octane-0.20.2: Parse Rocket League replays.

Safe HaskellNone
LanguageHaskell2010

Octane.Type.Vector

Synopsis

Documentation

data Vector a Source #

Three values packed together. Although the fields are called x, y, and z, that may not be what they actually represent.

This cannot be an instance of BinaryBit because it is not always serialized the same way. Sometimes it is three values run together, but other times it has a flag for the presence of each value.

Constructors

Vector 

Fields

Instances

ModifyField "angularVelocity" RigidBodyStateValue RigidBodyStateValue (Maybe (Vector Int)) (Maybe (Vector Int)) # 
ModifyField "attackerVelocity" DemolishValue DemolishValue (Vector Int) (Vector Int) # 

Methods

modifyField :: Proxy# Symbol "attackerVelocity" -> (Vector Int -> Vector Int) -> DemolishValue -> DemolishValue #

setField :: Proxy# Symbol "attackerVelocity" -> DemolishValue -> Vector Int -> DemolishValue #

fieldLens :: Functor f => Proxy# Symbol "attackerVelocity" -> (Vector Int -> f (Vector Int)) -> DemolishValue -> f DemolishValue #

ModifyField "linearVelocity" RigidBodyStateValue RigidBodyStateValue (Maybe (Vector Int)) (Maybe (Vector Int)) # 
ModifyField "location" AppliedDamageValue AppliedDamageValue (Vector Int) (Vector Int) # 
ModifyField "location" Initialization Initialization (Maybe (Vector Int)) (Maybe (Vector Int)) # 
ModifyField "offset" WeldedInfoValue WeldedInfoValue (Vector Int) (Vector Int) # 
ModifyField "position" ExplosionValue ExplosionValue (Vector Int) (Vector Int) # 
ModifyField "position" ExtendedExplosionValue ExtendedExplosionValue (Vector Int) (Vector Int) # 
ModifyField "position" RigidBodyStateValue RigidBodyStateValue (Vector Int) (Vector Int) # 
ModifyField "rotation" Initialization Initialization (Maybe (Vector Int8)) (Maybe (Vector Int8)) # 
ModifyField "rotation" RigidBodyStateValue RigidBodyStateValue (Vector Float) (Vector Float) # 
ModifyField "rotation" WeldedInfoValue WeldedInfoValue (Vector Int8) (Vector Int8) # 
ModifyField "unknown4" DamageStateValue DamageStateValue (Vector Int) (Vector Int) # 
ModifyField "unpack" LocationValue LocationValue (Vector Int) (Vector Int) # 
ModifyField "victimVelocity" DemolishValue DemolishValue (Vector Int) (Vector Int) # 

Methods

modifyField :: Proxy# Symbol "victimVelocity" -> (Vector Int -> Vector Int) -> DemolishValue -> DemolishValue #

setField :: Proxy# Symbol "victimVelocity" -> DemolishValue -> Vector Int -> DemolishValue #

fieldLens :: Functor f => Proxy# Symbol "victimVelocity" -> (Vector Int -> f (Vector Int)) -> DemolishValue -> f DemolishValue #

HasField "angularVelocity" RigidBodyStateValue (Maybe (Vector Int)) # 

Methods

getField :: Proxy# Symbol "angularVelocity" -> RigidBodyStateValue -> Maybe (Vector Int) #

HasField "attackerVelocity" DemolishValue (Vector Int) # 

Methods

getField :: Proxy# Symbol "attackerVelocity" -> DemolishValue -> Vector Int #

HasField "linearVelocity" RigidBodyStateValue (Maybe (Vector Int)) # 

Methods

getField :: Proxy# Symbol "linearVelocity" -> RigidBodyStateValue -> Maybe (Vector Int) #

HasField "location" AppliedDamageValue (Vector Int) # 

Methods

getField :: Proxy# Symbol "location" -> AppliedDamageValue -> Vector Int #

HasField "location" Initialization (Maybe (Vector Int)) # 

Methods

getField :: Proxy# Symbol "location" -> Initialization -> Maybe (Vector Int) #

HasField "offset" WeldedInfoValue (Vector Int) # 

Methods

getField :: Proxy# Symbol "offset" -> WeldedInfoValue -> Vector Int #

HasField "position" ExplosionValue (Vector Int) # 

Methods

getField :: Proxy# Symbol "position" -> ExplosionValue -> Vector Int #

HasField "position" ExtendedExplosionValue (Vector Int) # 
HasField "position" RigidBodyStateValue (Vector Int) # 

