----------------------------------------------------------------------------- -- | -- Module : Palette.Harmony -- Copyright : (c) 2013 Jeffrey Rosenbluth -- License : BSD-style (see LICENSE) -- Maintainer : jeffrey.rosenbluth@gmail.com -- -- Utility functions to creating color schemes. -- ----------------------------------------------------------------------------- module Data.Colour.Palette.Harmony ( -- * Choosing color schemes -- ** Synonym for Colour Double Kolor -- ** Color utilities , tint, tone, shade, sliders, rotateColor -- ** Color harmonies , monochrome , complement , triad , tetrad , analogic , accentAnalogic , bwg ) where import Data.Colour import Data.Colour.SRGB (RGB(..), toSRGB, sRGB) import Data.Colour.RGBSpace.HSV import Data.Colour.Names import Data.Colour.Palette.Types -- > import Data.Colour.Palette.Harmony -- > import Data.Colour.SRGB (sRGB24read) -- > wheel [] = circle 1 # fc black -- > wheel cs = wheel' # rotateBy r -- > where -- > wheel' = mconcat $ zipWith fc cs (iterateN n (rotateBy a) w) -- > n = length cs -- > a = 1 / (fromIntegral n) :: Turn -- > w = wedge 1 (0 :: Turn) a # lw 0 -- > r = 1/4 - 1/(2*(fromIntegral n)) -- > base = sRGB24read "#bd4932" -- > mono = wheel $ monochrome base -- > comp = wheel $ complement base -- > tria = wheel $ triad base -- > tetr = wheel $ tetrad base -- > anal = wheel $ analogic base -- > acce = wheel $ accentAnalogic base -- > bw = wheel $ bwg base -- This function and it's inverse below are the key to using the artists' -- pigment color wheel. Red, blue and yellow are the primary colors and the -- corresponding secondary colors are green, oragne and violet. We convert a -- hue from the HSV in degrees (red = 0) to a hue on the artists' color wheel. hsvToRyb :: Double -> Double hsvToRyb x | x < 35 = 1.71 * x | x < 60 = 60 + 2.40 * (x - 35) | x < 135 = 120 + 0.80 * (x - 60) | x < 225 = 180 + 0.67 * (x - 135) | x < 275 = 240 + 1.20 * (x - 225) | otherwise = 300 + 0.71 * (x - 275) -- Convert of hue on the artists color wheel to a hue in HSV space. rybToHsv :: Double -> Double rybToHsv x | x < 60 = 0.58 * x | x < 120 = 35 + 0.42 * (x - 60) | x < 180 = 60 + 1.25 * (x - 120) | x < 240 = 135 + 1.50 * (x - 180) | x < 300 = 225 + 0.83 * (x - 240) | otherwise = 275 + 1.42 * (x - 300) -- Rotate a hue on the RYB color wheel. rotateHue :: Double -> Double -> Double rotateHue h degrees = rybToHsv (fromIntegral k) where k = (round $ hsvToRyb h + degrees :: Int) `mod` 360 -- | Rotate a color and apply one function to its saturation and another to its value. sliders :: Kolor -> Double -> (Double -> Double) -> (Double -> Double) -> Kolor sliders c rot fs fv = sRGB r g b where (h, s, v) = hsvView (toSRGB c) h' = rotateHue h rot s' = max 0 (min 1 (fs s)) v' = max 0 (min 1 (fv v)) RGB r g b = hsv h' s' v' -- | Rotate a color on the RYB color wheel rotateColor :: Double -> Kolor -> Kolor rotateColor degrees c = sRGB r g b where (h, s, v) = hsvView (toSRGB c) RGB r g b = hsv (rotateHue h degrees) s v -- | Tints a color by adding blending t * white + (1 - t) color. -- t should be between 0 and 1. tint :: Double -> Kolor -> Kolor tint t c = blend t white c -- | Alter the tone of a color by adding blending t * gray + (1 - t) color. -- t should be between 0 and 1. tone :: Double -> Kolor -> Kolor tone t c = blend t gray c -- | Shades a color by adding blending s * black + (1 - t) color. -- t should be between 0 and 1. shade :: Double -> Kolor -> Kolor shade t c = blend t black c -- | Create a monochromatic set of 5 colors based in the input color. -- <> monochrome :: Kolor -> [Kolor] monochrome c = [c, tint 0.25 c, tone 0.5 c, shade 0.5 c, shade 0.75 c] -- | A color harmony using the base color and its opposite. -- <> complement :: Kolor -> [Kolor] complement c = [c, shade 0.5 d, tint 0.25 c, shade 0.75 c, d] where d = rotateColor 180 c -- | A color chord based on three equally spaced hues. -- <> triad :: Kolor -> [Kolor] triad c = [ c, rotateColor 240 c, shade 0.5 $ rotateColor 210 c , shade 0.35 $ rotateColor 120 c, shade 0.67 c] -- | Scheme based on 4 colors on a rectangle incscribed in the RYB color -- wheel. -- <> tetrad :: Kolor -> [Kolor] tetrad c = [ c, rotateColor 180 c, tone 0.25 $ rotateColor 30 c , shade 0.5 $ rotateColor 210 c, tone 0.5 $ rotateColor 180 c] -- | Chord base on three adjacent colors on the artists color wheel. -- <> analogic :: Kolor -> [Kolor] analogic c = [ c, shade 0.3 $ rotateColor 330 c, tone 0.25 $ rotateColor 30 c , rotateColor 330 c, tone 0.5 c] -- | Analogic chord plus the color opposite to the base color. -- <> accentAnalogic :: Kolor -> [Kolor] accentAnalogic c = [ c, tint 0.5 $ rotateColor 180 c , tone 0.25 $ rotateColor 30 c, rotateColor 330 c , rotateColor 180 c] -- | Black, white and gray with a touch of the base color added. -- <> bwg :: Kolor -> [Kolor] bwg c = [c, tint 0.8 c, tone 0.8 c, shade 0.9 c]