ExplosionValue #
modifyField :: Proxy# Symbol "attackerFlag" -> (Boolean -> Boolean) -> DemolishValue -> DemolishValue #
setField :: Proxy# Symbol "attackerFlag" -> DemolishValue -> Boolean -> DemolishValue #
fieldLens :: Functor f => Proxy# Symbol "attackerFlag" -> (Boolean -> f Boolean) -> DemolishValue -> f DemolishValue #
modifyField :: Proxy# Symbol "blueFlag" -> (Boolean -> Boolean) -> ClubColorsValue -> ClubColorsValue #
setField :: Proxy# Symbol "blueFlag" -> ClubColorsValue -> Boolean -> ClubColorsValue #
fieldLens :: Functor f => Proxy# Symbol "blueFlag" -> (Boolean -> f Boolean) -> ClubColorsValue -> f ClubColorsValue #
modifyField :: Proxy# Symbol "content" -> (Boolean -> Boolean) -> BoolProperty -> BoolProperty #
setField :: Proxy# Symbol "content" -> BoolProperty -> Boolean -> BoolProperty #
fieldLens :: Functor f => Proxy# Symbol "content" -> (Boolean -> f Boolean) -> BoolProperty -> f BoolProperty #
modifyField :: Proxy# Symbol "flag" -> (Boolean -> Boolean) -> EnumValue -> EnumValue #
setField :: Proxy# Symbol "flag" -> EnumValue -> Boolean -> EnumValue #
fieldLens :: Functor f => Proxy# Symbol "flag" -> (Boolean -> f Boolean) -> EnumValue -> f EnumValue #
modifyField :: Proxy# Symbol "flag" -> (Boolean -> Boolean) -> FlaggedIntValue -> FlaggedIntValue #
setField :: Proxy# Symbol "flag" -> FlaggedIntValue -> Boolean -> FlaggedIntValue #
fieldLens :: Functor f => Proxy# Symbol "flag" -> (Boolean -> f Boolean) -> FlaggedIntValue -> f FlaggedIntValue #
modifyField :: Proxy# Symbol "flag" -> (Boolean -> Boolean) -> MusicStingerValue -> MusicStingerValue #
setField :: Proxy# Symbol "flag" -> MusicStingerValue -> Boolean -> MusicStingerValue #
fieldLens :: Functor f => Proxy# Symbol "flag" -> (Boolean -> f Boolean) -> MusicStingerValue -> f MusicStingerValue #
modifyField :: Proxy# Symbol "flag" -> (Boolean -> Boolean) -> PrivateMatchSettingsValue -> PrivateMatchSettingsValue #
setField :: Proxy# Symbol "flag" -> PrivateMatchSettingsValue -> Boolean -> PrivateMatchSettingsValue #
fieldLens :: Functor f => Proxy# Symbol "flag" -> (Boolean -> f Boolean) -> PrivateMatchSettingsValue -> f PrivateMatchSettingsValue #
modifyField :: Proxy# Symbol "hasInstigator" -> (Boolean -> Boolean) -> PickupValue -> PickupValue #
setField :: Proxy# Symbol "hasInstigator" -> PickupValue -> Boolean -> PickupValue #
fieldLens :: Functor f => Proxy# Symbol "hasInstigator" -> (Boolean -> f Boolean) -> PickupValue -> f PickupValue #
modifyField :: Proxy# Symbol "orangeFlag" -> (Boolean -> Boolean) -> ClubColorsValue -> ClubColorsValue #
setField :: Proxy# Symbol "orangeFlag" -> ClubColorsValue -> Boolean -> ClubColorsValue #
fieldLens :: Functor f => Proxy# Symbol "orangeFlag" -> (Boolean -> f Boolean) -> ClubColorsValue -> f ClubColorsValue #
modifyField :: Proxy# Symbol "pickedUp" -> (Boolean -> Boolean) -> PickupValue -> PickupValue #
