ombra-0.3.1.0: Render engine.

Index

!Graphics.Rendering.Ombra.Shader
&&*Graphics.Rendering.Ombra.Shader
*.Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
*^Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
*~>Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
-=Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
.*Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
.*.Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
/=*Graphics.Rendering.Ombra.Shader
:-Graphics.Rendering.Ombra.Shader
:~Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
:~>Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
<*Graphics.Rendering.Ombra.Shader
<.>Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
<=*Graphics.Rendering.Ombra.Shader
==*Graphics.Rendering.Ombra.Shader
>*Graphics.Rendering.Ombra.Shader
>=*Graphics.Rendering.Ombra.Shader
ActiveTexture 
1 (Type/Class)Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
2 (Data Constructor)Graphics.Rendering.Ombra.Internal.GL
activeTextureGraphics.Rendering.Ombra.Internal.GL
AddGraphics.Rendering.Ombra.Blend
additiveGraphics.Rendering.Ombra.Blend, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
AdditiveGroupGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
allBVGraphics.Rendering.Ombra.Shader
alphaOperatorGraphics.Rendering.Ombra.Blend
alphaParametersGraphics.Rendering.Ombra.Blend
AlwaysGraphics.Rendering.Ombra.Stencil
AnyArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
anyBVGraphics.Rendering.Ombra.Shader
arrayLengthGraphics.Rendering.Ombra.Shader
attachShaderGraphics.Rendering.Ombra.Internal.GL
AttrGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
AttributeGraphics.Rendering.Ombra.Shader
AttributesGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
AttrVertexGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
bindAttribLocationGraphics.Rendering.Ombra.Internal.GL
bindBufferGraphics.Rendering.Ombra.Internal.GL
bindFramebufferGraphics.Rendering.Ombra.Internal.GL
bindRenderbufferGraphics.Rendering.Ombra.Internal.GL
bindTextureGraphics.Rendering.Ombra.Internal.GL
bindVertexArrayGraphics.Rendering.Ombra.Internal.GL
blackGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
blendGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
blendColorGraphics.Rendering.Ombra.Internal.GL
blendEquationGraphics.Rendering.Ombra.Internal.GL
blendEquationSeparateGraphics.Rendering.Ombra.Internal.GL
blendFuncGraphics.Rendering.Ombra.Internal.GL
blendFuncSeparateGraphics.Rendering.Ombra.Internal.GL
blueGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
boolGraphics.Rendering.Ombra.Shader
BooleanGraphics.Rendering.Ombra.Shader
booleanGraphics.Rendering.Ombra.Shader
BooleanOfGraphics.Rendering.Ombra.Shader
Buffer 
1 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
2 (Type/Class)Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
bufferDataGraphics.Rendering.Ombra.Internal.GL
buffersDepthSubLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
buffersDepthToTextureGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
buffersStencilSubLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
buffersStencilToTextureGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
buffersSubLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
bufferSubDataGraphics.Rendering.Ombra.Internal.GL
buildGeometryGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
buildGeometryTGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
cameraMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
caseBGraphics.Rendering.Ombra.Shader
castLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
ceilingGGraphics.Rendering.Ombra.Shader
checkFramebufferStatusGraphics.Rendering.Ombra.Internal.GL
checkGeometryGraphics.Rendering.Ombra.Draw
checkProgramGraphics.Rendering.Ombra.Draw
checkTextureGraphics.Rendering.Ombra.Draw
clampGraphics.Rendering.Ombra.Shader
clear 
1 (Function)Graphics.Rendering.Ombra.Internal.GL
2 (Function)Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
clearBuffersGraphics.Rendering.Ombra.Draw
clearColorGraphics.Rendering.Ombra.Internal.GL
clearDepthGraphics.Rendering.Ombra.Internal.GL
clearStencilGraphics.Rendering.Ombra.Internal.GL
Color 
1 (Type/Class)Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
2 (Data Constructor)Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
ColorBufferGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
colorDepthSubLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
colorDepthSubLayer'Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
colorDepthToTextureGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
colorDepthToTexture'Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
colorMask 
1 (Function)Graphics.Rendering.Ombra.Internal.GL
2 (Function)Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
colorStencilSubLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
colorStencilSubLayer'Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
colorStencilToTextureGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
colorStencilToTexture'Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
colorSubLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
colorSubLayer'Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
colorTexGraphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
colorToTexture'Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
CompatibleGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
compileShaderGraphics.Rendering.Ombra.Internal.GL
compressedTexImage2DGraphics.Rendering.Ombra.Internal.GL
compressedTexSubImage2DGraphics.Rendering.Ombra.Internal.GL
condGraphics.Rendering.Ombra.Shader
ConstantAlphaGraphics.Rendering.Ombra.Blend
ConstantColorGraphics.Rendering.Ombra.Blend
constantColorGraphics.Rendering.Ombra.Blend
copyTexImage2DGraphics.Rendering.Ombra.Internal.GL
copyTexSubImage2DGraphics.Rendering.Ombra.Internal.GL
CPUMirrorGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
createBufferGraphics.Rendering.Ombra.Internal.GL
createFramebufferGraphics.Rendering.Ombra.Internal.GL
createProgramGraphics.Rendering.Ombra.Internal.GL
createRenderbufferGraphics.Rendering.Ombra.Internal.GL
createShaderGraphics.Rendering.Ombra.Internal.GL
createTextureGraphics.Rendering.Ombra.Internal.GL
createVertexArrayGraphics.Rendering.Ombra.Internal.GL
cropGraphics.Rendering.Ombra.Shader
cross2Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
cross3Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
CtxGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Draw
cubeGraphics.Rendering.Ombra.D3
cubeGeometryGraphics.Rendering.Ombra.Shapes
cullGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
CullBackGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
CullFaceGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
cullFaceGraphics.Rendering.Ombra.Internal.GL
CullFrontGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
CullFrontBackGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
decodeBytesGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
decomposeGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
DecrementGraphics.Rendering.Ombra.Stencil
DecWrapGraphics.Rendering.Ombra.Stencil
degreesGraphics.Rendering.Ombra.Shader
deleteBufferGraphics.Rendering.Ombra.Internal.GL
