module Rattletrap.Encode.PrivateMatchSettingsAttribute ( putPrivateMatchSettingsAttribute ) where import Rattletrap.Encode.Str import Rattletrap.Encode.Word32le import Rattletrap.Type.PrivateMatchSettingsAttribute import qualified Data.Binary.Bits.Put as BinaryBits putPrivateMatchSettingsAttribute :: PrivateMatchSettingsAttribute -> BinaryBits.BitPut () putPrivateMatchSettingsAttribute privateMatchSettingsAttribute = do putTextBits (privateMatchSettingsAttributeMutators privateMatchSettingsAttribute) putWord32Bits (privateMatchSettingsAttributeJoinableBy privateMatchSettingsAttribute) putWord32Bits (privateMatchSettingsAttributeMaxPlayers privateMatchSettingsAttribute) putTextBits (privateMatchSettingsAttributeGameName privateMatchSettingsAttribute) putTextBits (privateMatchSettingsAttributePassword privateMatchSettingsAttribute) BinaryBits.putBool (privateMatchSettingsAttributeFlag privateMatchSettingsAttribute)