setField :: Proxy# Symbol "pickedUp" -> PickupValue -> Boolean -> PickupValue #
fieldLens :: Functor f => Proxy# Symbol "pickedUp" -> (Boolean -> f Boolean) -> PickupValue -> f PickupValue #
modifyField :: Proxy# Symbol "sleeping" -> (Boolean -> Boolean) -> RigidBodyStateValue -> RigidBodyStateValue #
setField :: Proxy# Symbol "sleeping" -> RigidBodyStateValue -> Boolean -> RigidBodyStateValue #
fieldLens :: Functor f => Proxy# Symbol "sleeping" -> (Boolean -> f Boolean) -> RigidBodyStateValue -> f RigidBodyStateValue #
modifyField :: Proxy# Symbol "unknown1" -> (Boolean -> Boolean) -> LoadoutsOnlineValue -> LoadoutsOnlineValue #
setField :: Proxy# Symbol "unknown1" -> LoadoutsOnlineValue -> Boolean -> LoadoutsOnlineValue #
fieldLens :: Functor f => Proxy# Symbol "unknown1" -> (Boolean -> f Boolean) -> LoadoutsOnlineValue -> f LoadoutsOnlineValue #
modifyField :: Proxy# Symbol "unknown1" -> (Boolean -> Boolean) -> ReservationValue -> ReservationValue #
setField :: Proxy# Symbol "unknown1" -> ReservationValue -> Boolean -> ReservationValue #
fieldLens :: Functor f => Proxy# Symbol "unknown1" -> (Boolean -> f Boolean) -> ReservationValue -> f ReservationValue #
modifyField :: Proxy# Symbol "unknown2" -> (Boolean -> Boolean) -> LoadoutsOnlineValue -> LoadoutsOnlineValue #
setField :: Proxy# Symbol "unknown2" -> LoadoutsOnlineValue -> Boolean -> LoadoutsOnlineValue #
fieldLens :: Functor f => Proxy# Symbol "unknown2" -> (Boolean -> f Boolean) -> LoadoutsOnlineValue -> f LoadoutsOnlineValue #
modifyField :: Proxy# Symbol "unknown2" -> (Boolean -> Boolean) -> ReservationValue -> ReservationValue #
setField :: Proxy# Symbol "unknown2" -> ReservationValue -> Boolean -> ReservationValue #
fieldLens :: Functor f => Proxy# Symbol "unknown2" -> (Boolean -> f Boolean) -> ReservationValue -> f ReservationValue #
modifyField :: Proxy# Symbol "unpack" -> (Bool -> Bool) -> Boolean -> Boolean #
setField :: Proxy# Symbol "unpack" -> Boolean -> Bool -> Boolean #
fieldLens :: Functor f => Proxy# Symbol "unpack" -> (Bool -> f Bool) -> Boolean -> f Boolean #
modifyField :: Proxy# Symbol "unpack" -> (Boolean -> Boolean) -> BooleanValue -> BooleanValue #
setField :: Proxy# Symbol "unpack" -> BooleanValue -> Boolean -> BooleanValue #
fieldLens :: Functor f => Proxy# Symbol "unpack" -> (Boolean -> f Boolean) -> BooleanValue -> f BooleanValue #
modifyField :: Proxy# Symbol "victimFlag" -> (Boolean -> Boolean) -> DemolishValue -> DemolishValue #
setField :: Proxy# Symbol "victimFlag" -> DemolishValue -> Boolean -> DemolishValue #
fieldLens :: Functor f => Proxy# Symbol "victimFlag" -> (Boolean -> f Boolean) -> DemolishValue -> f DemolishValue #
getField :: Proxy# Symbol "active" -> Rec cs0 WeldedInfoValue -> Boolean #
getField :: Proxy# Symbol "actorless" -> Rec cs0 ExplosionValue -> Boolean #
