This package implements communication patterns that are often used in distributed applications. The package implements a set of basic patterns and a device to connect basic patterns through routers, brokers, load balancers, etc. The package is based on the zeromq library, but, in some cases, deviates from the zeromq terminology. More information on zeromq can be found at http://www.zeromq.org.
Instead of a centralised message broker as the main back bone of reliable message exchange, zeromq implements an advanced socket concept. Zeromq sockets are thread-local resources that connect to each other across threads, processes and network nodes according to certain protocol patterns.
The Patterns package hides details about sockets and instead provides higher-level abstractions, in particular a set of basic patterns. Additionally, it implements a device to connect patterns with each other to form more complex patterns. Devices are stream transformers that may be used as routers, brokers or load balancers.
The interfaces provided by the Patterns package support the separation of different concerns involved with application design. Most of the interfaces are higher-order functions that accept data converters, stream processors, error handlers and control actions. The goal is to ease the implementation of general purpose and domain-specific libraries providing those building blocks. Distributed application components can then be built by bundling converters, stream processors and error handlers together to request or provide services, publish or subscribe data or to allocate work to processing nodes.
Basic patterns are:
- Server/Client (a.k.a Request/Response) consisting of a server process that responds to requests and client processes that request a service and wait for the server response;
- Publish/Subscribe consisting of a publisher process that periodically or sporadically publishes data and subscribers that receive data corresponding to topics, to which they have actually subscribed;
- Pipeline (a.k.a. Push/Pull) consisting of a pusher process that sends jobs down the pipeline and worker processes that connect to the pipeline; jobs are work-balanced among workers;
- Exclusive Pair (a.k.a. Peer-to-Peer) consisting of two peer processes that freely exchange messages between each other.
All of these basic patterns consist of two parts that, roughly, can be described as a client and a server side. Only parts of the same pattern can communicate with each other. Since communication may - and usually does - cross processes and network nodes, there is no way to enforce the correct combination by means of the type system. The programmer has to take care that programs pair up correctly.
The patterns hide details of the underlying communication protocol and, hence, guarantee that the protocol is used correctly. The implementation, in particular, adheres to the following principles:
- a client must send a request to a server before it can receive messages (from this server)
- a server must receive a request from a client before it can send messages back to this client;
- a publisher cannot receive messages and can send messages only to subscribers;
- a subscriber cannot send messages and can receive messages only from a publisher;
- a pusher cannot receive messages and can send message only to a pipe;
- a puller cannot send messages and can receive messages only from a pipe;
- peers can exchange messages only with other peers.
Devices relay messages between compatible services, i.e. Servers and Clients, Publishers and Subscribers, Pipes and Pullers and Peers and Peers.
A device polls over a list of access points; the list is passed in when the device is started, but the application may, at any time, add or remove access points. When data is available, the device activates an application-defined stream transformer. The outgoing stream may be directed to one or several access points including the source itself. Note, however, that the basic patterns restrict possible combinations.
Devices are more general than basic patterns and could even be used to simulate them, which may indeed be usefull in some situations. It is preferrable, however, to use basic patterns instead of devices where ever possible. The main purpose of devices is to link topologies for load-balancing, routing or scaling; they can be seen as a kind of smart software switch connecting basic patterns.
Basic patterns and devices exchange messages. Messages are composed of one or more segments; The underlying library guarantees that a message, consisting of many segments, is sent and received as a whole, i.e. all segments are sent and received or the message as a whole is not sent or received at all.
Messages may be segmented into parts with different functional purpose, such as an envelope and a body; segments may also be used to split a message into single elements of the same type, e.g. the rows of a huge result set of a dababase query.
To uniform the message handling, patterns and devices treat all messages as message streams. Streams are processed using enumerators (to create streams) and iteratees (to receive streams). One half of the stream processing is implemented by application code, e.g., how a publisher creates its outgoing stream is defined by an application-specific enumerator; the stream is then sent to subscribers by a package-implemented standard iteratee. Subscribers, on the other hand, receive the stream by means of an internal enumerator and call an application-defined iteratee.
The Enumerator module provides generic enumerators (called fetchers) and iteratees (called dumps) that handle common stream patterns, such as single segment messages, messages with a fixed number of segments, streams generated by lists and transformation into strings, lists, monoids, etc.