{-# LANGUAGE DeriveGeneric #-} module Octane.Parser where import Data.Function ((&)) import qualified Control.DeepSeq as DeepSeq import qualified Control.Newtype as Newtype import qualified Data.Aeson as Aeson import qualified Data.Aeson.Types as Aeson import qualified Data.Binary.Bits.Get as Bits import qualified Data.Binary.IEEE754 as IEEE754 import qualified Data.Binary.Get as Binary import qualified Data.Bits as Bits import qualified Data.ByteString as BS import qualified Data.ByteString.Lazy as BSL import qualified Data.Int as Int import qualified Data.IntMap.Strict as IntMap import qualified Data.Map.Strict as Map import qualified Data.Set as Set import qualified Data.Text as Text import qualified Data.Text.Encoding as Encoding import qualified Data.Word as Word import qualified GHC.Generics as Generics import qualified Octane.Parser.ClassPropertyMap as CPM import qualified Octane.Type as Type import qualified Text.Printf as Printf parseFrames :: Type.Replay -> [Frame] parseFrames replay = let numFrames = replay & Type.replayProperties & Newtype.unpack & Map.lookup ("NumFrames" & Text.pack & Newtype.pack) & (\ property -> case property of Just (Type.IntProperty _ x) -> x & Newtype.unpack & fromIntegral _ -> 0) get = replay & extractContext & getFrames numFrames & Bits.runBitGet stream = replay & Type.replayStream & Newtype.unpack & BSL.fromStrict (_context, frames) = Binary.runGet get stream in frames getFrames :: Int -> Context -> Bits.BitGet (Context, [Frame]) getFrames numFrames context = do if numFrames < 1 then return (context, []) else do isEmpty <- Bits.isEmpty if isEmpty then return (context, []) else do maybeFrame <- getMaybeFrame context case maybeFrame of Nothing -> return (context, []) Just (newContext, frame) -> do (newerContext, frames) <- getFrames (numFrames - 1) newContext return (newerContext, (frame : frames)) getMaybeFrame :: Context -> Bits.BitGet (Maybe (Context, Frame)) getMaybeFrame context = do time <- getFloat32 delta <- getFloat32 if time == 0 && delta == 0 then return Nothing else if time < 0.001 || delta < 0.001 then error ("parsing previous frame probably failed. time: " ++ show time ++ ", delta: " ++ show delta) else do (newContext, frame) <- getFrame context time delta return (Just (newContext, frame)) getFrame :: Context -> Time -> Delta -> Bits.BitGet (Context, Frame) getFrame context time delta = do (newContext, replications) <- getReplications context let frame = Frame { frameTime = time , frameDelta = delta , frameReplications = replications } return (newContext, frame) getReplications :: Context -> Bits.BitGet (Context, [Replication]) getReplications context = do maybeReplication <- getMaybeReplication context case maybeReplication of Nothing -> return (context, []) Just (newContext, replication) -> do (newerContext, replications) <- getReplications newContext return (newerContext, replication : replications) getMaybeReplication :: Context -> Bits.BitGet (Maybe (Context, Replication)) getMaybeReplication context = do hasReplication <- Bits.getBool if not hasReplication then return Nothing else do (newContext,replication) <- getReplication context return (Just (newContext, replication)) getReplication :: Context -> Bits.BitGet (Context, Replication) getReplication context = do actorId <- getActorId isOpen <- Bits.getBool let go = if isOpen then getOpenReplication else getClosedReplication go context actorId getOpenReplication :: Context -> ActorId -> Bits.BitGet (Context, Replication) getOpenReplication context actorId = do isNew <- Bits.getBool let go = if isNew then getNewReplication else getExistingReplication go context actorId getNewReplication :: Context -> ActorId -> Bits.BitGet (Context, Replication) getNewReplication context actorId = do unknownFlag <- Bits.getBool if unknownFlag then error "the unknown flag in a new replication is true! what does it mean?" else return () objectId <- getInt32 let objectName = case context & contextObjectMap & IntMap.lookup objectId of Nothing -> error ("could not find object name for id " ++ show objectId) Just x -> x let (classId,className) = case CPM.getClass (contextObjectMap context) CPM.archetypeMap (contextClassMap context) objectId of Nothing -> error ("could not find class for object id " ++ show objectId) Just x -> x classInit <- getClassInit className let thing = Thing { thingFlag = unknownFlag , thingObjectId = objectId , thingObjectName = objectName , thingClassId = classId , thingClassName = className , thingClassInit = classInit } let things = contextThings context let newThings = IntMap.insert actorId thing things let newContext = context { contextThings = newThings } return ( newContext , Replication { replicationActorId = actorId , replicationIsOpen = True , replicationIsNew = Just True , replicationClassInit = Just classInit , replicationProps = [] }) getExistingReplication :: Context -> ActorId -> Bits.BitGet (Context, Replication) getExistingReplication context actorId = do let thing = case context & contextThings & IntMap.lookup actorId of Nothing -> error ("could not find thing for actor id " ++ show actorId) Just x -> x props <- getProps context thing return (context, Replication { replicationActorId = actorId , replicationIsOpen = True , replicationIsNew = Just False , replicationClassInit = Nothing , replicationProps = props }) getClosedReplication :: Context -> ActorId -> Bits.BitGet (Context, Replication) getClosedReplication context actorId = do let newThings = context & contextThings & IntMap.delete actorId let newContext = context { contextThings = newThings } return ( newContext , Replication { replicationActorId = actorId , replicationIsOpen = False , replicationIsNew = Nothing , replicationClassInit = Nothing , replicationProps = [] }) getProps :: Context -> Thing -> Bits.BitGet [Prop] getProps context thing = do maybeProp <- getMaybeProp context thing case maybeProp of Nothing -> return [] Just prop -> do props <- getProps context thing return (prop : props) getMaybeProp :: Context -> Thing -> Bits.BitGet (Maybe Prop) getMaybeProp context thing = do hasProp <- Bits.getBool if hasProp then do prop <- getProp context thing return (Just prop) else return Nothing getProp :: Context -> Thing -> Bits.BitGet Prop getProp context thing = do let classId = thing & thingClassId let props = case context & contextClassPropertyMap & IntMap.lookup classId of Nothing -> error ("could not find property map for class id " ++ show classId) Just x -> x let maxId = props & IntMap.keys & (0 :) & maximum pid <- getInt maxId let name = case props & IntMap.lookup pid of Nothing -> error ("could not find property name for property id " ++ show pid) Just x -> x value <- getPropValue name return (Prop { propName = name, propValue = value }) getPropValue :: Text.Text -> Bits.BitGet PropValue getPropValue name = case Text.unpack name of _ | Set.member name propsWithRigidBodyState -> do flag <- Bits.getBool position <- getVector rotation <- getFloatVector x <- if flag then return Nothing else fmap Just getVector y <- if flag then return Nothing else fmap Just getVector return (PRigidBodyState flag position rotation x y) _ | Set.member name propsWithFlaggedInt -> do flag <- Bits.getBool int <- getInt32 return (PFlaggedInt flag (fromIntegral int)) _ | Set.member name propsWithString -> do string <- getString return (PString string) _ | Set.member name propsWithBoolean -> do bool <- Bits.getBool return (PBoolean bool) _ | Set.member name propsWithQWord -> do x <- getInt32 y <- getInt32 return (PQWord x y) _ | Set.member name propsWithInt -> do int <- getInt32 return (PInt int) _ | Set.member name propsWithByte -> do int <- getInt8 return (PByte int) _ | Set.member name propsWithCamSettings -> do fov <- getFloat32 height <- getFloat32 pitch <- getFloat32 dist <- getFloat32 stiff <- getFloat32 swiv <- getFloat32 return (PCamSettings fov height pitch dist stiff swiv) _ | Set.member name propsWithLocation -> do vector <- getVector return (PLocation vector) _ | Set.member name propsWithFloat -> do float <- getFloat32 return (PFloat float) "Engine.PlayerReplicationInfo:UniqueId" -> do (systemId, remoteId, localId) <- getUniqueId return (PUniqueId systemId remoteId localId) "TAGame.PRI_TA:PartyLeader" -> do systemId <- getSystemId if systemId == 0 then do let remoteId = SplitscreenId Nothing let localId = Nothing return (PUniqueId systemId remoteId localId) else do remoteId <- getRemoteId systemId localId <- getLocalId return (PUniqueId systemId remoteId localId) "ProjectX.GRI_X:Reservations" -> do -- I think this is the connection order. The first player to connect -- gets number 0, and it goes up from there. The maximum is 7, which -- would be a full 4x4 game. number <- getInt7 (systemId, remoteId, localId) <- getUniqueId playerName <- if systemId == 0 then return Nothing else do string <- getString return (Just string) -- No idea what these two flags are. Might be for bots? a <- Bits.getBool b <- Bits.getBool return (PReservation number systemId remoteId localId playerName a b) "TAGame.PRI_TA:ClientLoadoutOnline" -> do version <- getInt32 x <- getInt32 y <- getInt32 z <- if version >= 12 then do value <- getInt8 return (Just value) else return Nothing return (PLoadoutOnline version x y z) "TAGame.PRI_TA:ClientLoadout" -> do version <- getInt8 a <- getInt32 b <- getInt32 c <- getInt32 d <- getInt32 e <- getInt32 f <- getInt32 g <- getInt32 h <- if version > 10 then do value <- getInt32 return (Just value) else return Nothing return (PLoadout version a b c d e f g h) "TAGame.Car_TA:TeamPaint" -> do team <- getInt8 teamColor <- getInt8 customColor <- getInt8 teamFinish <- getInt32 customFinish <- getInt32 return (PTeamPaint team teamColor customColor teamFinish customFinish) "TAGame.VehiclePickup_TA:ReplicatedPickupData" -> do instigator <- Bits.getBool instigatorId <- if instigator then fmap Just getInt32 else return Nothing pickedUp <- Bits.getBool return (PPickup instigator instigatorId pickedUp) "Engine.Actor:Role" -> do x <- Bits.getWord16be 11 return (PEnum x) "TAGame.Ball_TA:ReplicatedExplosionData" -> do noGoal <- Bits.getBool a <- if noGoal then return Nothing else fmap Just getInt32 b <- getVector return (PExplosion noGoal a b) "TAGame.GameEvent_Soccar_TA:ReplicatedMusicStinger" -> do flag <- Bits.getBool cue <- getInt32 trigger <- getInt8 return (PMusicStinger flag cue trigger) "TAGame.Car_TA:ReplicatedDemolish" -> do hasAtk <- Bits.getBool atk <- getInt32 hasVic <- Bits.getBool vic <- getInt32 vec1 <- getVector vec2 <- getVector return (PDemolish hasAtk (Just atk) hasVic (Just vic) vec1 vec2) "TAGame.GameEvent_SoccarPrivate_TA:MatchSettings" -> do mutators <- getString joinableBy <- getInt32 maxPlayers <- getInt32 gameName <- getString password <- getString flag <- Bits.getBool return (PPrivateMatchSettings mutators joinableBy maxPlayers gameName password flag) "Engine.Actor:RelativeRotation" -> do vector <- getFloatVector return (PRelativeRotation