getField :: Proxy# Symbol "attackerFlag" -> Rec cs0 DemolishValue -> Boolean #
getField :: Proxy# Symbol "blueFlag" -> Rec cs0 ClubColorsValue -> Boolean #
getField :: Proxy# Symbol "content" -> Rec cs0 BoolProperty -> Boolean #
getField :: Proxy# Symbol "flag" -> Rec cs0 EnumValue -> Boolean #
getField :: Proxy# Symbol "flag" -> Rec cs0 FlaggedIntValue -> Boolean #
getField :: Proxy# Symbol "flag" -> Rec cs0 MusicStingerValue -> Boolean #
getField :: Proxy# Symbol "flag" -> Rec cs0 PrivateMatchSettingsValue -> Boolean #
getField :: Proxy# Symbol "hasInstigator" -> Rec cs0 PickupValue -> Boolean #
getField :: Proxy# Symbol "orangeFlag" -> Rec cs0 ClubColorsValue -> Boolean #
getField :: Proxy# Symbol "pickedUp" -> Rec cs0 PickupValue -> Boolean #
getField :: Proxy# Symbol "sleeping" -> Rec cs0 RigidBodyStateValue -> Boolean #
getField :: Proxy# Symbol "unknown1" -> Rec cs0 LoadoutsOnlineValue -> Boolean #
getField :: Proxy# Symbol "unknown1" -> Rec cs0 ReservationValue -> Boolean #
getField :: Proxy# Symbol "unknown2" -> Rec cs0 LoadoutsOnlineValue -> Boolean #
getField :: Proxy# Symbol "unknown2" -> Rec cs0 ReservationValue -> Boolean #
getField :: Proxy# Symbol "unpack" -> Rec cs0 Boolean -> Bool #
getField :: Proxy# Symbol "unpack" -> Rec cs0 BooleanValue -> Boolean #
getField :: Proxy# Symbol "victimFlag" -> Rec cs0 DemolishValue -> Boolean #
modifyField :: Proxy# Symbol "active" -> (Boolean -> Boolean) -> Rec cs0 WeldedInfoValue -> Rec cs0 WeldedInfoValue #
setField :: Proxy# Symbol "active" -> Rec cs0 WeldedInfoValue -> Boolean -> Rec cs0 WeldedInfoValue #
fieldLens :: Functor f => Proxy# Symbol "active" -> (Boolean -> f Boolean) -> Rec cs0 WeldedInfoValue -> f (Rec cs0 WeldedInfoValue) #
modifyField :: Proxy# Symbol "actorless" -> (Boolean -> Boolean) -> Rec cs0 ExplosionValue -> Rec cs0 ExplosionValue #
setField :: Proxy# Symbol "actorless" -> Rec cs0 ExplosionValue -> Boolean -> Rec cs0 ExplosionValue #
fieldLens :: Functor f => Proxy# Symbol "actorless" -> (Boolean -> f Boolean) -> Rec cs0 ExplosionValue -> f (Rec cs0 ExplosionValue) #
modifyField :: Proxy# Symbol "attackerFlag" -> (Boolean -> Boolean) -> Rec cs0 DemolishValue -> Rec cs0 DemolishValue #
setField :: Proxy# Symbol "attackerFlag" -> Rec cs0 DemolishValue -> Boolean -> Rec cs0 DemolishValue #
fieldLens :: Functor f => Proxy# Symbol "attackerFlag" -> (Boolean -> f Boolean) -> Rec cs0 DemolishValue -> f (Rec cs0 DemolishValue) #
modifyField :: Proxy# Symbol "blueFlag" -> (Boolean -> Boolean) -> Rec cs0 ClubColorsValue -> Rec cs0 ClubColorsValue #
setField :: Proxy# Symbol "blueFlag" -> Rec cs0 ClubColorsValue -> Boolean -> Rec cs0 ClubColorsValue #
fieldLens :: Functor f => Proxy# Symbol "blueFlag" -> (Boolean -> f Boolean) -> Rec cs0 ClubColorsValue -> f (Rec cs0 ClubColorsValue) #
