{- This file was auto-generated from POGOProtos/Enums/ItemEffect.proto by the proto-lens-protoc program. -} {-# LANGUAGE ScopedTypeVariables, DataKinds, TypeFamilies, MultiParamTypeClasses, FlexibleContexts, FlexibleInstances #-} {-# OPTIONS_GHC -fno-warn-unused-imports#-} module Proto.POGOProtos.Enums.ItemEffect where import qualified Prelude import qualified Data.ProtoLens import qualified Data.ProtoLens.Message.Enum import qualified Lens.Family2 import qualified Lens.Family2.Unchecked import qualified Data.Default.Class import qualified Data.Text import qualified Data.Int import qualified Data.Word import qualified Data.Map import qualified Data.ByteString data ItemEffect = ITEM_EFFECT_NONE | ITEM_EFFECT_CAP_NO_FLEE | ITEM_EFFECT_CAP_NO_MOVEMENT | ITEM_EFFECT_CAP_NO_THREAT | ITEM_EFFECT_CAP_TARGET_MAX | ITEM_EFFECT_CAP_TARGET_SLOW | ITEM_EFFECT_CAP_CHANCE_NIGHT | ITEM_EFFECT_CAP_CHANCE_TRAINER | ITEM_EFFECT_CAP_CHANCE_FIRST_THROW | ITEM_EFFECT_CAP_CHANCE_LEGEND | ITEM_EFFECT_CAP_CHANCE_HEAVY | ITEM_EFFECT_CAP_CHANCE_REPEAT | ITEM_EFFECT_CAP_CHANCE_MULTI_THROW | ITEM_EFFECT_CAP_CHANCE_ALWAYS | ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW deriving (Prelude.Show, Prelude.Eq) instance Data.Default.Class.Default ItemEffect where def = ITEM_EFFECT_NONE instance Data.ProtoLens.FieldDefault ItemEffect where fieldDefault = ITEM_EFFECT_NONE instance Data.ProtoLens.MessageEnum ItemEffect where maybeToEnum 0 = Prelude.Just ITEM_EFFECT_NONE maybeToEnum 1000 = Prelude.Just ITEM_EFFECT_CAP_NO_FLEE maybeToEnum 1002 = Prelude.Just ITEM_EFFECT_CAP_NO_MOVEMENT maybeToEnum 1003 = Prelude.Just ITEM_EFFECT_CAP_NO_THREAT maybeToEnum 1004 = Prelude.Just ITEM_EFFECT_CAP_TARGET_MAX maybeToEnum 1005 = Prelude.Just ITEM_EFFECT_CAP_TARGET_SLOW maybeToEnum 1006 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_NIGHT maybeToEnum 1007 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_TRAINER maybeToEnum 1008 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_FIRST_THROW maybeToEnum 1009 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_LEGEND maybeToEnum 1010 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_HEAVY maybeToEnum 1011 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_REPEAT maybeToEnum 1012 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_MULTI_THROW maybeToEnum 1013 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_ALWAYS maybeToEnum 1014 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW maybeToEnum _ = Prelude.Nothing showEnum ITEM_EFFECT_NONE = "ITEM_EFFECT_NONE" showEnum ITEM_EFFECT_CAP_NO_FLEE = "ITEM_EFFECT_CAP_NO_FLEE" showEnum ITEM_EFFECT_CAP_NO_MOVEMENT = "ITEM_EFFECT_CAP_NO_MOVEMENT" showEnum ITEM_EFFECT_CAP_NO_THREAT = "ITEM_EFFECT_CAP_NO_THREAT" showEnum ITEM_EFFECT_CAP_TARGET_MAX = "ITEM_EFFECT_CAP_TARGET_MAX" showEnum