name: opengles version: 0.5.0 synopsis: OpenGL ES 2.0 and 3.0 with EGL 1.4 description: A simplified OpenGL ES core wrapper library. The mission statement of this library is three F: Fun, Fast, yet Flexible. Please check out simple texture rendering example in just 100 lines. This library is intended use on mobile, however, also works in OpenGL 4.1/4.3+ environment on desktop. license: LGPL-3 license-file: LICENSE author: capsjac maintainer: capsjac copyright: (c) 2014 capsjac category: Graphics build-type: Simple extra-source-files: include/EGL/egl.h include/EGL/eglext.h include/EGL/eglplatform.h include/KHR/khrplatform.h stability: experimental cabal-version: >= 1.18 source-repository head type: git location: https://github.com/capsjac/opengles library default-language: Haskell2010 exposed-modules: Graphics.EGL, Graphics.OpenGLES, Graphics.OpenGLES.Base, Graphics.OpenGLES.Buffer, Graphics.OpenGLES.Core, Graphics.OpenGLES.Env, Graphics.OpenGLES.Framebuffer, Graphics.OpenGLES.Internal, Graphics.OpenGLES.PixelFormat, Graphics.OpenGLES.State, Graphics.OpenGLES.Texture, Graphics.OpenGLES.Types, Graphics.TextureContainer.KTX, Graphics.TextureContainer.PKM other-extensions: ForeignFunctionInterface extra-libraries: EGL, GLESv2 build-depends: base >= 4.6 && < 5, bytestring >= 0.10 && < 1, ghc-prim, array >= 0.5 && < 0.6, future-resource >= 0.3, linear-vect >= 0.1, packer >= 0.1 && < 0.2 include-dirs: include if os(ios) frameworks: QuartzCore, OpenGLES ghc-options: -Wall -fexcess-precision -funbox-strict-fields