vector) "TAGame.GameEvent_TA:GameMode" -> do mode <- Bits.getWord8 2 return (PGameMode mode) _ -> fail ("don't know how to read property " ++ show name) getFloat32 :: Bits.BitGet Float getFloat32 = do bytes <- Bits.getByteString 4 bytes & byteStringToFloat & return getString :: Bits.BitGet Text.Text getString = do rawSize <- getInt32 rawText <- if rawSize < 0 then do let size = -2 * rawSize bytes <- Bits.getByteString size bytes & BS.map Type.reverseBits & Encoding.decodeUtf16LE & return else do bytes <- Bits.getByteString rawSize bytes & BS.map Type.reverseBits & Encoding.decodeLatin1 & return rawText & Text.dropEnd 1 & return getUniqueId :: Bits.BitGet (SystemId, RemoteId, LocalId) getUniqueId = do systemId <- getSystemId remoteId <- getRemoteId systemId localId <- getLocalId return (systemId, remoteId, localId) getSystemId :: Bits.BitGet SystemId getSystemId = do byte <- Bits.getWord8 8 byte & Type.reverseBits & return getRemoteId :: SystemId -> Bits.BitGet RemoteId getRemoteId systemId = case systemId of 0 -> do remoteId <- Bits.getByteString 3 if BS.all (\ byte -> byte == 0) remoteId then 0 & Just & SplitscreenId & return else error ("unexpected splitscreen id " ++ show remoteId) 1 -> do bytes <- Bits.getByteString 8 let remoteId = Binary.runGet Binary.getWord64le (bytes & BS.map Type.reverseBits & BSL.fromStrict) remoteId & SteamId & return 2 -> do bytes <- Bits.getByteString 32 let remoteId = bytes & BS.map Type.reverseBits & BS.unpack & concatMap (\ b -> Printf.printf "%02x" b) & Text.pack remoteId & PlayStationId & return 4 -> do bytes <- Bits.getByteString 8 let remoteId = Binary.runGet Binary.getWord64le (bytes & BS.map Type.reverseBits & BSL.fromStrict) remoteId & XboxId & return _ -> error ("unknown system id " ++ show systemId) getLocalId :: Bits.BitGet LocalId getLocalId = do localId <- Bits.getWord8 8 localId & Just & return propsWithRigidBodyState :: Set.Set Text.Text propsWithRigidBodyState = [ "TAGame.RBActor_TA:ReplicatedRBState" ] & map Text.pack & Set.fromList propsWithFlaggedInt :: Set.Set Text.Text propsWithFlaggedInt = [ "Engine.GameReplicationInfo:GameClass" , "Engine.Actor:ReplicatedCollisionType" , "Engine.Pawn:PlayerReplicationInfo" , "Engine.PlayerReplicationInfo:Team" , "TAGame.Ball_TA:GameEvent" , "TAGame.CameraSettingsActor_TA:PRI" , "TAGame.CarComponent_TA:Vehicle" , "TAGame.CrowdActor_TA:GameEvent" , "TAGame.CrowdActor_TA:ReplicatedOneShotSound" , "TAGame.CrowdManager_TA:GameEvent" , "TAGame.CrowdManager_TA:ReplicatedGlobalOneShotSound" , "TAGame.PRI_TA:PersistentCamera" , "TAGame.PRI_TA:ReplicatedGameEvent" , "TAGame.Team_TA:GameEvent" , "TAGame.Team_TA:LogoData" ] & map Text.pack & Set.fromList propsWithString :: Set.Set Text.Text propsWithString = [ "Engine.GameReplicationInfo:ServerName" , "Engine.PlayerReplicationInfo:PlayerName" , "Engine.PlayerReplicationInfo:RemoteUserData" , "TAGame.GRI_TA:NewDedicatedServerIP" , "TAGame.Team_TA:CustomTeamName" ] & map Text.pack & Set.fromList propsWithBoolean :: Set.Set Text.Text propsWithBoolean = [ "Engine.Actor:bBlockActors" , "Engine.Actor:bCollideActors" , "Engine.Actor:bHardAttach" , "Engine.Actor:bHidden" , "Engine.Actor:bProjTarget" , "Engine.Actor:bTearOff" , "Engine.GameReplicationInfo:bMatchIsOver" , "Engine.Pawn:bCanSwatTurn" , "Engine.Pawn:bRootMotionFromInterpCurve" , "Engine.Pawn:bSimulateGravity" , "Engine.PlayerReplicationInfo:bBot" , "Engine.PlayerReplicationInfo:bIsSpectator" , "Engine.PlayerReplicationInfo:bOnlySpectator" , "Engine.PlayerReplicationInfo:bOutOfLives" , "Engine.PlayerReplicationInfo:bReadyToPlay" , "Engine.PlayerReplicationInfo:bWaitingPlayer" , "ProjectX.GRI_X:bGameStarted" , "TAGame.CameraSettingsActor_TA:bUsingBehindView" , "TAGame.CameraSettingsActor_TA:bUsingSecondaryCamera" , "TAGame.CarComponent_FlipCar_TA:bFlipRight" , "TAGame.GameEvent_Soccar_TA:bBallHasBeenHit" , "TAGame.GameEvent_Soccar_TA:bOverTime" , "TAGame.GameEvent_TA:bHasLeaveMatchPenalty" , "TAGame.GameEvent_Team_TA:bDisableMutingOtherTeam" , "TAGame.PRI_TA:bIsInSplitScreen" , "TAGame.PRI_TA:bMatchMVP" , "TAGame.PRI_TA:bOnlineLoadoutSet" , "TAGame.PRI_TA:bReady" , "TAGame.PRI_TA:bUsingBehindView" , "TAGame.PRI_TA:bUsingSecondaryCamera" , "TAGame.RBActor_TA:bFrozen" , "TAGame.RBActor_TA:bReplayActor" , "TAGame.Vehicle_TA:bDriving" , "TAGame.Vehicle_TA:bReplicatedHandbrake" ] & map Text.pack & Set.fromList propsWithQWord :: Set.Set Text.Text propsWithQWord = [ "ProjectX.GRI_X:GameServerID" ] & map Text.pack & Set.fromList propsWithInt :: Set.Set Text.Text propsWithInt = [ "Engine.PlayerReplicationInfo:PlayerID" , "Engine.PlayerReplicationInfo:Score" , "Engine.TeamInfo:Score" , "ProjectX.GRI_X:ReplicatedGameMutatorIndex" , "ProjectX.GRI_X:ReplicatedGamePlaylist" , "TAGame.CrowdActor_TA:ReplicatedCountDownNumber" , "TAGame.GameEvent_Soccar_TA:RoundNum" , "TAGame.GameEvent_Soccar_TA:SecondsRemaining" , "TAGame.GameEvent_TA:BotSkill" , "TAGame.GameEvent_TA:ReplicatedGameStateTimeRemaining" , "TAGame.GameEvent_TA:ReplicatedStateName" , "TAGame.GameEvent_Team_TA:MaxTeamSize" , "TAGame.PRI_TA:MatchAssists" , "TAGame.PRI_TA:MatchGoals" , "TAGame.PRI_TA:MatchSaves" , "TAGame.PRI_TA:MatchScore" , "TAGame.PRI_TA:MatchShots" , "TAGame.PRI_TA:Title" , "TAGame.PRI_TA:TotalXP" ] & map Text.pack & Set.fromList propsWithByte :: Set.Set Text.Text propsWithByte = [ "Engine.PlayerReplicationInfo:Ping" , "TAGame.Ball_TA:HitTeamNum" , "TAGame.CameraSettingsActor_TA:CameraPitch" , "TAGame.CameraSettingsActor_TA:CameraYaw" , "TAGame.CarComponent_Boost_TA:ReplicatedBoostAmount" , "TAGame.CarComponent_TA:ReplicatedActive" , "TAGame.GameEvent_Soccar_TA:ReplicatedScoredOnTeam" , "TAGame.GameEvent_TA:ReplicatedStateIndex" , "TAGame.PRI_TA:CameraPitch" , "TAGame.PRI_TA:CameraYaw" , "TAGame.Vehicle_TA:ReplicatedSteer" , "TAGame.Vehicle_TA:ReplicatedThrottle" ] & map Text.pack & Set.fromList propsWithCamSettings :: Set.Set Text.Text propsWithCamSettings = [ "TAGame.CameraSettingsActor_TA:ProfileSettings" , "TAGame.PRI_TA:CameraSettings" ] & map Text.pack & Set.fromList propsWithLocation :: Set.Set Text.Text propsWithLocation = [ "TAGame.CarComponent_Dodge_TA:DodgeTorque" ] & map Text.pack & Set.fromList propsWithFloat :: Set.Set Text.Text propsWithFloat = [ "Engine.Actor:DrawScale" , "TAGame.Ball_TA:ReplicatedAddedCarBounceScale" , "TAGame.Ball_TA:ReplicatedBallMaxLinearSpeedScale" , "TAGame.Ball_TA:ReplicatedBallScale" , "TAGame.Ball_TA:ReplicatedWorldBounceScale" , "TAGame.CarComponent_FlipCar_TA:FlipCarTime" , "TAGame.CrowdActor_TA:ModifiedNoise" ] & map Text.pack & Set.fromList type SystemId = Word.Word8 -- This is the number associated with a splitscreen player. So the first player -- is 0, the second is 1, and so on. -- - 0 "Someone" -- - 1 "Someone (1)" type LocalId = Maybe Word.Word8 data RemoteId = SteamId !Word.Word64 | PlayStationId !Text.Text | SplitscreenId !(Maybe Int) | XboxId !Word.Word64 deriving (Eq, Generics.Generic, Show) instance DeepSeq.NFData RemoteId instance Aeson.ToJSON RemoteId data Prop = Prop { propName :: !Text.Text , propValue :: !PropValue } deriving (Eq, Generics.Generic, Show) instance DeepSeq.NFData Prop instance Aeson.ToJSON Prop where toJSON = Aeson.genericToJSON Aeson.defaultOptions { Aeson.fieldLabelModifier = drop 4 } data PropValue = PRigidBodyState !Bool !(Vector Int) !(Vector Float) !