{-| Module : Network.Pong Description : Ping server that runs in the background. Copyright : (c) Robert Fischer, 2017 License : Unlicense Maintainer : smokejumper+network.pong@gmail.com Stability : experimental Portability : POSIX This is an exceedingly simple server: it listens on the given port on all interfaces, and when it retrieves a connection, it simply prints out the result of the 'pongMessage' action, which is just the four characters @pong@ by default. The purpose of this server is to provide something for automated smoke checks (such as load balancers) to hit against. It provides a rudimentary server smoke check while requiring a minimal amount of overhead. There are two customary ways to use this server. The first customary way uses whether the response is empty or not to signal whether there is an error or not. If the resulting body is empty, there is an error. If the response is non-empty, the server is fine. This is supported by 'pongCatch'. The second customary way to use this server is to treat it as a server running @HTTP/0.9@, and to use 200 response status codes to mean the server is good and 500 response status codes to mean the server is having a problem. This is supported by the 'pongCatchHttp' and the other @pong*Http*@ functions. A third way to use this server is to have the body of the message actually contain some meaningful values about the state of the system. The reason the response is a 'ByteString' is specifically so that you could implement a binary protocol if you deeply wanted to. If you are heading down that path, though, please first look into the @ekg@ package. Keep 'Network.Pong' in play for automated smoke checks, and use @ekg@ for more precise status monitoring. To run this server, simply add this into your main function: @ main = withPongServer defaultPongConfig $ do @ It will then run the pong server on port @10411@. Of course, you can customize the server through the configuration object. -} module Network.Pong ( PongAction , PongHttpAction , PongConfig(..) , defaultPongConfig , pongActionHttp200 , pongActionHttp500 , pongActionFromStatus , pongHttpAction , pongCatch , pongCatchHttp , withPongServer ) where import Prelude () import ClassyPrelude hiding (handle) import Control.Monad.Trans.Control (MonadBaseControl, liftBaseDiscard) import Control.Concurrent (forkIO) import Network.HTTP.Types.Status (status200, ok200, internalServerError500, Status(..)) import Network (withSocketsDo, listenOn, accept, sClose, PortID(..)) import System.IO (hClose, hSetBuffering, BufferMode(..)) import qualified Data.ByteString.Char8 as C -- | This is the type of the response. It is mostly aliased to make type signatures more obvious. type PongAction m = m ByteString -- | This is the type of the response for HTTP-based responses. It is mostly aliased to make type signatures more obvious. type PongHttpAction m = m Status -- | This provides the configuration for the pong server. data PongConfig m = PongConfig { pongPort :: Int, -- ^ The port that this server will run on pongMessage :: PongAction m -- ^ The action which generates a response message } pongActionHttp200 :: (Monad m) => PongAction m -- ^ Provides an action generating an @HTTP/0.9@ response message for the 'ok200' 'Status'. pongActionHttp200 = pongActionFromStatus ok200 pongActionHttp500 :: (Monad m) => PongAction m -- ^ Provides an action generating an @HTTP/0.9@ response message for the 'internalServerError500' 'Status'. pongActionHttp500 = pongActionFromStatus internalServerError500 pongActionFromStatus :: (Monad m) => Status -> PongAction m -- ^ Provides an action generating an @HTTP/0.9@ response message for the given 'Status'. pongActionFromStatus status = return $ concat ["HTTP/0.9 ", statusCodeBS status, " ", statusMessage status] where statusCodeBS :: Status -> ByteString statusCodeBS = C.pack . show . statusCode pongHttpAction :: (Monad m) => PongHttpAction m -> PongAction m -- ^ Convert a 'Status' action into one returning a 'ByteString'. pongHttpAction action = do status <- action pongActionFromStatus status pongCatchHttp :: (MonadCatch m, Exception e) => PongHttpAction m -> (e -> PongHttpAction m) -> PongAction m -- ^ Allows for customization of the result 'Status' given different exceptions. pongCatchHttp good bad = (catch good bad) >>= pongActionFromStatus pongCatch :: (MonadCatch m, Exception e) => PongAction m -> (e -> PongAction m) -> PongAction m -- ^ Allows for customization of the result message given different exceptions. pongCatch = catch -- Yes, we could have just let people use 'catch', but it may be non-obvious -- | Handle for a running server newtype PongServer = PongServer ThreadId defaultPongConfig :: (Monad m) => PongConfig m -- ^ Default config that runs on port @10411@ and just prints out the four characters @pong@. defaultPongConfig = PongConfig 10411 message where message = pongActionFromStatus defaultStatus defaultStatus = status200 { statusMessage = C.pack "pong" } withPongServer :: (MonadBaseControl IO m, MonadMask m, MonadIO m) => PongConfig m -> m () -> m () -- ^ Entry point to the pong server. withPongServer cfg action = bracket (startServer cfg) stopServer $ const action startServer :: (MonadBaseControl IO m, MonadMask m, MonadIO m) => PongConfig m -> m PongServer -- ^ Implementation of actually starting the server. startServer cfg = do socket <- liftIO $ withSocketsDo $ listenOn portNum threadId <- forkM $ socketHandler socket return $ PongServer threadId where forkM = liftBaseDiscard forkIO portNum = PortNumber . fromIntegral $ pongPortNum pongPortNum = pongPort cfg socketHandler sock = finally loopSock closeSock where loopSock = socketHandlerLoop sock closeSock = liftIO $ sClose sock socketHandlerLoop sock = do (handle, _, _) <- liftIO $ accept sock _ <- forkM $ finally (handleBody handle) (closeHandle handle) socketHandlerLoop sock where handleBody handle = body handle closeHandle handle = liftIO $ hClose handle body handle = do liftIO $ hSetBuffering handle NoBuffering msg <- pongMessage cfg liftIO $ C.hPutStr handle msg stopServer :: (MonadIO m) => PongServer -> m () -- ^ Implementation of actually stopping the server stopServer (PongServer threadId) = liftIO $ killThread threadId