deleteFramebufferGraphics.Rendering.Ombra.Internal.GL
deleteProgramGraphics.Rendering.Ombra.Internal.GL
deleteRenderbufferGraphics.Rendering.Ombra.Internal.GL
deleteShaderGraphics.Rendering.Ombra.Internal.GL
deleteTextureGraphics.Rendering.Ombra.Internal.GL
deleteVertexArrayGraphics.Rendering.Ombra.Internal.GL
Depth 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
depthGraphics.Rendering.Ombra.D2
DepthBufferGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
depthFuncGraphics.Rendering.Ombra.Internal.GL
depthMask 
1 (Function)Graphics.Rendering.Ombra.Internal.GL
2 (Function)Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
depthRangeGraphics.Rendering.Ombra.Internal.GL
depthSubLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
depthSubLayer'Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
depthTestGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
depthToTextureGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
depthToTexture'Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
DestinationAlphaGraphics.Rendering.Ombra.Blend
DestinationColorGraphics.Rendering.Ombra.Blend
detachShaderGraphics.Rendering.Ombra.Internal.GL
dFdxGraphics.Rendering.Ombra.Shader
dFdyGraphics.Rendering.Ombra.Shader
disableGraphics.Rendering.Ombra.Internal.GL
disableVertexAttribArrayGraphics.Rendering.Ombra.Internal.GL
distanceGraphics.Rendering.Ombra.Shader
DrawGraphics.Rendering.Ombra.Draw
DrawableGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
drawableGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
drawArraysGraphics.Rendering.Ombra.Internal.GL
drawBuffersGraphics.Rendering.Ombra.Internal.GL
drawElementsGraphics.Rendering.Ombra.Internal.GL
drawInitGraphics.Rendering.Ombra.Draw
drawLayerGraphics.Rendering.Ombra.Draw
DrawStateGraphics.Rendering.Ombra.Draw
drawStateGraphics.Rendering.Ombra.Draw
enableGraphics.Rendering.Ombra.Internal.GL
enableVertexAttribArrayGraphics.Rendering.Ombra.Internal.GL
encodeFloatsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeIntsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeIVec2sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeIVec3sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeIVec4sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeMat2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeMat3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeMat4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeUInt8sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeUShortsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeVec2sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeVec3sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeVec4sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
EqBGraphics.Rendering.Ombra.Shader
EqualGraphics.Rendering.Ombra.Stencil
equalGraphics.Rendering.Ombra.Shader
ErrorGraphics.Rendering.Ombra.Draw
evalDrawCtxGraphics.Rendering.Ombra.Draw
evalGLGraphics.Rendering.Ombra.Internal.GL
execDrawCtxGraphics.Rendering.Ombra.Draw
exp2Graphics.Rendering.Ombra.Shader
ExtGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
ExtendedGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
extractGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
faceforwardGraphics.Rendering.Ombra.Shader
false 
1 (Function)Graphics.Rendering.Ombra.Shader
2 (Function)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
FilterGraphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
finishGraphics.Rendering.Ombra.Internal.GL
floatGraphics.Rendering.Ombra.Shader
Float32ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
floorGGraphics.Rendering.Ombra.Shader
flushGraphics.Rendering.Ombra.Internal.GL
fractGraphics.Rendering.Ombra.Shader
fragCoordGraphics.Rendering.Ombra.Shader
fragDataGraphics.Rendering.Ombra.Shader
fragFrontFacingGraphics.Rendering.Ombra.Shader
FragmentGraphics.Rendering.Ombra.Shader
Fragment0Graphics.Rendering.Ombra.Shader
Fragment10Graphics.Rendering.Ombra.Shader
Fragment11Graphics.Rendering.Ombra.Shader
Fragment12Graphics.Rendering.Ombra.Shader
Fragment13Graphics.Rendering.Ombra.Shader
Fragment14Graphics.Rendering.Ombra.Shader
Fragment15Graphics.Rendering.Ombra.Shader
Fragment16Graphics.Rendering.Ombra.Shader
Fragment2Graphics.Rendering.Ombra.Shader
Fragment3Graphics.Rendering.Ombra.Shader
Fragment4Graphics.Rendering.Ombra.Shader
Fragment5Graphics.Rendering.Ombra.Shader
Fragment6Graphics.Rendering.Ombra.Shader
Fragment7Graphics.Rendering.Ombra.Shader
Fragment8Graphics.Rendering.Ombra.Shader
Fragment9Graphics.Rendering.Ombra.Shader
FragmentShaderGraphics.Rendering.Ombra.Shader
fragmentShader 
1 (Function)Graphics.Rendering.Ombra.Shader.Default2D
2 (Function)Graphics.Rendering.Ombra.Shader.Default3D
FragmentShaderOutputGraphics.Rendering.Ombra.Shader
FrameBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
framebufferRenderbufferGraphics.Rendering.Ombra.Internal.GL
framebufferTexture2DGraphics.Rendering.Ombra.Internal.GL
fromFloat32ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
fromGLStringGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
fromInt32ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
fromUInt16ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
fromUInt8ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
FrontBackGraphics.Rendering.Ombra.Stencil
frontFaceGraphics.Rendering.Ombra.Internal.GL
Function 
1 (Type/Class)Graphics.Rendering.Ombra.Stencil
2 (Data Constructor)Graphics.Rendering.Ombra.Stencil
FunctionTypeGraphics.Rendering.Ombra.Stencil
fwidthGraphics.Rendering.Ombra.Shader
GArrayGraphics.Rendering.Ombra.Shader
GBoolGraphics.Rendering.Ombra.Shader
GBoolVectorGraphics.Rendering.Ombra.Shader
GBVec2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GBVec3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GBVec4 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
generateMipmapGraphics.Rendering.Ombra.Internal.GL
GenericGraphics.Rendering.Ombra.Shader
geomGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
GeometryGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
Geometry2DGraphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
Geometry3DGraphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
GeometryBuilderGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
GeometryBuilderTGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
getAttribLocationGraphics.Rendering.Ombra.Internal.GL
getCtxGraphics.Rendering.Ombra.Internal.GL
getErrorGraphics.Rendering.Ombra.Internal.GL
getProgramInfoLogGraphics.Rendering.Ombra.Internal.GL
getShaderInfoLogGraphics.Rendering.Ombra.Internal.GL
getShaderParameterBoolGraphics.Rendering.Ombra.Internal.GL
getShaderSourceGraphics.Rendering.Ombra.Internal.GL
getSumGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
getUniformLocationGraphics.Rendering.Ombra.Internal.GL
GFloatGraphics.Rendering.Ombra.Shader
GIntGraphics.Rendering.Ombra.Shader
GIVec2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GIVec3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GIVec4 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GLGraphics.Rendering.Ombra.Internal.GL
glGraphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Draw
glActiveTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glAttachShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindAttribLocationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindFramebufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindVertexArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendColorGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendEquationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendEquationSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendFuncGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendFuncSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLBoolGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBufferDataGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBufferSubDataGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCheckFramebufferStatusGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glClearGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glClearColorGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glClearDepthGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glClearStencilGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glColorMaskGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCompileShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCompressedTexImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCompressedTexSubImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCopyTexImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCopyTexSubImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateFramebufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateVertexArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCullFaceGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteFramebufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteVertexArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDepthFuncGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDepthMaskGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDepthRangeGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDetachShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDisableGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDisableVertexAttribArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDrawArraysGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDrawBuffersGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDrawElementsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glEnableGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glEnableVertexAttribArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLEnumGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra
glFinishGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glFlushGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glFramebufferRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glFramebufferTexture2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glFrontFaceGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGenerateMipmapGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetAttribLocationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetErrorGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetProgramInfoLogGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetShaderInfoLogGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetShaderParameterBoolGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetShaderSourceGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetUniformLocationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glHintGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLIntGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsEnabledGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsFramebufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsVertexArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glLineWidthGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glLinkProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GlobalGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
glPixelStoreiGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glPolygonOffsetGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLPtrGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLPtrDiffGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glReadPixelsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glRenderbufferStorageGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glSampleCoverageGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glScissorGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glShaderSourceGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLSizeGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilFuncGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilFuncSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilMaskGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilMaskSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilOpGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilOpSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLStringGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexImage2DFloatGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexImage2DUIntGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexParameterfGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexParameteriGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexSubImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLUIntGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform1fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform1fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform1iGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform1ivGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform2fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform2fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform2iGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform2ivGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform3fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform3fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform3iGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform3ivGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform4fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform4fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform4iGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform4ivGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniformMatrix2fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniformMatrix3fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniformMatrix4fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUseProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glValidateProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib1fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib1fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib2fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib2fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib3fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib3fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib4fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib4fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttribPointerGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glViewportGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ACTIVE_ATTRIBUTESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ACTIVE_TEXTUREGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ACTIVE_UNIFORMSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALIASED_LINE_WIDTH_RANGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALIASED_POINT_SIZE_RANGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALPHA_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALWAYSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ARRAY_BUFFERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ARRAY_BUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ATTACHED_SHADERSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BACKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLENDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_DST_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_DST_RGBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_EQUATIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_EQUATION_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_EQUATION_RGBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_SRC_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_SRC_RGBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLUE_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BOOLGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BOOL_VEC2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BOOL_VEC3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BOOL_VEC4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BUFFER_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BUFFER_USAGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BYTEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CCWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CLAMP_TO_EDGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT0Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT10Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT11Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT12Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT13Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT14Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT15Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT5Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT6Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT7Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT9Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_BUFFER_BITGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_CLEAR_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_WRITEMASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COMPILE_STATUSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COMPRESSED_TEXTURE_FORMATSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CONSTANT_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CONSTANT_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CULL_FACEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CULL_FACE_MODEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CURRENT_PROGRAMGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CURRENT_VERTEX_ATTRIBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DECRGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DECR_WRAPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DELETE_STATUSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_BUFFER_BITGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_CLEAR_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_COMPONENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_COMPONENT16Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_FUNCGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_RANGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_STENCILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_STENCIL_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_TESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_WRITEMASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DITHERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DONT_CAREGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER0Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER10Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER11Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER12Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER13Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER14Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER15Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER5Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER6Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER7Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER9Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DST_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DST_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DYNAMIC_DRAWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ELEMENT_ARRAY_BUFFERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ELEMENT_ARRAY_BUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_EQUALGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FASTESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_MAT2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_MAT3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_MAT4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_VEC2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_VEC3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_VEC4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAGMENT_SHADERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAMEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVELGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_COMPLETEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_UNSUPPORTEDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRONTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRONT_AND_BACKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRONT_FACEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FUNC_ADDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FUNC_REVERSE_SUBTRACTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FUNC_SUBTRACTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_GENERATE_MIPMAP_HINTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_GEQUALGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_GREATERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_GREEN_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_HIGH_FLOATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_HIGH_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INCRGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INCR_WRAPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INT_VEC2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INT_VEC3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INT_VEC4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVALID_ENUMGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVALID_FRAMEBUFFER_OPERATIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVALID_OPERATIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVALID_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVERTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_KEEPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LEQUALGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LESSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINEARGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINEAR_MIPMAP_LINEARGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINEAR_MIPMAP_NEARESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINE_LOOPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINE_STRIPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINE_WIDTHGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINK_STATUSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LOW_FLOATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LOW_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LUMINANCEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LUMINANCE_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_COLOR_ATTACHMENTSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_CUBE_MAP_TEXTURE_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_DRAW_BUFFERSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_FRAGMENT_UNIFORM_VECTORSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_RENDERBUFFER_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_TEXTURE_IMAGE_UNITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_TEXTURE_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VARYING_VECTORSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VERTEX_ATTRIBSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VERTEX_UNIFORM_VECTORSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VIEWPORT_DIMSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MEDIUM_FLOATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MEDIUM_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MIRRORED_REPEATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NEARESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NEAREST_MIPMAP_LINEARGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NEAREST_MIPMAP_NEARESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NEVERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NICESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NONEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NOTEQUALGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NO_ERRORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_CONSTANT_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_CONSTANT_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_DST_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_DST_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_SRC_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_SRC_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_OUT_OF_MEMORYGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_PACK_ALIGNMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_POINTSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_POLYGON_OFFSET_FACTORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_POLYGON_OFFSET_FILLGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_POLYGON_OFFSET_UNITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RED_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_ALPHA_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_BLUE_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_DEPTH_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_GREEN_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_HEIGHTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_INTERNAL_FORMATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_RED_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_STENCIL_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_WIDTHGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_REPEATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_REPLACEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGB565Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGB5_A1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGBAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGBA32FGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGBA4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLER_2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLER_CUBEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_ALPHA_TO_COVERAGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_BUFFERSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_COVERAGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_COVERAGE_INVERTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_COVERAGE_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SCISSOR_BOXGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SCISSOR_TESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SHADER_TYPEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SHADING_LANGUAGE_VERSIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SHORTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SRC_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SRC_ALPHA_SATURATEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SRC_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STATIC_DRAWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_FAILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_FUNCGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_PASS_DEPTH_FAILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_PASS_DEPTH_PASSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_REFGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_VALUE_MASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_WRITEMASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BUFFER_BITGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_CLEAR_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_FAILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_FUNCGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_INDEX8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_PASS_DEPTH_FAILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_PASS_DEPTH_PASSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_REFGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_TESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_VALUE_MASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_WRITEMASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STREAM_DRAWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SUBPIXEL_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTUREGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE0Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE10Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE11Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE12Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE13Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE14Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE15Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE16Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE17Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE18Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE19Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE20Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE21Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE22Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE23Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE24Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE25Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE26Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE27Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE28Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE29Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE30Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE31Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE5Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE6Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE7Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE9Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_BINDING_2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_BINDING_CUBE_MAPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_NEGATIVE_XGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_NEGATIVE_YGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_NEGATIVE_ZGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_POSITIVE_XGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_POSITIVE_YGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_POSITIVE_ZGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_MAG_FILTERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_MIN_FILTERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_WRAP_SGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_WRAP_TGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TRIANGLESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TRIANGLE_FANGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TRIANGLE_STRIPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNPACK_ALIGNMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_BYTEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_INT_24_8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_SHORTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_SHORT_4_4_4_4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_SHORT_5_5_5_1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_SHORT_5_6_5Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VALIDATE_STATUSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VENDORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERSIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_ENABLEDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_NORMALIZEDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_POINTERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_STRIDEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_TYPEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_SHADERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VIEWPORTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ZEROGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GMat2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GMat3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GMat4 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GreaterGraphics.Rendering.Ombra.Stencil
GreaterOrEqualGraphics.Rendering.Ombra.Stencil
greaterThanGraphics.Rendering.Ombra.Shader
greaterThanEqualGraphics.Rendering.Ombra.Shader
greenGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
GSampler2DGraphics.Rendering.Ombra.Shader
GSamplerCubeGraphics.Rendering.Ombra.Shader
guardedBGraphics.Rendering.Ombra.Shader
GVec2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GVec3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
GVec4 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader
HasCross2Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
HasCross3Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
hasDrawBuffersGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Draw
hasFloatTexturesGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Draw
HasNormalGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
hasStandardDerivativesGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Draw
hasVertexArrayObjectsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Draw
hintGraphics.Rendering.Ombra.Internal.GL
idmtxGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
IfBGraphics.Rendering.Ombra.Shader
ifBGraphics.Rendering.Ombra.Shader
Image 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
imageGraphics.Rendering.Ombra.D2
IncrementGraphics.Rendering.Ombra.Stencil
IncWrapGraphics.Rendering.Ombra.Stencil
InnerSpaceGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
inSumGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
inSum2Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
intGraphics.Rendering.Ombra.Shader
Int32ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
inversesqrtGraphics.Rendering.Ombra.Shader
InvertGraphics.Rendering.Ombra.Stencil
isBufferGraphics.Rendering.Ombra.Internal.GL
isEnabledGraphics.Rendering.Ombra.Internal.GL
isFramebufferGraphics.Rendering.Ombra.Internal.GL
IsObject2DGraphics.Rendering.Ombra.D2
IsObject3DGraphics.Rendering.Ombra.D3
isProgramGraphics.Rendering.Ombra.Internal.GL
isRenderbufferGraphics.Rendering.Ombra.Internal.GL
isShaderGraphics.Rendering.Ombra.Internal.GL
isTextureGraphics.Rendering.Ombra.Internal.GL
isTrueGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
isVertexArrayGraphics.Rendering.Ombra.Internal.GL
IVec2 
1 (Type/Class)Graphics.Rendering.Ombra.Vector
2 (Data Constructor)Graphics.Rendering.Ombra.Vector
IVec3 
1 (Type/Class)Graphics.Rendering.Ombra.Vector
2 (Data Constructor)Graphics.Rendering.Ombra.Vector
IVec4 
1 (Type/Class)Graphics.Rendering.Ombra.Vector
2 (Data Constructor)Graphics.Rendering.Ombra.Vector
KeepGraphics.Rendering.Ombra.Stencil
LayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
layerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
Layer'Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
layerS 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
LayerStatusGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
lerpGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
LessGraphics.Rendering.Ombra.Stencil
LessOrEqualGraphics.Rendering.Ombra.Stencil
lessThanGraphics.Rendering.Ombra.Shader
lessThanEqualGraphics.Rendering.Ombra.Shader
liftIOGraphics.Rendering.Ombra.Internal.GL
LinearGraphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
linearComboGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
lineWidthGraphics.Rendering.Ombra.Internal.GL
linkProgramGraphics.Rendering.Ombra.Internal.GL
LoadedGraphics.Rendering.Ombra.Draw
log2Graphics.Rendering.Ombra.Shader
lookAtMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
loopGraphics.Rendering.Ombra.Shader
magnitudeGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
magnitudeSqGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
makeContextGraphics.Rendering.Ombra.Backend.OpenGL
mapVerticesGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
Mat2 
1 (Type/Class)Graphics.Rendering.Ombra.Vector
2 (Data Constructor)Graphics.Rendering.Ombra.Vector
Mat3 
1 (Type/Class)Graphics.Rendering.Ombra.Vector
2 (Data Constructor)Graphics.Rendering.Ombra.Vector
Mat4 
1 (Type/Class)Graphics.Rendering.Ombra.Vector
2 (Data Constructor)Graphics.Rendering.Ombra.Vector
MatrixGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
matrixCompMultGraphics.Rendering.Ombra.Shader
maxBGraphics.Rendering.Ombra.Shader
maxGGraphics.Rendering.Ombra.Shader
MemberGlobalGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