(Maybe (Vector Int)) !(Maybe (Vector Int)) | PFlaggedInt !Bool !Int | PString !Text.Text | PBoolean !Bool | PQWord Int !Int | PReservation !Int !SystemId !RemoteId !LocalId !(Maybe Text.Text) !Bool !Bool | PInt !Int | PByte !Int | PUniqueId !SystemId !RemoteId !LocalId | PLoadoutOnline !Int !Int !Int !(Maybe Int) | PLoadout !Int !Int !Int !Int !Int !Int !Int !Int !(Maybe Int) | PCamSettings !Float !Float !Float !Float !Float !Float | PTeamPaint !Int !Int !Int !Int !Int | PLocation !(Vector Int) | PPickup !Bool !(Maybe Int) !Bool | PEnum !Word.Word16 | PExplosion !Bool !(Maybe Int) !(Vector Int) | PMusicStinger !Bool !Int !Int | PFloat !Float | PDemolish !Bool !(Maybe Int) !Bool !(Maybe Int) !(Vector Int) !(Vector Int) | PPrivateMatchSettings !Text.Text !Int !Int !Text.Text !Text.Text !Bool | PRelativeRotation !(Vector Float) | PGameMode !Word.Word8 deriving (Eq, Generics.Generic, Show) instance DeepSeq.NFData PropValue instance Aeson.ToJSON PropValue where toJSON = Aeson.genericToJSON Aeson.defaultOptions { Aeson.fieldLabelModifier = drop 9 } -- | A frame in the net stream. Each frame has the time since the beginning of -- | the match, the time since the last frame, and a list of replications. data Frame = Frame { frameTime :: !Float , frameDelta :: !Float , frameReplications :: ![Replication] } deriving (Eq,Generics.Generic,Show) instance DeepSeq.NFData Frame instance Aeson.ToJSON Frame where toJSON = Aeson.genericToJSON Aeson.defaultOptions { Aeson.fieldLabelModifier = drop 5 } -- | Replication information about an actor in the net stream. data Replication = Replication { replicationActorId :: !Int , replicationIsOpen :: !Bool , replicationIsNew :: !(Maybe Bool) , replicationClassInit :: !(Maybe ClassInit) , replicationProps :: ![Prop] } deriving (Eq,Generics.Generic,Show) instance DeepSeq.NFData Replication instance Aeson.ToJSON Replication where toJSON = Aeson.genericToJSON Aeson.defaultOptions { Aeson.fieldLabelModifier = drop 11 } data Thing = Thing { thingFlag :: !Bool , thingObjectId :: !Int , thingObjectName :: !Text.Text , thingClassId :: !Int , thingClassName :: !Text.Text , thingClassInit :: !ClassInit } deriving (Show) type Time = Float type Delta = Float type ActorId = Int data Vector a = Vector { vectorX :: !a , vectorY :: !a , vectorZ :: !a } deriving (Eq, Generics.Generic, Show) instance (DeepSeq.NFData a) => DeepSeq.NFData (Vector a) instance (Aeson.ToJSON a) => Aeson.ToJSON (Vector a) where toJSON vector = Aeson.toJSON [ vectorX vector , vectorY vector , vectorZ vector ] data ClassInit = ClassInit { classInitLocation :: !(Maybe (Vector Int)) , classInitRotation :: !(Maybe (Vector Int)) } deriving (Eq, Generics.Generic, Show) instance DeepSeq.NFData ClassInit instance Aeson.ToJSON ClassInit where toJSON = Aeson.genericToJSON Aeson.defaultOptions { Aeson.fieldLabelModifier = drop 9 } -- { class stream id => { property stream id => name } } type ClassPropertyMap = IntMap.IntMap (IntMap.IntMap Text.Text) -- { stream id => object name } type ObjectMap = IntMap.IntMap Text.Text -- { class name => class id } type ClassMap = Map.Map Text.Text Int data Context = Context { contextObjectMap :: !ObjectMap , contextClassPropertyMap :: !ClassPropertyMap , contextThings :: !