modifyField :: Proxy# Symbol "content" -> (Boolean -> Boolean) -> Rec cs0 BoolProperty -> Rec cs0 BoolProperty #
setField :: Proxy# Symbol "content" -> Rec cs0 BoolProperty -> Boolean -> Rec cs0 BoolProperty #
fieldLens :: Functor f => Proxy# Symbol "content" -> (Boolean -> f Boolean) -> Rec cs0 BoolProperty -> f (Rec cs0 BoolProperty) #
modifyField :: Proxy# Symbol "flag" -> (Boolean -> Boolean) -> Rec cs0 EnumValue -> Rec cs0 EnumValue #
setField :: Proxy# Symbol "flag" -> Rec cs0 EnumValue -> Boolean -> Rec cs0 EnumValue #
fieldLens :: Functor f => Proxy# Symbol "flag" -> (Boolean -> f Boolean) -> Rec cs0 EnumValue -> f (Rec cs0 EnumValue) #
modifyField :: Proxy# Symbol "flag" -> (Boolean -> Boolean) -> Rec cs0 FlaggedIntValue -> Rec cs0 FlaggedIntValue #
setField :: Proxy# Symbol "flag" -> Rec cs0 FlaggedIntValue -> Boolean -> Rec cs0 FlaggedIntValue #
fieldLens :: Functor f => Proxy# Symbol "flag" -> (Boolean -> f Boolean) -> Rec cs0 FlaggedIntValue -> f (Rec cs0 FlaggedIntValue) #
modifyField :: Proxy# Symbol "flag" -> (Boolean -> Boolean) -> Rec cs0 MusicStingerValue -> Rec cs0 MusicStingerValue #
setField :: Proxy# Symbol "flag" -> Rec cs0 MusicStingerValue -> Boolean -> Rec cs0 MusicStingerValue #
fieldLens :: Functor f => Proxy# Symbol "flag" -> (Boolean -> f Boolean) -> Rec cs0 MusicStingerValue -> f (Rec cs0 MusicStingerValue) #
modifyField :: Proxy# Symbol "flag" -> (Boolean -> Boolean) -> Rec cs0 PrivateMatchSettingsValue -> Rec cs0 PrivateMatchSettingsValue #
setField :: Proxy# Symbol "flag" -> Rec cs0 PrivateMatchSettingsValue -> Boolean -> Rec cs0 PrivateMatchSettingsValue #
fieldLens :: Functor f => Proxy# Symbol "flag" -> (Boolean -> f Boolean) -> Rec cs0 PrivateMatchSettingsValue -> f (Rec cs0 PrivateMatchSettingsValue) #
modifyField :: Proxy# Symbol "hasInstigator" -> (Boolean -> Boolean) -> Rec cs0 PickupValue -> Rec cs0 PickupValue #
setField :: Proxy# Symbol "hasInstigator" -> Rec cs0 PickupValue -> Boolean -> Rec cs0 PickupValue #
fieldLens :: Functor f => Proxy# Symbol "hasInstigator" -> (Boolean -> f Boolean) -> Rec cs0 PickupValue -> f (Rec cs0 PickupValue) #
modifyField :: Proxy# Symbol "orangeFlag" -> (Boolean -> Boolean) -> Rec cs0 ClubColorsValue -> Rec cs0 ClubColorsValue #
setField :: Proxy# Symbol "orangeFlag" -> Rec cs0 ClubColorsValue -> Boolean -> Rec cs0 ClubColorsValue #
fieldLens :: Functor f => Proxy# Symbol "orangeFlag" -> (Boolean -> f Boolean) -> Rec cs0 ClubColorsValue -> f (Rec cs0 ClubColorsValue) #
modifyField :: Proxy# Symbol "pickedUp" -> (Boolean -> Boolean) -> Rec cs0 PickupValue -> Rec cs0 PickupValue #
setField :: Proxy# Symbol "pickedUp" -> Rec cs0 PickupValue -> Boolean -> Rec cs0 PickupValue #
fieldLens :: Functor f => Proxy# Symbol "pickedUp" -> (Boolean -> f Boolean) -> Rec cs0 PickupValue -> f (Rec cs0 PickupValue) #