meshGraphics.Rendering.Ombra.D3
minBGraphics.Rendering.Ombra.Shader
minGGraphics.Rendering.Ombra.Shader
mirrorGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
mixGraphics.Rendering.Ombra.Shader
mkGeometryGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
mkGeometry2DGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
mkGeometry2D'Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
mkGeometry3DGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
mkGeometry3D'Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
mkTextureGraphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
mkTextureFloatGraphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
mkTextureRawGraphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
Mode 
1 (Type/Class)Graphics.Rendering.Ombra.Blend
2 (Data Constructor)Graphics.Rendering.Ombra.Blend
3 (Type/Class)Graphics.Rendering.Ombra.Stencil
4 (Data Constructor)Graphics.Rendering.Ombra.Stencil
modGGraphics.Rendering.Ombra.Shader
modifyGeometryGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
MonadGLGraphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Draw
MonadObjectGraphics.Rendering.Ombra.Draw
MonadScreenGraphics.Rendering.Ombra.Draw
NGraphics.Rendering.Ombra.Shader
NearestGraphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
negateVGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
NeverGraphics.Rendering.Ombra.Stencil
newByteArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
noBlendGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
noBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
noCullGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
noFloat32ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
NonDrawableGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
normalGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
Normal3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D
normalizedGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
normalVecGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
noStencilGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
notBGraphics.Rendering.Ombra.Shader
notBVGraphics.Rendering.Ombra.Shader
NotEqualGraphics.Rendering.Ombra.Stencil
notEqualGraphics.Rendering.Ombra.Shader
noTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
nothingGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
noUInt8ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
noVAOGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
nullGLPtrGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
ObjectGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
Object2DGraphics.Rendering.Ombra.D2
Object3DGraphics.Rendering.Ombra.D3
One 
1 (Type/Class)Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Blend
OneMinusGraphics.Rendering.Ombra.Blend
Operation 
1 (Type/Class)Graphics.Rendering.Ombra.Stencil
2 (Data Constructor)Graphics.Rendering.Ombra.Stencil
OperationTypeGraphics.Rendering.Ombra.Stencil
OperatorGraphics.Rendering.Ombra.Blend
OrdBGraphics.Rendering.Ombra.Shader
orthoMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
overGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
ParameterGraphics.Rendering.Ombra.Blend
permanentGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
perspectiveMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
perspectiveMat4SizeGraphics.Rendering.Ombra.D3
pixelStoreiGraphics.Rendering.Ombra.Internal.GL
polyGraphics.Rendering.Ombra.D2
polygonOffsetGraphics.Rendering.Ombra.Internal.GL
positionGraphics.Rendering.Ombra.Shader
Position2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D
Position3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D
preloadGeometryGraphics.Rendering.Ombra.Draw
preloadProgramGraphics.Rendering.Ombra.Draw
preloadTextureGraphics.Rendering.Ombra.Draw
Program 
1 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
2 (Type/Class)Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
programGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
projGraphics.Rendering.Ombra.D3
projectGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
Project3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
radiansGraphics.Rendering.Ombra.Shader
readPixelsGraphics.Rendering.Ombra.Internal.GL
rectGraphics.Rendering.Ombra.D2
rectGeometryGraphics.Rendering.Ombra.Shapes
redGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
refDrawCtxGraphics.Rendering.Ombra.Draw
reflectGraphics.Rendering.Ombra.Shader
refractGraphics.Rendering.Ombra.Shader
removeAttributeGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
removeGeometryGraphics.Rendering.Ombra.Draw
RemoveGlobalGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
removeProgramGraphics.Rendering.Ombra.Draw
removeTextureGraphics.Rendering.Ombra.Draw
RenderBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
renderbufferStorageGraphics.Rendering.Ombra.Internal.GL
ReplaceGraphics.Rendering.Ombra.Stencil
resizeViewportGraphics.Rendering.Ombra.Draw
ResStatusGraphics.Rendering.Ombra.Draw
ReverseSubtractGraphics.Rendering.Ombra.Blend
rgbOperatorGraphics.Rendering.Ombra.Blend
rgbParametersGraphics.Rendering.Ombra.Blend
rot 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
rotMat3Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2
rotMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
rotXGraphics.Rendering.Ombra.D3
rotXMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
rotYGraphics.Rendering.Ombra.D3
rotYMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
rotZGraphics.Rendering.Ombra.D3
rotZMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
RowGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
runDrawCtxGraphics.Rendering.Ombra.Draw
sampleCoverageGraphics.Rendering.Ombra.Internal.GL
ScalarGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
scale 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
scaleMat3Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2
scaleMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
scaleTexGraphics.Rendering.Ombra.D2
scaleTexARGraphics.Rendering.Ombra.D2
scaleV 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
scissorGraphics.Rendering.Ombra.Internal.GL
screenMat3Graphics.Rendering.Ombra.D2
SeparateGraphics.Rendering.Ombra.Stencil
setFilterGraphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
Shader 
1 (Type/Class)Graphics.Rendering.Ombra.Shader
2 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
shaderSourceGraphics.Rendering.Ombra.Internal.GL
ShaderVarsGraphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
SideGraphics.Rendering.Ombra.Stencil
smoothstepGraphics.Rendering.Ombra.Shader
sort2BGraphics.Rendering.Ombra.Shader
SourceAlphaGraphics.Rendering.Ombra.Blend
SourceColorGraphics.Rendering.Ombra.Blend
spriteGraphics.Rendering.Ombra.D2
stencilGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
StencilBufferGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
stencilFuncGraphics.Rendering.Ombra.Internal.GL
stencilFuncSeparateGraphics.Rendering.Ombra.Internal.GL
stencilMaskGraphics.Rendering.Ombra.Internal.GL
stencilMaskSeparateGraphics.Rendering.Ombra.Internal.GL
stencilOpGraphics.Rendering.Ombra.Internal.GL
stencilOpSeparateGraphics.Rendering.Ombra.Internal.GL
stepGraphics.Rendering.Ombra.Shader
storeGraphics.Rendering.Ombra.Shader
subLayerGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
SubtractGraphics.Rendering.Ombra.Blend
Sum 
1 (Data Constructor)Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
2 (Type/Class)Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
sumVGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
SVListGraphics.Rendering.Ombra.Shader
texImage2DFloatGraphics.Rendering.Ombra.Internal.GL
texImage2DUIntGraphics.Rendering.Ombra.Internal.GL
texParameterfGraphics.Rendering.Ombra.Internal.GL
texParameteriGraphics.Rendering.Ombra.Internal.GL
texSubImage2DGraphics.Rendering.Ombra.Internal.GL
Texture 
1 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
2 (Type/Class)Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra
Texture2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
texture2DGraphics.Rendering.Ombra.Shader
texture2DBiasGraphics.Rendering.Ombra.Shader
texture2DLodGraphics.Rendering.Ombra.Shader
texture2DProjGraphics.Rendering.Ombra.Shader
texture2DProj4Graphics.Rendering.Ombra.Shader
texture2DProjBiasGraphics.Rendering.Ombra.Shader
texture2DProjBias4Graphics.Rendering.Ombra.Shader
texture2DProjLodGraphics.Rendering.Ombra.Shader
texture2DProjLod4Graphics.Rendering.Ombra.Shader
ThreeGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
ToGBoolGraphics.Rendering.Ombra.Shader
ToGFloatGraphics.Rendering.Ombra.Shader
ToGIntGraphics.Rendering.Ombra.Shader
toGLStringGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
trans 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
transform 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
Transform2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
Transform3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
transMat3Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2
transMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
transparencyGraphics.Rendering.Ombra.Blend, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
transparentGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
transposeGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
Triangle 
1 (Type/Class)Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
2 (Data Constructor)Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
triangleGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
true 
1 (Function)Graphics.Rendering.Ombra.Shader
2 (Function)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
TTextureGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
TwoGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
UInt16ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
UInt8ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
UniformGraphics.Rendering.Ombra.Shader
uniform1fGraphics.Rendering.Ombra.Internal.GL
uniform1fvGraphics.Rendering.Ombra.Internal.GL
uniform1iGraphics.Rendering.Ombra.Internal.GL
uniform1ivGraphics.Rendering.Ombra.Internal.GL
uniform2fGraphics.Rendering.Ombra.Internal.GL
uniform2fvGraphics.Rendering.Ombra.Internal.GL
uniform2iGraphics.Rendering.Ombra.Internal.GL
uniform2ivGraphics.Rendering.Ombra.Internal.GL
uniform3fGraphics.Rendering.Ombra.Internal.GL
uniform3fvGraphics.Rendering.Ombra.Internal.GL
uniform3iGraphics.Rendering.Ombra.Internal.GL
uniform3ivGraphics.Rendering.Ombra.Internal.GL
uniform4fGraphics.Rendering.Ombra.Internal.GL
uniform4fvGraphics.Rendering.Ombra.Internal.GL
uniform4iGraphics.Rendering.Ombra.Internal.GL
uniform4ivGraphics.Rendering.Ombra.Internal.GL
UniformLocationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
uniformMatrix2fvGraphics.Rendering.Ombra.Internal.GL
uniformMatrix3fvGraphics.Rendering.Ombra.Internal.GL
uniformMatrix4fvGraphics.Rendering.Ombra.Internal.GL
Uniforms 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D
2 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D
Uniforms2DGraphics.Rendering.Ombra.D2
Uniforms3DGraphics.Rendering.Ombra.D3
UnloadedGraphics.Rendering.Ombra.Draw
useProgramGraphics.Rendering.Ombra.Internal.GL
UV 
1 (Type/Class)Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.Shader.Default3D
2 (Data Constructor)Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.Shader.Default3D
validateProgramGraphics.Rendering.Ombra.Internal.GL
Vec2 
1 (Type/Class)Graphics.Rendering.Ombra.Vector
2 (Data Constructor)Graphics.Rendering.Ombra.Vector
Vec3 
1 (Type/Class)Graphics.Rendering.Ombra.Vector
2 (Data Constructor)Graphics.Rendering.Ombra.Vector
Vec4 
1 (Type/Class)Graphics.Rendering.Ombra.Vector
2 (Data Constructor)Graphics.Rendering.Ombra.Vector
VecEqGraphics.Rendering.Ombra.Shader
VecOrdGraphics.Rendering.Ombra.Shader
VectorSpaceGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
Vertex 
1 (Data Constructor)Graphics.Rendering.Ombra.Shader
2 (Type/Class)Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
vertexGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
vertex2DGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
vertex3DGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra
VertexArrayObjectGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
vertexAttrib1fGraphics.Rendering.Ombra.Internal.GL
vertexAttrib1fvGraphics.Rendering.Ombra.Internal.GL
vertexAttrib2fGraphics.Rendering.Ombra.Internal.GL
vertexAttrib2fvGraphics.Rendering.Ombra.Internal.GL
vertexAttrib3fGraphics.Rendering.Ombra.Internal.GL
vertexAttrib3fvGraphics.Rendering.Ombra.Internal.GL
vertexAttrib4fGraphics.Rendering.Ombra.Internal.GL
vertexAttrib4fvGraphics.Rendering.Ombra.Internal.GL
vertexAttribPointerGraphics.Rendering.Ombra.Internal.GL
VertexShaderGraphics.Rendering.Ombra.Shader
vertexShader 
1 (Function)Graphics.Rendering.Ombra.Shader.Default2D
2 (Function)Graphics.Rendering.Ombra.Shader.Default3D
VertexShaderOutputGraphics.Rendering.Ombra.Shader
view 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
View2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
View3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
viewOrthoGraphics.Rendering.Ombra.D3
viewPerspGraphics.Rendering.Ombra.D3
viewportGraphics.Rendering.Ombra.Internal.GL
viewProjGraphics.Rendering.Ombra.D3
viewScreenGraphics.Rendering.Ombra.D2
viewVPGraphics.Rendering.Ombra.D2
visibleGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
VOShaderVarsGraphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
whiteGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
withFramebufferSizeGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
withTexSizeGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
withTextureGraphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra
withTTextureGraphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra
yellowGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra
Zero 
1 (Data Constructor)Graphics.Rendering.Ombra.Blend
2 (Data Constructor)Graphics.Rendering.Ombra.Stencil
zeroVGraphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
^*Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
^+^Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
^-^Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
^/Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
^|Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
^|^Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader
||*Graphics.Rendering.Ombra.Shader
~~>Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra