{-| Module : Reanimate Description : SVG-base animation library. Copyright : Written by David Himmelstrup License : Unlicense Maintainer : lemmih@gmail.com Stability : experimental Portability : POSIX Reanimate is an animation library based on SVGs. It is designed to act like glue between external components such as 'latex', 'ffmpeg', 'gnuplot', 'diagrams', and 'povray'. -} module Reanimate ( -- * Driver -- -- | Reanimate features a web-based viewer which is opened by default if -- no other parameters are given. Key features: -- -- * This viewer listens for changes to the source file and recompiles the -- code automatically as needed. -- * Animations are rendered with increasing fidelity until the frame -- rate eaches 60 fps. -- * Key commands for pausing, frame stepping, forward/rewind. reanimate, -- * Animations SVG, Animation(..), mkAnimation, animate, duration, -- ** Composition seqA, parA, parLoopA, parDropA, pause, andThen, mapA, pauseAtEnd, pauseAtBeginning, pauseAround, adjustDuration, setDuration, reverseA, playThenReverseA, repeatA, freezeAtPercentage, signalA, -- ** Signals Signal, constantS, fromToS, reverseS, curveS, bellS, oscillateS, fromListS, -- ** Scenes (#), ZIndex, Scene, sceneAnimation, fork, play, playZ, queryNow, waitAll, waitUntil, wait, adjustZ , withSceneDuration, -- * SVG module Reanimate.Svg.Constructors, module Reanimate.Svg.LineCommand, module Reanimate.Svg.BoundingBox, module Reanimate.Svg, -- ** Raster data embedImage, embedDynamicImage, embedPng, raster, -- ** External SVG providers latex, latexAlign, xelatex, povray, -- * Colormaps turbo, viridis, magma, inferno, plasma, sinebow, parula, cividis, jet, hsv, hsvMatlab, greyscale, -- * Constants screenWidth, screenHeight, defaultDPI, defaultStrokeWidth ) where import Reanimate.Animation import Reanimate.ColorMap import Reanimate.Constants import Reanimate.Driver import Reanimate.LaTeX import Reanimate.Povray import Reanimate.Raster import Reanimate.Signal import Reanimate.Svg import Reanimate.Svg.BoundingBox import Reanimate.Svg.Constructors import Reanimate.Svg.LineCommand import Reanimate.Scene