{-# LANGUAGE BangPatterns #-} module Data.RangeMin.Int.Linearithmic (rangeMin) where import Data.RangeMin.Common.Types (RM, toRM) import Data.RangeMin.Common.Math (bit', intLog) import Data.RangeMin.Common.Vector import Data.RangeMin.Common.Unf import Data.RangeMin.Common.Unf.Slice import qualified Data.Vector.Unboxed as UV import Prelude hiding (drop) rangeMin :: UV.Vector Int -> RM rangeMin !xs = toRM $ \ i d -> case d of 1 -> i 2 -> table ! i _ -> let !k = intLog d row = getRow nn table (k-1) in minIndex xs (row i) (row (i + d - bit' k)) where !n = UV.length xs !m = intLog n !nn = n - 1 !table = buildTable m n xs buildTable :: Int -> Int -> UV.Vector Int -> UV.Vector Int buildTable !m !n !xs = buildRowsUnf m (n-1) Nothing row0 sucRow where row0 = Unf (n-1) (xs ! 0) (\ i xi -> let i' = i + 1 xi' = xs ! i' in Just (if xi <= xi' then i else i', xi')) sucRow !k !prev = let !prev' = drop (bit' k) prev mix i = minIndex xs (prev ! i) (prev' ! i) in generateUnf (UV.length prev') mix