Methods

getField :: Proxy# Symbol "position" -> RigidBodyStateValue -> Vector Int #

HasField "rotation" Initialization (Maybe (Vector Int8)) # 

Methods

getField :: Proxy# Symbol "rotation" -> Initialization -> Maybe (Vector Int8) #

HasField "rotation" RigidBodyStateValue (Vector Float) # 
HasField "rotation" WeldedInfoValue (Vector Int8) # 

Methods

getField :: Proxy# Symbol "rotation" -> WeldedInfoValue -> Vector Int8 #

HasField "unknown4" DamageStateValue (Vector Int) # 

Methods

getField :: Proxy# Symbol "unknown4" -> DamageStateValue -> Vector Int #

HasField "unpack" LocationValue (Vector Int) # 

Methods

getField :: Proxy# Symbol "unpack" -> LocationValue -> Vector Int #

HasField "victimVelocity" DemolishValue (Vector Int) # 

Methods

getField :: Proxy# Symbol "victimVelocity" -> DemolishValue -> Vector Int #

HasField "x" (Vector a0) a0 Source # 

Methods

getField :: Proxy# Symbol "x" -> Vector a0 -> a0 #

HasField "y" (Vector a0) a0 Source # 

Methods

getField :: Proxy# Symbol "y" -> Vector a0 -> a0 #

HasField "z" (Vector a0) a0 Source # 

Methods

getField :: Proxy# Symbol "z" -> Vector a0 -> a0 #

ModifyField "x" (Vector a0) (Vector a0) a0 a0 Source # 

Methods

modifyField :: Proxy# Symbol "x" -> (a0 -> a0) -> Vector a0 -> Vector a0 #

setField :: Proxy# Symbol "x" -> Vector a0 -> a0 -> Vector a0 #

fieldLens :: Functor f => Proxy# Symbol "x" -> (a0 -> f a0) -> Vector a0 -> f (Vector a0) #

ModifyField "y" (Vector a0) (Vector a0) a0 a0 Source # 

Methods

modifyField :: Proxy# Symbol "y" -> (a0 -> a0) -> Vector a0 -> Vector a0 #

setField :: Proxy# Symbol "y" -> Vector a0 -> a0 -> Vector a0 #

fieldLens :: Functor f => Proxy# Symbol "y" -> (a0 -> f a0) -> Vector a0 -> f (Vector a0) #

ModifyField "z" (Vector a0) (Vector a0) a0 a0 Source # 

Methods

modifyField :: Proxy# Symbol "z" -> (a0 -> a0) -> Vector a0 -> Vector a0 #

setField :: Proxy# Symbol "z" -> Vector a0 -> a0 -> Vector a0 #

fieldLens :: Functor f => Proxy# Symbol "z" -> (a0 -> f a0) -> Vector a0 -> f (Vector a0) #

ModifyRec "x" a0 cs0 => HasField "x" (Rec cs0 (Vector a0)) a0 Source # 

Methods

getField :: Proxy# Symbol "x" -> Rec cs0 (Vector a0) -> a0 #

ModifyRec "y" a0 cs0 => HasField "y" (Rec cs0 (Vector a0)) a0 Source # 

Methods

getField :: Proxy# Symbol "y" -> Rec cs0 (Vector a0) -> a0 #

ModifyRec "z" a0 cs0 => HasField "z" (Rec cs0 (Vector a0)) a0 Source # 

Methods

getField :: Proxy# Symbol "z" -> Rec cs0 (Vector a0) -> a0 #

ModifyRec "angularVelocity" (Maybe (Vector Int)) cs0 => HasField "angularVelocity" (Rec cs0 RigidBodyStateValue) (Maybe (Vector Int)) # 

Methods

getField :: Proxy# Symbol "angularVelocity" -> Rec cs0 RigidBodyStateValue -> Maybe (Vector Int) #

ModifyRec "attackerVelocity" (Vector Int) cs0 => HasField "attackerVelocity" (Rec cs0 DemolishValue) (Vector Int) # 

