module Graphics.Rendering.Ombra.Screen ( MonadScreen(..), setViewport ) where import Graphics.Rendering.Ombra.Internal.GL class (GLES, Monad m) => MonadScreen m where currentViewport :: m ((Int, Int), (Int, Int)) -- | Resize the drawing space. resizeViewport :: (Int, Int) -- ^ (x, y) -> (Int, Int) -- ^ (width, height) -> m () setViewport :: (GLES, MonadGL m) => (Int, Int) -> (Int, Int) -> m () setViewport (x, y) (w, h) = gl $ viewport (fromIntegral x) (fromIntegral y) (fromIntegral w) (fromIntegral h)