# Revision history for reanimate ## 0.3.0.0 -- 2020-05-11 * Improve README.md with better examples at a higher framerate. * Improve canvas documentation, courtesy of William Yao. * Fix 'renameFile' bug when moving files between different file-systems. * Improve GeoJSON performance. * Improve SVG rendering performance. * CLI: Show time spent and time remaining when rendering. * Better support for external images. * Support external raster engines (inkscape, image magick, rsvg). * Fix framerate bug affecting GIFs. * Improve boundingbox performance. * Add generalized cubic bezier signal. ## 0.2.0.2 -- 2020-02-25 * Rewrite viewer from javascript to elm. * Improve API documentation. * Support for GeoJSON files (rendering borders, etc). * Fix bug affecting GIF frame rates. * Improve SVG serialization performance. * Add support for transitions (ie. functions that merge animations). * Properly handle ctrl-c when rendering. * Improve accuracy of bounding-box approximation. * Rewrite the API for building animations sequentially. * Expand 'pathify' to work on a larger subset of SVG. * Respect aspect ratio when 'height' or 'width' is specified but not both. ## 0.1.6.0 -- 2019-09-14 * Test suite. * Improved Windows support. * Automated builds on Linux, Mac, and Windows. * Automated builds with lts-13, lts-12, and lts-11. * Monadic language for composing animations (Reanimate.Scene). * Support for Povray. * Viewer: Incrementally generate videos with increasing fps. * 'check' command to verify external dependencies. * Built-in data for color theory (cone sensitivity etc). * Built-in colormaps. * Raster image support. * Reorganized signals. * Color interpolation (rgb, hsv, lab, xyz). * Improved performance of multi-threaded renderer. ## 0.1.5.0 -- 2019-07-07 * Basic driver for live previewing and rendering. * Basic tools for manipulating SVGs (pathification, simplification, lowering transformations, etc). * Automated CI builds (azure). ## 0.1.0.0 -- 2019-03-08 * First version. Released on an unsuspecting world.