ITEM_EFFECT_CAP_TARGET_SLOW = "ITEM_EFFECT_CAP_TARGET_SLOW" showEnum ITEM_EFFECT_CAP_CHANCE_NIGHT = "ITEM_EFFECT_CAP_CHANCE_NIGHT" showEnum ITEM_EFFECT_CAP_CHANCE_TRAINER = "ITEM_EFFECT_CAP_CHANCE_TRAINER" showEnum ITEM_EFFECT_CAP_CHANCE_FIRST_THROW = "ITEM_EFFECT_CAP_CHANCE_FIRST_THROW" showEnum ITEM_EFFECT_CAP_CHANCE_LEGEND = "ITEM_EFFECT_CAP_CHANCE_LEGEND" showEnum ITEM_EFFECT_CAP_CHANCE_HEAVY = "ITEM_EFFECT_CAP_CHANCE_HEAVY" showEnum ITEM_EFFECT_CAP_CHANCE_REPEAT = "ITEM_EFFECT_CAP_CHANCE_REPEAT" showEnum ITEM_EFFECT_CAP_CHANCE_MULTI_THROW = "ITEM_EFFECT_CAP_CHANCE_MULTI_THROW" showEnum ITEM_EFFECT_CAP_CHANCE_ALWAYS = "ITEM_EFFECT_CAP_CHANCE_ALWAYS" showEnum ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW = "ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW" readEnum "ITEM_EFFECT_NONE" = Prelude.Just ITEM_EFFECT_NONE readEnum "ITEM_EFFECT_CAP_NO_FLEE" = Prelude.Just ITEM_EFFECT_CAP_NO_FLEE readEnum "ITEM_EFFECT_CAP_NO_MOVEMENT" = Prelude.Just ITEM_EFFECT_CAP_NO_MOVEMENT readEnum "ITEM_EFFECT_CAP_NO_THREAT" = Prelude.Just ITEM_EFFECT_CAP_NO_THREAT readEnum "ITEM_EFFECT_CAP_TARGET_MAX" = Prelude.Just ITEM_EFFECT_CAP_TARGET_MAX readEnum "ITEM_EFFECT_CAP_TARGET_SLOW" = Prelude.Just ITEM_EFFECT_CAP_TARGET_SLOW readEnum "ITEM_EFFECT_CAP_CHANCE_NIGHT" = Prelude.Just ITEM_EFFECT_CAP_CHANCE_NIGHT readEnum "ITEM_EFFECT_CAP_CHANCE_TRAINER" = Prelude.Just ITEM_EFFECT_CAP_CHANCE_TRAINER readEnum "ITEM_EFFECT_CAP_CHANCE_FIRST_THROW" = Prelude.Just ITEM_EFFECT_CAP_CHANCE_FIRST_THROW readEnum "ITEM_EFFECT_CAP_CHANCE_LEGEND" = Prelude.Just ITEM_EFFECT_CAP_CHANCE_LEGEND readEnum "ITEM_EFFECT_CAP_CHANCE_HEAVY" = Prelude.Just ITEM_EFFECT_CAP_CHANCE_HEAVY readEnum "ITEM_EFFECT_CAP_CHANCE_REPEAT" = Prelude.Just ITEM_EFFECT_CAP_CHANCE_REPEAT readEnum "ITEM_EFFECT_CAP_CHANCE_MULTI_THROW" = Prelude.Just ITEM_EFFECT_CAP_CHANCE_MULTI_THROW readEnum "ITEM_EFFECT_CAP_CHANCE_ALWAYS" = Prelude.Just ITEM_EFFECT_CAP_CHANCE_ALWAYS readEnum "ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW" = Prelude.Just ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW readEnum _ = Prelude.Nothing instance Prelude.Enum ItemEffect where toEnum k__ = Prelude.maybe (Prelude.error ((Prelude.++) "toEnum: unknown value for enum ItemEffect: " (Prelude.show k__))) Prelude.id (Data.ProtoLens.maybeToEnum k__) fromEnum ITEM_EFFECT_NONE = 0 fromEnum ITEM_EFFECT_CAP_NO_FLEE = 1000 fromEnum ITEM_EFFECT_CAP_NO_MOVEMENT = 1002 fromEnum ITEM_EFFECT_CAP_NO_THREAT = 1003 fromEnum ITEM_EFFECT_CAP_TARGET_MAX = 1004 fromEnum ITEM_EFFECT_CAP_TARGET_SLOW = 1005 fromEnum ITEM_EFFECT_CAP_CHANCE_NIGHT = 1006 fromEnum ITEM_EFFECT_CAP_CHANCE_TRAINER = 1007 fromEnum ITEM_EFFECT_CAP_CHANCE_FIRST_THROW = 1008 fromEnum ITEM_EFFECT_CAP_CHANCE_LEGEND = 1009 fromEnum ITEM_EFFECT_CAP_CHANCE_HEAVY = 1010 fromEnum ITEM_EFFECT_CAP_CHANCE_REPEAT = 1011 fromEnum ITEM_EFFECT_CAP_CHANCE_MULTI_THROW = 1012 fromEnum ITEM_EFFECT_CAP_CHANCE_ALWAYS = 1013 fromEnum ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW = 1014 succ ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW = Prelude.error "Ident \"ItemEffect\".Ident \"succ\": bad argument Ident \"ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW\". This value would be out of bounds." succ ITEM_EFFECT_NONE = ITEM_EFFECT_CAP_NO_FLEE succ ITEM_EFFECT_CAP_NO_FLEE = ITEM_EFFECT_CAP_NO_MOVEMENT succ ITEM_EFFECT_CAP_NO_MOVEMENT = ITEM_EFFECT_CAP_NO_THREAT succ ITEM_EFFECT_CAP_NO_THREAT = ITEM_EFFECT_CAP_TARGET_MAX succ ITEM_EFFECT_CAP_TARGET_MAX = ITEM_EFFECT_CAP_TARGET_SLOW succ ITEM_EFFECT_CAP_TARGET_SLOW = ITEM_EFFECT_CAP_CHANCE_NIGHT succ ITEM_EFFECT_CAP_CHANCE_NIGHT = ITEM_EFFECT_CAP_CHANCE_TRAINER succ ITEM_EFFECT_CAP_CHANCE_TRAINER = ITEM_EFFECT_CAP_CHANCE_FIRST_THROW succ ITEM_EFFECT_CAP_CHANCE_FIRST_THROW = ITEM_EFFECT_CAP_CHANCE_LEGEND succ ITEM_EFFECT_CAP_CHANCE_LEGEND = ITEM_EFFECT_CAP_CHANCE_HEAVY succ ITEM_EFFECT_CAP_CHANCE_HEAVY = ITEM_EFFECT_CAP_CHANCE_REPEAT succ ITEM_EFFECT_CAP_CHANCE_REPEAT = ITEM_EFFECT_CAP_CHANCE_MULTI_THROW succ ITEM_EFFECT_CAP_CHANCE_MULTI_THROW = ITEM_EFFECT_CAP_CHANCE_ALWAYS succ ITEM_EFFECT_CAP_CHANCE_ALWAYS = ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW pred ITEM_EFFECT_NONE = Prelude.error "Ident \"ItemEffect\".Ident \"pred\": bad argument Ident \"ITEM_EFFECT_NONE\". This value would be out of bounds." pred ITEM_EFFECT_CAP_NO_FLEE = ITEM_EFFECT_NONE pred ITEM_EFFECT_CAP_NO_MOVEMENT = ITEM_EFFECT_CAP_NO_FLEE pred ITEM_EFFECT_CAP_NO_THREAT = ITEM_EFFECT_CAP_NO_MOVEMENT pred ITEM_EFFECT_CAP_TARGET_MAX = ITEM_EFFECT_CAP_NO_THREAT pred ITEM_EFFECT_CAP_TARGET_SLOW = ITEM_EFFECT_CAP_TARGET_MAX pred ITEM_EFFECT_CAP_CHANCE_NIGHT = ITEM_EFFECT_CAP_TARGET_SLOW pred ITEM_EFFECT_CAP_CHANCE_TRAINER = ITEM_EFFECT_CAP_CHANCE_NIGHT pred ITEM_EFFECT_CAP_CHANCE_FIRST_THROW = ITEM_EFFECT_CAP_CHANCE_TRAINER pred ITEM_EFFECT_CAP_CHANCE_LEGEND = ITEM_EFFECT_CAP_CHANCE_FIRST_THROW pred ITEM_EFFECT_CAP_CHANCE_HEAVY = ITEM_EFFECT_CAP_CHANCE_LEGEND pred ITEM_EFFECT_CAP_CHANCE_REPEAT = ITEM_EFFECT_CAP_CHANCE_HEAVY pred ITEM_EFFECT_CAP_CHANCE_MULTI_THROW = ITEM_EFFECT_CAP_CHANCE_REPEAT pred ITEM_EFFECT_CAP_CHANCE_ALWAYS = ITEM_EFFECT_CAP_CHANCE_MULTI_THROW pred ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW = ITEM_EFFECT_CAP_CHANCE_ALWAYS enumFrom = Data.ProtoLens.Message.Enum.messageEnumFrom enumFromTo = Data.ProtoLens.Message.Enum.messageEnumFromTo enumFromThen = Data.ProtoLens.Message.Enum.messageEnumFromThen enumFromThenTo = Data.ProtoLens.Message.Enum.messageEnumFromThenTo instance Prelude.Bounded ItemEffect where minBound = ITEM_EFFECT_NONE maxBound = ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW