ACoord | Reanimate.Builtin.TernaryPlot |
addStatic | Reanimate.Animation, Reanimate |
addToBodyStore | Reanimate.Chiphunk |
adjustDuration | Reanimate.Animation, Reanimate |
adjustLineLength | Reanimate.Svg.LineCommand, Reanimate.Svg, Reanimate |
adjustZ | Reanimate.Scene, Reanimate |
andThen | Reanimate.Animation, Reanimate |
angleSmooth | Reanimate.Math.Smooth |
animate | Reanimate.Animation, Reanimate |
Animation | |
1 (Type/Class) | Reanimate.Animation, Reanimate |
2 (Data Constructor) | Reanimate.Animation, Reanimate |
annotatePolygons | Reanimate.Morph.Common |
anyLeastWork | Reanimate.Morph.LeastWork |
APolygon | Reanimate.Math.Polygon |
applyA | Reanimate.Morph.Rigid |
applyCoeff | Reanimate.Morph.Rigid |
applyE | Reanimate.Effect, Reanimate |
applyProjection | Reanimate.GeoProjection |
applyProjection' | Reanimate.GeoProjection |
applyRaster | Reanimate.Render |
applyVar | Reanimate.Scene, Reanimate |
approxDist | Reanimate.Math.Common |
area | Reanimate.Math.Common |
area2X | Reanimate.Math.Common |
aroundCenter | Reanimate.Svg.Constructors, Reanimate.Svg, Reanimate |
aroundCenterE | Reanimate.Effect, Reanimate |
aroundCenterX | Reanimate.Svg.Constructors, Reanimate.Svg, Reanimate |
aroundCenterY | Reanimate.Svg.Constructors, Reanimate.Svg, Reanimate |
atCenter | Reanimate.Builtin.TernaryPlot |
augustP | Reanimate.GeoProjection |