Methods

getField :: Proxy# Symbol "attackerVelocity" -> Rec cs0 DemolishValue -> Vector Int #

ModifyRec "linearVelocity" (Maybe (Vector Int)) cs0 => HasField "linearVelocity" (Rec cs0 RigidBodyStateValue) (Maybe (Vector Int)) # 

Methods

getField :: Proxy# Symbol "linearVelocity" -> Rec cs0 RigidBodyStateValue -> Maybe (Vector Int) #

ModifyRec "location" (Vector Int) cs0 => HasField "location" (Rec cs0 AppliedDamageValue) (Vector Int) # 

Methods

getField :: Proxy# Symbol "location" -> Rec cs0 AppliedDamageValue -> Vector Int #

ModifyRec "location" (Maybe (Vector Int)) cs0 => HasField "location" (Rec cs0 Initialization) (Maybe (Vector Int)) # 

Methods

getField :: Proxy# Symbol "location" -> Rec cs0 Initialization -> Maybe (Vector Int) #

ModifyRec "offset" (Vector Int) cs0 => HasField "offset" (Rec cs0 WeldedInfoValue) (Vector Int) # 

Methods

getField :: Proxy# Symbol "offset" -> Rec cs0 WeldedInfoValue -> Vector Int #

ModifyRec "position" (Vector Int) cs0 => HasField "position" (Rec cs0 ExplosionValue) (Vector Int) # 

Methods

getField :: Proxy# Symbol "position" -> Rec cs0 ExplosionValue -> Vector Int #

ModifyRec "position" (Vector Int) cs0 => HasField "position" (Rec cs0 ExtendedExplosionValue) (Vector Int) # 

Methods

getField :: Proxy# Symbol "position" -> Rec cs0 ExtendedExplosionValue -> Vector Int #

ModifyRec "position" (Vector Int) cs0 => HasField "position" (Rec cs0 RigidBodyStateValue) (Vector Int) # 

Methods

getField :: Proxy# Symbol "position" -> Rec cs0 RigidBodyStateValue -> Vector Int #

ModifyRec "rotation" (Maybe (Vector Int8)) cs0 => HasField "rotation" (Rec cs0 Initialization) (Maybe (Vector Int8)) # 

Methods

getField :: Proxy# Symbol "rotation" -> Rec cs0 Initialization -> Maybe (Vector Int8) #

ModifyRec "rotation" (Vector Float) cs0 => HasField "rotation" (Rec cs0 RigidBodyStateValue) (Vector Float) # 

Methods

getField :: Proxy# Symbol "rotation" -> Rec cs0 RigidBodyStateValue -> Vector Float #

ModifyRec "rotation" (Vector Int8) cs0 => HasField "rotation" (Rec cs0 WeldedInfoValue) (Vector Int8) # 

Methods

getField :: Proxy# Symbol "rotation" -> Rec cs0 WeldedInfoValue -> Vector Int8 #

ModifyRec "unknown4" (Vector Int) cs0 => HasField "unknown4" (Rec cs0 DamageStateValue) (Vector Int) # 

Methods

getField :: Proxy# Symbol "unknown4" -> Rec cs0 DamageStateValue -> Vector Int #

ModifyRec "unpack" (Vector Int) cs0 => HasField "unpack" (Rec cs0 LocationValue) (Vector Int) # 

Methods

getField :: Proxy# Symbol "unpack" -> Rec cs0 LocationValue -> Vector Int #

ModifyRec "victimVelocity" (Vector Int) cs0 => HasField "victimVelocity" (Rec cs0 DemolishValue) (Vector Int) # 

Methods

getField :: Proxy# Symbol "victimVelocity" -> Rec cs0 DemolishValue -> Vector Int #

ModifyRec "x" a0 cs0 => ModifyField "x" (Rec cs0 (Vector a0)) (Rec cs0 (Vector a0)) a0 a0 Source # 

Methods

modifyField :: Proxy# Symbol "x" -> (a0 -> a0) -> Rec cs0 (Vector a0) -> Rec cs0 (Vector a0) #

setField :: Proxy# Symbol "x" -> Rec cs0 (Vector a0) -> a0 -> Rec cs0 (Vector a0) #

fieldLens :: Functor f => Proxy# Symbol "x" -> (a0 -> f a0) -> Rec cs0 (Vector a0) -> f (Rec cs0 (Vector a0)) #

ModifyRec "y" a0 cs0 => ModifyField "y" (Rec cs0 (Vector a0)) (Rec cs0 (Vector a0)) a0 a0 Source # 

Methods

modifyField :: Proxy# Symbol "y" -> (a0 -> a0) -> Rec cs0 (Vector a0) -> Rec cs0 (Vector a0) #

setField :: Proxy# Symbol "y" -> Rec cs0 (Vector a0) -> a0 -> Rec cs0 (Vector a0) #

fieldLens :: Functor f => Proxy# Symbol "y" -> (a0 -> f a0) -> Rec cs0 (Vector a0) -> f (Rec cs0 (Vector a0)) #

ModifyRec "z" a0 cs0 => ModifyField "z" (Rec cs0 (Vector a0)) (Rec cs0 (Vector a0)) a0 a0 Source # 

Methods

modifyField :: Proxy# Symbol "z" -> (a0 -> a0) -> Rec cs0 (Vector a0) -> Rec cs0 (Vector a0) #

setField :: Proxy# Symbol "z" -> Rec cs0 (Vector a0) -> a0 -> Rec cs0 (Vector a0) #

fieldLens :: Functor f => Proxy# Symbol "z" -> (a0 -> f a0) -> Rec cs0 (Vector a0) -> f (Rec cs0 (Vector a0)) #

ModifyRec "angularVelocity" (Maybe (Vector Int)) cs0 => ModifyField "angularVelocity" (Rec cs0 RigidBodyStateValue) (Rec cs0 RigidBodyStateValue) (Maybe (Vector Int)) (Maybe (Vector Int)) # 

Methods

modifyField :: Proxy# Symbol "angularVelocity" -> (Maybe (Vector Int) -> Maybe (Vector Int)) -> Rec cs0 RigidBodyStateValue -> Rec cs0 RigidBodyStateValue #

setField :: Proxy# Symbol "angularVelocity" -> Rec cs0 RigidBodyStateValue -> Maybe (Vector Int) -> Rec cs0 RigidBodyStateValue #

fieldLens :: Functor f => Proxy# Symbol "angularVelocity" -> (Maybe (Vector Int) -> f (Maybe (Vector Int))) -> Rec cs0 RigidBodyStateValue -> f (Rec cs0 RigidBodyStateValue) #

ModifyRec "attackerVelocity" (Vector Int) cs0 => ModifyField "attackerVelocity" (Rec cs0 DemolishValue) (Rec cs0 DemolishValue) (Vector Int) (Vector Int) # 

Methods

modifyField :: Proxy# Symbol "attackerVelocity" -> (Vector Int -> Vector Int) -> Rec cs0 DemolishValue -> Rec cs0 DemolishValue #

setField :: Proxy# Symbol "attackerVelocity" -> Rec cs0 DemolishValue -> Vector Int -> Rec cs0 DemolishValue #

fieldLens :: Functor f => Proxy# Symbol "attackerVelocity" -> (Vector Int -> f (Vector Int)) -> Rec cs0 DemolishValue -> f (Rec cs0 DemolishValue) #

ModifyRec "linearVelocity" (Maybe (Vector Int)) cs0 => ModifyField "linearVelocity" (Rec cs0 RigidBodyStateValue) (Rec cs0 RigidBodyStateValue) (Maybe (Vector Int)) (Maybe (Vector Int)) # 

Methods

modifyField :: Proxy# Symbol "linearVelocity" -> (Maybe (Vector Int) -> Maybe (Vector Int)) -> Rec cs0 RigidBodyStateValue -> Rec cs0 RigidBodyStateValue #

setField :: Proxy# Symbol "linearVelocity" -> Rec cs0 RigidBodyStateValue -> Maybe (Vector Int) -> Rec cs0 RigidBodyStateValue #

fieldLens :: Functor f => Proxy# Symbol "linearVelocity" -> (Maybe (Vector Int) -> f (Maybe (Vector Int))) -> Rec cs0 RigidBodyStateValue -> f (Rec cs0 RigidBodyStateValue) #

ModifyRec "location" (Vector Int) cs0 => ModifyField "location" (Rec cs0 AppliedDamageValue) (Rec cs0 AppliedDamageValue) (Vector Int) (Vector Int) # 
ModifyRec "location" (Maybe (Vector Int)) cs0 => ModifyField "location" (Rec cs0 Initialization) (Rec cs0 Initialization) (Maybe (Vector Int)) (Maybe (Vector Int)) # 

Methods

modifyField :: Proxy# Symbol "location" -> (Maybe (Vector Int) -> Maybe (Vector Int)) -> Rec cs0 Initialization -> Rec cs0 Initialization #

setField :: Proxy# Symbol "location" -> Rec cs0 Initialization -> Maybe (Vector Int) -> Rec cs0 Initialization #

fieldLens :: Functor f => Proxy# Symbol "location" -> (Maybe (Vector Int) -> f (Maybe (Vector Int))) -> Rec cs0 Initialization -> f (Rec cs0 Initialization) #

ModifyRec "offset" (Vector Int) cs0 => ModifyField "offset" (Rec cs0 WeldedInfoValue) (Rec cs0 WeldedInfoValue) (Vector Int) (Vector Int) # 
ModifyRec "position" (Vector Int) cs0 => ModifyField "position" (Rec cs0 ExplosionValue) (Rec cs0 ExplosionValue) (Vector Int) (Vector Int) # 

Methods

modifyField :: Proxy# Symbol "position" -> (Vector Int -> Vector Int) -> Rec cs0 ExplosionValue -> Rec cs0 ExplosionValue #

setField :: Proxy# Symbol "position" -> Rec cs0 ExplosionValue -> Vector Int -> Rec cs0 ExplosionValue #

fieldLens :: Functor f => Proxy# Symbol "position" -> (Vector Int -> f (Vector Int)) -> Rec cs0 ExplosionValue -> f (Rec cs0 ExplosionValue) #

ModifyRec "position" (Vector Int) cs0 => ModifyField "position" (Rec cs0 ExtendedExplosionValue) (Rec cs0 ExtendedExplosionValue) (Vector Int) (Vector Int) # 
ModifyRec "position" (Vector Int) cs0 => ModifyField "position" (Rec cs0 RigidBodyStateValue) (Rec cs0 RigidBodyStateValue) (Vector Int) (Vector Int) # 
ModifyRec "rotation" (Maybe (Vector Int8)) cs0 => ModifyField "rotation" (Rec cs0 Initialization) (Rec cs0 Initialization) (Maybe (Vector Int8)) (Maybe (Vector Int8)) # 

Methods

modifyField :: Proxy# Symbol "rotation" -> (Maybe (Vector Int8) -> Maybe (Vector Int8)) -> Rec cs0 Initialization -> Rec cs0 Initialization #

setField :: Proxy# Symbol "rotation" -> Rec cs0 Initialization -> Maybe (Vector Int8) -> Rec cs0 Initialization #

fieldLens :: Functor f => Proxy# Symbol "rotation" -> (Maybe (Vector Int8) -> f (Maybe (Vector Int8))) -> Rec cs0 Initialization -> f (Rec cs0 Initialization) #

ModifyRec "rotation" (Vector Float) cs0 => ModifyField "rotation" (Rec cs0 RigidBodyStateValue) (Rec cs0 RigidBodyStateValue) (Vector Float) (Vector Float) # 
ModifyRec "rotation" (Vector Int8) cs0 => ModifyField "rotation" (Rec cs0 WeldedInfoValue) (Rec cs0 WeldedInfoValue) (Vector Int8) (Vector Int8) # 

Methods

modifyField :: Proxy# Symbol "rotation" -> (Vector Int8 -> Vector Int8) -> Rec cs0 WeldedInfoValue -> Rec cs0 WeldedInfoValue #

setField :: Proxy# Symbol "rotation" -> Rec cs0 WeldedInfoValue -> Vector Int8 -> Rec cs0 WeldedInfoValue #

fieldLens :: Functor f => Proxy# Symbol "rotation" -> (Vector Int8 -> f (Vector Int8)) -> Rec cs0 WeldedInfoValue -> f (Rec cs0 WeldedInfoValue) #

ModifyRec "unknown4" (Vector Int) cs0 => ModifyField "unknown4" (Rec cs0 DamageStateValue) (Rec cs0 DamageStateValue) (Vector Int) (Vector Int) # 
ModifyRec "unpack" (Vector Int) cs0 => ModifyField "unpack" (Rec cs0 LocationValue) (Rec cs0 LocationValue) (Vector Int) (Vector Int) # 

Methods

modifyField :: Proxy# Symbol "unpack" -> (Vector Int -> Vector Int) -> Rec cs0 LocationValue -> Rec cs0 LocationValue #

setField :: Proxy# Symbol "unpack" -> Rec cs0 LocationValue -> Vector Int -> Rec cs0 LocationValue #

fieldLens :: Functor f => Proxy# Symbol "unpack" -> (Vector Int -> f (Vector Int)) -> Rec cs0 LocationValue -> f (Rec cs0 LocationValue) #

ModifyRec "victimVelocity" (Vector Int) cs0 => ModifyField "victimVelocity" (Rec cs0 DemolishValue) (Rec cs0 DemolishValue) (Vector Int) (Vector Int) # 

Methods

modifyField :: Proxy# Symbol "victimVelocity" -> (Vector Int -> Vector Int) -> Rec cs0 DemolishValue -> Rec cs0 DemolishValue #

setField :: Proxy# Symbol "victimVelocity" -> Rec cs0 DemolishValue -> Vector Int -> Rec cs0 DemolishValue #

fieldLens :: Functor f => Proxy# Symbol "victimVelocity" -> (Vector Int -> f (Vector Int)) -> Rec cs0 DemolishValue -> f (Rec cs0 DemolishValue) #

Eq a => Eq (Vector a) Source # 

Methods

(==) :: Vector a -> Vector a -> Bool #

(/=) :: Vector a -> Vector a -> Bool #

Show a => Show (Vector a) Source # 

Methods

showsPrec :: Int -> Vector a -> ShowS #

show :: Vector a -> String #

showList :: [Vector a] -> ShowS #

ToJSON a => ToJSON (Vector a) Source #

Encoded as a JSON array with 3 elements.

Aeson.encode (Vector 1 2 3 :: Vector Int) "[1,2,3]"

type UpdateType "angularVelocity" RigidBodyStateValue (Maybe (Vector Int)) # 
type UpdateType "attackerVelocity" DemolishValue (Vector Int) # 
type UpdateType "attackerVelocity" DemolishValue (Vector Int) = DemolishValue
type UpdateType "linearVelocity" RigidBodyStateValue (Maybe (Vector Int)) # 
type UpdateType "location" AppliedDamageValue (Vector Int) # 
type UpdateType "location" Initialization (Maybe (Vector Int)) # 
type UpdateType "offset" WeldedInfoValue (Vector Int) # 
type UpdateType "position" ExplosionValue (Vector Int) # 
type UpdateType "position" ExtendedExplosionValue (Vector Int) # 
type UpdateType "position" RigidBodyStateValue (Vector Int) # 
type UpdateType "rotation" Initialization (Maybe (Vector Int8)) # 
type UpdateType "rotation" RigidBodyStateValue (Vector Float) # 
type UpdateType "rotation" WeldedInfoValue (Vector Int8) # 
type UpdateType "unknown4" DamageStateValue (Vector Int) # 
type UpdateType "unpack" LocationValue (Vector Int) # 
type UpdateType "victimVelocity" DemolishValue (Vector Int) # 
type UpdateType "victimVelocity" DemolishValue (Vector Int) = DemolishValue
type FieldType "x" (Vector a0) Source # 
type FieldType "x" (Vector a0) = a0
type FieldType "y" (Vector a0) Source # 
type FieldType "y" (Vector a0) = a0
type FieldType "z" (Vector a0) Source # 
type FieldType "z" (Vector a0) = a0
type UpdateType "x" (Vector a0) a0 Source # 
type UpdateType "x" (Vector a0) a0 = Vector a0
type UpdateType "y" (Vector a0) a0 Source # 
type UpdateType "y" (Vector a0) a0 = Vector a0
type UpdateType "z" (Vector a0) a0 Source # 
type UpdateType "z" (Vector a0) a0 = Vector a0