module Reanimate.PolyShape ( PolyShape(..) , PolyShapeWithHoles(..) , svgToPolyShapes -- :: Tree -> [PolyShape] , renderPolyShape -- :: PolyShape -> Tree , renderPolyShapes -- :: [PolyShape] -> Tree , renderPolyShapePoints -- :: PolyShape -> Tree , plPathCommands -- :: PolyShape -> [PathCommand] , plLineCommands -- :: PolyShape -> [LineCommand] , plLength -- :: PolyShape -> Double , plCurves -- :: PolyShape -> [CubicBezier Double] , isInsideOf -- :: PolyShape -> PolyShape -> Bool , plFromPolygon -- :: [RPoint] -> PolyShape , plPolygonify -- :: Double -> PolyShape -> [Point Double] , plDecompose -- :: [PolyShape] -> [[RPoint]] , unionPolyShapes -- :: [PolyShape] -> [PolyShape] , unionPolyShapes' -- :: Double -> [PolyShape] -> [PolyShape] , plDecompose' -- :: Double -> [PolyShape] -> [[RPoint]] , decomposePolygon -- :: [Point Double] -> [[RPoint]] , plGroupShapes -- :: [PolyShape] -> [PolyShapeWithHoles] , mergePolyShapeHoles -- :: PolyShapeWithHoles -> PolyShape , polyShapeTolerance ) where import Chiphunk.Low import Control.Lens ((&), (.~)) import Data.List (nub, partition, sortBy) import Data.Ord import Debug.Trace import Geom2D.CubicBezier (ClosedPath (..), CubicBezier (..), DPoint, FillRule (..), PathJoin (..), Point (..), arcLength, bezierIntersection, closedPathCurves, closest, colinear, curvesToClosed, evalBezier, splitBezier, union, vectorDistance) import Graphics.SvgTree (PathCommand (..), RPoint, Tree (..), defaultSvg, pathDefinition) import Linear.V2 import Reanimate.Constants import Reanimate.Svg -- | Shape drawn by continuous line. May have overlap, may be convex. newtype PolyShape = PolyShape { unPolyShape :: ClosedPath Double } deriving (Show) data PolyShapeWithHoles = PolyShapeWithHoles { polyShapeParent :: PolyShape , polyShapeHoles :: [PolyShape] } renderPolyShapes :: [PolyShape] -> Tree renderPolyShapes pls = PathTree $ defaultSvg & pathDefinition .~ concatMap plPathCommands pls renderPolyShape :: PolyShape -> Tree renderPolyShape pl = PathTree $ defaultSvg & pathDefinition .~ plPathCommands pl renderPolyShapePoints :: PolyShape -> Tree renderPolyShapePoints = mkGroup . map renderPoint . plCurves where renderPoint (CubicBezier (Point x y) _ _ _) = translate x y $ mkCircle 0.02 plLength :: PolyShape -> Double plLength = sum . map cubicLength . plCurves where cubicLength c = arcLength c 1 polyShapeTolerance -- 1/10th of a pixel if rendered at 2560x1440 polyShapeTolerance :: Double polyShapeTolerance = screenWidth/25600 plFromPolygon :: [RPoint] -> PolyShape plFromPolygon = PolyShape . ClosedPath . map worker where worker (V2 x y) = (Point x y, JoinLine) -- | Deconstruct a polyshape into non-intersecting, convex polygons. plDecompose :: [PolyShape] -> [[RPoint]] plDecompose = plDecompose' 0.001 -- | Deconstruct a polyshape into non-intersecting, convex polygons. plDecompose' :: Double -> [PolyShape] -> [[RPoint]] plDecompose' tol = concatMap decomposePolygon . map (plPolygonify tol) . map mergePolyShapeHoles . plGroupShapes . unionPolyShapes decomposePolygon :: [Point Double] -> [[RPoint]] decomposePolygon poly = map (map fromVect . adjust) $ convexDecomposition (map toVect poly) tol where tol = polyShapeTolerance toVect (Point x y) = Vect x y fromVect (Vect x y) = V2 x y adjust [] = [] adjust x = if head x == last x then adjust (init x) else x plPolygonify :: Double -> PolyShape -> [Point Double] plPolygonify tol shape = startPoint (head curves) : concatMap worker curves where curves = plCurves shape worker c | endPoint c == startPoint c = [] -- error $ "Bad bezier: " ++ show c worker c = if colinear c tol then [endPoint c] else let (lhs,rhs) = splitBezier c 0.5 in worker lhs ++ worker rhs endPoint (CubicBezier _ _ _ d) = d startPoint (CubicBezier a _ _ _) = a plPathCommands :: PolyShape -> [PathCommand] plPathCommands = lineToPath . plLineCommands plLineCommands :: PolyShape -> [LineCommand] plLineCommands pl = case curves of [] -> [] (CubicBezier start _ _ _:_) -> LineMove (toRPoint start) : zipWith worker (drop 1 dstList ++ [start]) joinList ++ [LineEnd (toRPoint start)] where ClosedPath closedPath = unPolyShape pl (dstList, joinList) = unzip closedPath curves = plCurves pl worker dst JoinLine = LineBezier [toRPoint dst] worker dst (JoinCurve a b) = LineBezier $ map toRPoint [a,b,dst] toRPoint :: Point Double -> RPoint toRPoint (Point x y) = V2 x y svgToPolyShapes :: Tree -> [PolyShape] svgToPolyShapes = cmdsToPolyShapes . toLineCommands . extractPath cmdsToPolyShapes :: [LineCommand] -> [PolyShape] cmdsToPolyShapes [] = [] cmdsToPolyShapes cmds = case cmds of (LineMove dst:cont) -> map PolyShape $ worker dst [] cont _ -> bad where bad = error $ "Reanimate.PolyShape: Invalid commands: " ++ show cmds finalize [] rest = rest finalize acc rest = (ClosedPath $ reverse acc) : rest worker _from acc [] = finalize acc [] worker _from acc (LineMove newStart : xs) = finalize acc $ worker newStart [] xs worker from acc (LineEnd orig:LineMove dst:xs) | from /= orig = finalize ((toGPoint from, JoinLine):acc) $ worker dst [] xs worker _from acc (LineEnd{}:LineMove dst:xs) = finalize (acc) $ worker dst [] xs worker from acc [LineEnd orig] | from /= orig = finalize ((toGPoint from, JoinLine):acc) [] worker _from acc [LineEnd{}] = finalize (acc) [] worker from acc (LineBezier [x]:xs) = worker x ((toGPoint from, JoinLine) : acc) xs worker from acc (LineBezier [a,b,c]:xs) = worker c ((toGPoint from, JoinCurve (toGPoint a) (toGPoint b)) : acc) xs worker _ _ _ = bad toGPoint :: RPoint -> Point Double toGPoint (V2 x y) = Point x y unionPolyShapes :: [PolyShape] -> [PolyShape] unionPolyShapes shapes = map PolyShape $ union (map unPolyShape shapes) NonZero (polyShapeTolerance/10000) unionPolyShapes' :: Double -> [PolyShape] -> [PolyShape] unionPolyShapes' tol shapes = map PolyShape $ union (map unPolyShape shapes) NonZero tol -- True iff lhs is inside of rhs. -- lhs and rhs may not overlap. -- Implementation: Trace a vertical line through the origin of A and check -- of this line intersects and odd number of times on both sides of A. isInsideOf :: PolyShape -> PolyShape -> Bool lhs `isInsideOf` rhs = odd (length upHits) && odd (length downHits) where (upHits, downHits) = polyIntersections origin rhs origin = polyShapeOrigin lhs polyIntersections :: DPoint -> PolyShape -> ([DPoint],[DPoint]) polyIntersections origin rhs = (nub $ concatMap (intersections rayUp) curves ,nub $ concatMap (intersections rayDown) curves) where curves = plCurves rhs intersections line bs = map (evalBezier bs . fst) (bezierIntersection bs line polyShapeTolerance) limit = 1000 rayUp = CubicBezier origin origin origin (Point limit limit) rayDown = CubicBezier origin origin origin (Point (-limit) (-limit)) polyShapeOrigin :: PolyShape -> Point Double polyShapeOrigin (PolyShape closedPath) = case closedPath of ClosedPath [] -> Point 0 0 ClosedPath ((start,_):_) -> start plGroupShapes :: [PolyShape] -> [PolyShapeWithHoles] plGroupShapes = worker where worker (s:rest) | null (parents s rest) = let isOnlyChild x = parents x (s:rest) == [s] (holes, nonHoles) = partition isOnlyChild rest prime = PolyShapeWithHoles { polyShapeParent = s , polyShapeHoles = holes } in prime : worker nonHoles | otherwise = trace ("Found hole, putting back") $ worker (rest ++ [s]) worker [] = [] parents :: PolyShape -> [PolyShape] -> [PolyShape] parents self = filter (self `isInsideOf`) . filter (/=self) instance Eq PolyShape where a == b = plCurves a == plCurves b mergePolyShapeHoles :: PolyShapeWithHoles -> PolyShape mergePolyShapeHoles (PolyShapeWithHoles parent []) = parent mergePolyShapeHoles (PolyShapeWithHoles parent (child:children)) = mergePolyShapeHoles $ PolyShapeWithHoles (mergePolyShapeHole parent child) children -- Merge mergePolyShapeHole :: PolyShape -> PolyShape -> PolyShape mergePolyShapeHole parent child = snd $ head $ sortBy (comparing fst) [ cutSingleHole newParent child | newParent <- polyShapePermutations parent ] {- parent: (a,b) (b,c) (c,a) child: (x,y) (y,z) (z,x) P = split (a,b) new: (P,b) p2b (b,c) pTail (c,a) pTail (a,P) a2p (P,x) p2x (x,y) childCurves (y,z) childCurves (z,x) childCurves (x,P) x2p -} cutSingleHole :: PolyShape -> PolyShape -> (Double, PolyShape) cutSingleHole parent child = (score, PolyShape $ curvesToClosed $ p2b:pTail ++ [a2p] ++ [p2x] ++ childCurves ++ [x2p] ) where score = vectorDistance childOrigin p childOrigin = polyShapeOrigin child (pHead:pTail) = plCurves parent childCurves = plCurves child pParam = closest pHead childOrigin polyShapeTolerance (a2p, p2b) = splitBezier pHead pParam p = evalBezier pHead pParam -- straight line to child origin p2x = lineBetween p childOrigin -- straight line from child origin x2p = lineBetween childOrigin p lineBetween a b = CubicBezier a a a b plCurves :: PolyShape -> [CubicBezier Double] plCurves = closedPathCurves . unPolyShape polyShapePermutations :: PolyShape -> [PolyShape] polyShapePermutations = map (PolyShape . curvesToClosed) . cycleList . plCurves where cycleList lst = let n = length lst in [ take n $ drop i $ cycle lst | i <- [0.. n-1] ]