import Control.Monad import System.Environment import System.FilePath import qualified Data.ByteString as SB import Control.Concurrent import Sound.ProteaAudio.SDL waitPlayback = do n <- soundActiveAll when (n > 0) $ do threadDelay oneSec waitPlayback oneSec :: Int oneSec = 1000000 -- micro seconds main = do args <- getArgs filename <- case args of a : _ -> pure a _ -> fail "usage: proteaaudio-play SAMPLE_FILE_NAME" result <- initAudio 64 44100 1024 -- max channels, mixing frequency, mixing buffer size unless result $ fail "failed to initialize the audio system" -- (A) load sample from file sampleA <- sampleFromFile filename 1.0 -- volume -- start two sound tracks with shared sample data sndTrkA <- soundPlay sampleA 1 1 0 1 -- left volume, right volume, time difference between left and right, pitch factor for playback threadDelay oneSec -- wait 1 sec sndTrkB <- soundPlay sampleA 1 1 0 1 -- left volume, right volume, time difference between left and right, pitch factor for playback soundActive sndTrkB >>= print -- play 3 sec threadDelay $ 3 * oneSec soundStop sndTrkB soundActive sndTrkB >>= print -- wait sndTrkA to finish waitPlayback -- (B) load from memory buffer buffer <- SB.readFile filename sampleB <- case takeExtension filename of ".ogg" -> sampleFromMemoryOgg buffer 1.0 ".wav" -> sampleFromMemoryWav buffer 1.0 soundPlay sampleB 1 1 0 1 -- left volume, right volume, time difference between left and right, pitch factor for playback waitPlayback sampleDestroy sampleB soundPlay sampleB 1 1 0 1 -- we have invalidated the handle; nothing should happen now waitPlayback finishAudio