modifyField :: Proxy# Symbol "sleeping" -> (Boolean -> Boolean) -> Rec cs0 RigidBodyStateValue -> Rec cs0 RigidBodyStateValue #
setField :: Proxy# Symbol "sleeping" -> Rec cs0 RigidBodyStateValue -> Boolean -> Rec cs0 RigidBodyStateValue #
fieldLens :: Functor f => Proxy# Symbol "sleeping" -> (Boolean -> f Boolean) -> Rec cs0 RigidBodyStateValue -> f (Rec cs0 RigidBodyStateValue) #
modifyField :: Proxy# Symbol "unknown1" -> (Boolean -> Boolean) -> Rec cs0 LoadoutsOnlineValue -> Rec cs0 LoadoutsOnlineValue #
setField :: Proxy# Symbol "unknown1" -> Rec cs0 LoadoutsOnlineValue -> Boolean -> Rec cs0 LoadoutsOnlineValue #
fieldLens :: Functor f => Proxy# Symbol "unknown1" -> (Boolean -> f Boolean) -> Rec cs0 LoadoutsOnlineValue -> f (Rec cs0 LoadoutsOnlineValue) #
modifyField :: Proxy# Symbol "unknown1" -> (Boolean -> Boolean) -> Rec cs0 ReservationValue -> Rec cs0 ReservationValue #
setField :: Proxy# Symbol "unknown1" -> Rec cs0 ReservationValue -> Boolean -> Rec cs0 ReservationValue #
fieldLens :: Functor f => Proxy# Symbol "unknown1" -> (Boolean -> f Boolean) -> Rec cs0 ReservationValue -> f (Rec cs0 ReservationValue) #
modifyField :: Proxy# Symbol "unknown2" -> (Boolean -> Boolean) -> Rec cs0 LoadoutsOnlineValue -> Rec cs0 LoadoutsOnlineValue #
setField :: Proxy# Symbol "unknown2" -> Rec cs0 LoadoutsOnlineValue -> Boolean -> Rec cs0 LoadoutsOnlineValue #
fieldLens :: Functor f => Proxy# Symbol "unknown2" -> (Boolean -> f Boolean) -> Rec cs0 LoadoutsOnlineValue -> f (Rec cs0 LoadoutsOnlineValue) #
modifyField :: Proxy# Symbol "unknown2" -> (Boolean -> Boolean) -> Rec cs0 ReservationValue -> Rec cs0 ReservationValue #
setField :: Proxy# Symbol "unknown2" -> Rec cs0 ReservationValue -> Boolean -> Rec cs0 ReservationValue #
fieldLens :: Functor f => Proxy# Symbol "unknown2" -> (Boolean -> f Boolean) -> Rec cs0 ReservationValue -> f (Rec cs0 ReservationValue) #
modifyField :: Proxy# Symbol "unpack" -> (Bool -> Bool) -> Rec cs0 Boolean -> Rec cs0 Boolean #
setField :: Proxy# Symbol "unpack" -> Rec cs0 Boolean -> Bool -> Rec cs0 Boolean #
fieldLens :: Functor f => Proxy# Symbol "unpack" -> (Bool -> f Bool) -> Rec cs0 Boolean -> f (Rec cs0 Boolean) #
modifyField :: Proxy# Symbol "unpack" -> (Boolean -> Boolean) -> Rec cs0 BooleanValue -> Rec cs0 BooleanValue #
setField :: Proxy# Symbol "unpack" -> Rec cs0 BooleanValue -> Boolean -> Rec cs0 BooleanValue #
fieldLens :: Functor f => Proxy# Symbol "unpack" -> (Boolean -> f Boolean) -> Rec cs0 BooleanValue -> f (Rec cs0 BooleanValue) #
modifyField :: Proxy# Symbol "victimFlag" -> (Boolean -> Boolean) -> Rec cs0 DemolishValue -> Rec cs0 DemolishValue #
setField :: Proxy# Symbol "victimFlag" -> Rec cs0 DemolishValue -> Boolean -> Rec cs0 DemolishValue #
fieldLens :: Functor f => Proxy# Symbol "victimFlag" -> (Boolean -> f Boolean) -> Rec cs0 DemolishValue -> f (Rec cs0 DemolishValue) #