(IntMap.IntMap Thing) , contextClassMap :: !ClassMap } deriving (Show) extractContext :: Type.Replay -> Context extractContext replay = Context { contextObjectMap = CPM.getPropertyMap replay , contextClassPropertyMap = CPM.getClassPropertyMap replay , contextThings = IntMap.empty , contextClassMap = CPM.getActorMap replay } byteStringToFloat :: BS.ByteString -> Float byteStringToFloat bytes = Binary.runGet IEEE754.getFloat32le (bytes & BSL.fromStrict & BSL.map Type.reverseBits) getVector :: Bits.BitGet (Vector Int) getVector = do numBits <- getNumVectorBits let bias = Bits.shiftL 1 (numBits + 1) let maxBits = numBits + 2 let maxValue = 2 ^ maxBits dx <- getInt maxValue dy <- getInt maxValue dz <- getInt maxValue return Vector { vectorX = dx - bias , vectorY = dy - bias , vectorZ = dz - bias } getVectorBytewise :: Bits.BitGet (Vector Int) getVectorBytewise = do hasX <- Bits.getBool x <- if hasX then do word <- Bits.getWord8 8 word & Type.reverseBits & fromIntegral & return else return 0 hasY <- Bits.getBool y <- if hasY then do word <- Bits.getWord8 8 word & Type.reverseBits & fromIntegral & return else return 0 hasZ <- Bits.getBool z <- if hasZ then do word <- Bits.getWord8 8 word & Type.reverseBits & fromIntegral & return else return 0 return Vector { vectorX = x , vectorY = y , vectorZ = z } getFloatVector :: Bits.BitGet (Vector Float) getFloatVector = do let maxValue = 1 let numBits = 16 x <- getFloat maxValue numBits y <- getFloat maxValue numBits z <- getFloat maxValue numBits return Vector { vectorX = x, vectorY = y, vectorZ = z } getFloat :: Int -> Int -> Bits.BitGet Float getFloat maxValue numBits = do let maxBitValue = (Bits.shiftL 1 (numBits - 1)) - 1 let bias = Bits.shiftL 1 (numBits - 1) let serIntMax = Bits.shiftL 1 numBits delta <- getInt serIntMax let unscaledValue = delta - bias if maxValue > maxBitValue then do let invScale = fromIntegral maxValue / fromIntegral maxBitValue return (fromIntegral unscaledValue * invScale) else do let scale = fromIntegral maxBitValue / fromIntegral maxValue let invScale = 1.0 / scale return (fromIntegral unscaledValue * invScale) getClassInit :: Text.Text -> Bits.BitGet ClassInit getClassInit className = do location <- if Set.member className CPM.classesWithLocation then do vector <- getVector return (Just vector) else return Nothing rotation <- if Set.member className CPM.classesWithRotation then do vector <- getVectorBytewise return (Just vector) else return Nothing return ClassInit { classInitLocation = location , classInitRotation = rotation } bitSize :: (Integral a) => a -> a bitSize x = x & fromIntegral & logBase (2 :: Double) & ceiling -- Reads an integer bitwise. The bits of the integer are backwards, so the -- least significant bit is first. The argument is the maximum value this -- integer can have. Bits will be read until the next bit would be greater than -- the maximum value, or the number of bits necessary to reach the maximum -- value has been reached, whichever comes first. -- -- For example, if the maximum value is 4 and "11" has been read already, -- nothing more will be read because another "1" would put the value over the -- maximum. getInt :: Int -> Bits.BitGet Int getInt maxValue = do let maxBits = bitSize maxValue go i value = do let x = Bits.shiftL 1 i if i < maxBits && value + x <= maxValue then do bit <- Bits.getBool let newValue = if bit then value + x else value go (i + 1) newValue else return value go 0 0 getInt32 :: Bits.BitGet Int getInt32 = do bytes <- Bits.getByteString 4 let word = Binary.runGet Binary.getWord32le (bytes & BSL.fromStrict & BSL.map Type.reverseBits) word & fromIntegral & (\ x -> x :: Int.Int32) & fromIntegral & return getInt8 :: Bits.BitGet Int getInt8 = do byte <- Bits.getByteString 1 let word = Binary.runGet Binary.getWord8 (byte & BSL.fromStrict & BSL.map Type.reverseBits) word & fromIntegral & (\ x -> x :: Int.Int8) & fromIntegral & return getActorId :: Bits.BitGet Int getActorId = getInt 1024 getNumVectorBits :: Bits.BitGet Int getNumVectorBits = getInt 19 getInt7 :: Bits.BitGet Int getInt7 = getInt 7