{-# LANGUAGE OverloadedStrings #-} module Octane.Type.ActorSpec (spec) where import Octane import Test.Tasty.Hspec import qualified Data.Binary as Binary import qualified Data.Binary.Get as Binary import qualified Data.ByteString.Lazy as BSL spec :: Spec spec = describe "Actor" $ do it "can be decoded" $ do shouldBe (decodeActor "\ \\1\0\0\0\0\ \\0\0\0\0") (Right ("", 9, Actor (PCString "") (Word32LE 0))) shouldBe (decodeActor "\ \\2\0\0\0a\0\ \\2\0\0\0") (Right ("", 10, Actor (PCString "a") (Word32LE 2))) it "can be encoded" $ do shouldBe (Binary.encode (Actor (PCString "") (Word32LE 0))) "\ \\1\0\0\0\0\ \\0\0\0\0" shouldBe (Binary.encode (Actor (PCString "a") (Word32LE 2))) "\ \\2\0\0\0a\0\ \\2\0\0\0" decodeActor :: BSL.ByteString -> Either (BSL.ByteString, Binary.ByteOffset, String) (BSL.ByteString, Binary.ByteOffset, Actor) decodeActor = Binary.decodeOrFail