{-# LANGUAGE PackageImports #-} module Reanimate.Transform ( identity , transformPoint , mkMatrix ) where -- XXX: Use Linear.Matrix instead of Data.Matrix to drop the 'matrix' dependency. import Data.List import "matrix" Data.Matrix (Matrix) import qualified "matrix" Data.Matrix as M import Data.Maybe import Graphics.SvgTree import Linear.V2 type TMatrix = Matrix Coord identity :: TMatrix identity = M.identity 3 fromList :: [Coord] -> TMatrix fromList [a,b,c,d,e,f] = M.fromList 3 3 [a,c,e,b,d,f,0,0,1] fromList _ = error "Reanimate.Transform.fromList: bad input" transformPoint :: TMatrix -> RPoint -> RPoint transformPoint m (V2 x y) = V2 (a*x +c*y + e) (b*x + d*y +f) where (a:c:e:b:d:f:_) = M.toList m mkMatrix :: Maybe [Transformation] -> TMatrix mkMatrix Nothing = identity mkMatrix (Just ts) = foldl' (*) identity (map transformationMatrix ts) transformationMatrix :: Transformation -> TMatrix transformationMatrix transformation = case transformation of TransformMatrix a b c d e f -> fromList [a,b,c,d,e,f] Translate x y -> translate x y Scale sx mbSy -> fromList [sx,0,0,fromMaybe sx mbSy,0,0] Rotate a Nothing -> rotate a Rotate a (Just (x,y)) -> translate x y * rotate a * translate (-x) (-y) SkewX a -> fromList [1,0,tan (a*pi/180),1,0,0] SkewY a -> fromList [1,tan (a*pi/180),0,1,0,0] TransformUnknown -> identity where translate x y = fromList [1,0,0,1,x,y] rotate a = fromList [cos r,sin r,-sin r,cos r,0,0] where r = a * pi / 180