module Reactive.WX where
import Reactive.Core
import qualified Graphics.UI.WX as WX
event1 :: w -> WX.Event w (a -> IO ()) -> Event a
event1 widget e = fromEventSource $ EventSource
{ getEventHandler = WX.get widget (WX.on e)
, setEventHandler = \h -> WX.set widget [WX.on e WX.:= h] }
event0 :: w -> WX.Event w (IO ()) -> Event ()
event0 widget e = fromEventSource $ EventSource
{ getEventHandler = (\m -> \() -> m) `fmap` WX.get widget (WX.on e)
, setEventHandler = \h -> WX.set widget [WX.on e WX.:= h ()] }
data Prop' w = forall a. (WX.Attr w a) :== Behavior a
sink :: w -> [Prop' w] -> Prepare ()
sink widget props = mapM_ sink1 props
where
sink1 (attr :== b) = do
WX.set widget [attr WX.:= initial b]
reactimate $ (\a -> WX.set widget [attr WX.:= a]) `fmap` changes b