module Rattletrap.Decode.RigidBodyStateAttribute ( decodeRigidBodyStateAttributeBits ) where import Rattletrap.Decode.Common import Rattletrap.Decode.CompressedWordVector import Rattletrap.Decode.Vector import Rattletrap.Type.RigidBodyStateAttribute decodeRigidBodyStateAttributeBits :: DecodeBits RigidBodyStateAttribute decodeRigidBodyStateAttributeBits = do sleeping <- getBool RigidBodyStateAttribute sleeping <$> decodeVectorBits <*> decodeCompressedWordVectorBits <*> decodeWhen (not sleeping) decodeVectorBits <*> decodeWhen (not sleeping) decodeVectorBits