{- This file was auto-generated from POGOProtos/Data/Battle/BattleState.proto by the proto-lens-protoc program. -} {-# LANGUAGE ScopedTypeVariables, DataKinds, TypeFamilies, MultiParamTypeClasses, FlexibleContexts, FlexibleInstances #-} {-# OPTIONS_GHC -fno-warn-unused-imports#-} module Proto.POGOProtos.Data.Battle.BattleState where import qualified Prelude import qualified Data.ProtoLens import qualified Data.ProtoLens.Message.Enum import qualified Lens.Family2 import qualified Lens.Family2.Unchecked import qualified Data.Default.Class import qualified Data.Text import qualified Data.Int import qualified Data.Word import qualified Data.Map import qualified Data.ByteString data BattleState = STATE_UNSET | ACTIVE | VICTORY | DEFEATED | TIMED_OUT deriving (Prelude.Show, Prelude.Eq) instance Data.Default.Class.Default BattleState where def = STATE_UNSET instance Data.ProtoLens.FieldDefault BattleState where fieldDefault = STATE_UNSET instance Data.ProtoLens.MessageEnum BattleState where maybeToEnum 0 = Prelude.Just STATE_UNSET maybeToEnum 1 = Prelude.Just ACTIVE maybeToEnum 2 = Prelude.Just VICTORY maybeToEnum 3 = Prelude.Just DEFEATED maybeToEnum 4 = Prelude.Just TIMED_OUT maybeToEnum _ = Prelude.Nothing showEnum STATE_UNSET = "STATE_UNSET" showEnum ACTIVE = "ACTIVE" showEnum VICTORY = "VICTORY" showEnum DEFEATED = "DEFEATED" showEnum TIMED_OUT = "TIMED_OUT" readEnum "STATE_UNSET" = Prelude.Just STATE_UNSET readEnum "ACTIVE" = Prelude.Just ACTIVE readEnum "VICTORY" = Prelude.Just VICTORY readEnum "DEFEATED" = Prelude.Just DEFEATED readEnum "TIMED_OUT" = Prelude.Just TIMED_OUT readEnum _ = Prelude.Nothing instance Prelude.Enum BattleState where toEnum k__ = Prelude.maybe (Prelude.error ((Prelude.++) "toEnum: unknown value for enum BattleState: " (Prelude.show k__))) Prelude.id (Data.ProtoLens.maybeToEnum k__) fromEnum STATE_UNSET = 0 fromEnum ACTIVE = 1 fromEnum VICTORY = 2 fromEnum DEFEATED = 3 fromEnum TIMED_OUT = 4 succ TIMED_OUT = Prelude.error "Ident \"BattleState\".Ident \"succ\": bad argument Ident \"TIMED_OUT\". This value would be out of bounds." succ STATE_UNSET = ACTIVE succ ACTIVE = VICTORY succ VICTORY = DEFEATED succ DEFEATED = TIMED_OUT pred STATE_UNSET = Prelude.error "Ident \"BattleState\".Ident \"pred\": bad argument Ident \"STATE_UNSET\". This value would be out of bounds." pred ACTIVE = STATE_UNSET pred VICTORY = ACTIVE pred DEFEATED = VICTORY pred TIMED_OUT = DEFEATED enumFrom = Data.ProtoLens.Message.Enum.messageEnumFrom enumFromTo = Data.ProtoLens.Message.Enum.messageEnumFromTo enumFromThen = Data.ProtoLens.Message.Enum.messageEnumFromThen enumFromThenTo = Data.ProtoLens.Message.Enum.messageEnumFromThenTo instance Prelude.Bounded BattleState where minBound = STATE_UNSET maxBound = TIMED_OUT