module Reanimate.Svg.LineCommand where import Control.Lens ((%~), (&), (.~)) import Control.Monad.Fix import Control.Monad.State import Data.Functor import qualified Data.Vector.Unboxed as V import qualified Geom2D.CubicBezier as Bezier import Graphics.SvgTree hiding (height, line, path, use, width) import Linear.Metric import Linear.V2 hiding (angle) import Linear.Vector type CmdM a = State RPoint a data LineCommand = LineMove RPoint -- | LineDraw RPoint | LineBezier [RPoint] | LineEnd RPoint deriving (Show) lineToPath :: [LineCommand] -> [PathCommand] lineToPath = map worker where worker (LineMove p) = MoveTo OriginAbsolute [p] -- worker (LineDraw p) = LineTo OriginAbsolute [p] worker (LineBezier [a,b,c]) = CurveTo OriginAbsolute [(a,b,c)] worker (LineBezier [a,b]) = QuadraticBezier OriginAbsolute [(a,b)] worker (LineBezier [a]) = LineTo OriginAbsolute [a] worker LineBezier{} = error "Reanimate.Svg.lineToPath: invalid bezier curve" worker LineEnd{} = EndPath lineToPoints :: Int -> [LineCommand] -> [RPoint] lineToPoints nPoints cmds = map lineEnd lineSegments where lineSegments = [ partialLine (fromIntegral n/ fromIntegral nPoints) cmds | n <- [0 .. nPoints-1] ] lineEnd [LineBezier pts] = last pts lineEnd (_:xs) = lineEnd xs lineEnd _ = error "invalid line" partialLine :: Double -> [LineCommand] -> [LineCommand] partialLine alpha cmds = evalState (worker 0 cmds) zero where worker _d [] = pure [] worker d (cmd:xs) = do from <- get len <- lineLength cmd let frac = (targetLen-d) / len if len == 0 || frac >= 1 then (cmd:) <$> worker (d+len) xs else pure [adjustLineLength frac from cmd] totalLen = evalState (sum <$> mapM lineLength cmds) zero targetLen = totalLen * alpha adjustLineLength :: Double -> RPoint -> LineCommand -> LineCommand adjustLineLength alpha from cmd = case cmd of LineBezier points -> LineBezier $ drop 1 $ partialBezierPoints (from:points) 0 alpha LineMove p -> LineMove p -- LineDraw t -> LineDraw (lerp alpha t from) LineEnd p -> LineBezier [lerp alpha p from] lineLength :: LineCommand -> CmdM Double lineLength cmd = case cmd of LineMove to -> 0 <$ put to -- Straight line: LineBezier [dst] -> gets (distance dst) <* put dst -- Some kind of curve: LineBezier lst -> do from <- get let bezier = rpointsToBezier (from:lst) tol = 0.0001 put (last lst) pure $ Bezier.arcLength bezier 1 tol LineEnd to -> gets (distance to) <* put to rpointsToBezier :: [RPoint] -> Bezier.CubicBezier Double rpointsToBezier lst = case map toBezierPoint lst of [a,b] -> Bezier.CubicBezier a a b b [a,b,c] -> Bezier.quadToCubic (Bezier.QuadBezier a b c) [a,b,c,d] -> Bezier.CubicBezier a b c d _ -> error $ "rpointsToBezier: Invalid list of points: " ++ show lst toBezierPoint :: RPoint -> Bezier.Point Double toBezierPoint (V2 a b) = Bezier.Point a b toLineCommands :: [PathCommand] -> [LineCommand] toLineCommands ps = evalState (worker zero Nothing ps) zero where worker _startPos _mbPrevControlPt [] = pure [] worker startPos mbPrevControlPt (cmd:cmds) = do lcmds <- toLineCommand startPos mbPrevControlPt cmd let startPos' = case lcmds of [LineMove pos] -> pos _ -> startPos (lcmds++) <$> worker startPos' (cmdToControlPoint $ last lcmds) cmds cmdToControlPoint :: LineCommand -> Maybe RPoint cmdToControlPoint (LineBezier points) = Just (last (init points)) cmdToControlPoint _ = Nothing mkStraightLine :: RPoint -> LineCommand mkStraightLine p = LineBezier [p] toLineCommand :: RPoint -> Maybe RPoint -> PathCommand -> CmdM [LineCommand] toLineCommand startPos mbPrevControlPt cmd = case cmd of MoveTo OriginAbsolute [] -> pure [] MoveTo OriginAbsolute lst -> put (last lst) *> gets (pure.LineMove) MoveTo OriginRelative lst -> modify (+ sum lst) *> gets (pure.LineMove) LineTo OriginAbsolute lst -> forM lst (\to -> put to $> mkStraightLine to) LineTo OriginRelative lst -> forM lst (\to -> modify (+to) *> gets mkStraightLine) HorizontalTo OriginAbsolute lst -> forM lst $ \x -> modify (_x .~ x) *> gets mkStraightLine HorizontalTo OriginRelative lst -> forM lst $ \x -> modify (_x %~ (+x)) *> gets mkStraightLine VerticalTo OriginAbsolute lst -> forM lst $ \y -> modify (_y .~ y) *> gets mkStraightLine VerticalTo OriginRelative lst -> forM lst $ \y -> modify (_y %~ (+y)) *> gets mkStraightLine CurveTo OriginAbsolute quads -> forM quads $ \(a,b,c) -> put c $> LineBezier [a,b,c] CurveTo OriginRelative quads -> forM quads $ \(a,b,c) -> do from <- get <* modify (+c) pure $ LineBezier $ map (+from) [a,b,c] SmoothCurveTo o lst -> mfix $ \result -> do let ctrl = mbPrevControlPt : map cmdToControlPoint result forM (zip lst ctrl) $ \((c2,to), mbControl) -> do from <- get <* adjustPosition o to let c1 = maybe (makeAbsolute o from c2) (mirrorPoint from) mbControl pure $ LineBezier [c1,makeAbsolute o from c2,makeAbsolute o from to] QuadraticBezier OriginAbsolute pairs -> forM pairs $ \(a,b) -> put b $> LineBezier [a,b] QuadraticBezier OriginRelative pairs -> forM pairs $ \(a,b) -> do from <- get <* modify (+b) pure $ LineBezier $ map (+from) [a,b] SmoothQuadraticBezierCurveTo o lst -> mfix $ \result -> do let ctrl = mbPrevControlPt : map cmdToControlPoint result forM (zip lst ctrl) $ \(to, mbControl) -> do from <- get <* adjustPosition o to let c1 = maybe from (mirrorPoint from) mbControl pure $ LineBezier [c1,makeAbsolute o from to] EllipticalArc o points -> concat <$> forM points (\(rotX, rotY, angle, largeArc, sweepFlag, to) -> do from <- get <* adjustPosition o to return $ convertSvgArc from rotX rotY angle largeArc sweepFlag (makeAbsolute o from to)) EndPath -> put startPos $> [LineEnd startPos] where mirrorPoint c p = c*2-p adjustPosition OriginRelative p = modify (+p) adjustPosition OriginAbsolute p = put p makeAbsolute OriginAbsolute _from p = p makeAbsolute OriginRelative from p = from+p calculateVectorAngle :: Double -> Double -> Double -> Double -> Double calculateVectorAngle ux uy vx vy | tb >= ta = tb - ta | otherwise = pi * 2 - (ta - tb) where ta = atan2 uy ux tb = atan2 vy vx -- ported from: https://github.com/vvvv/SVG/blob/master/Source/Paths/SvgArcSegment.cs {- HLINT ignore convertSvgArc -} convertSvgArc :: RPoint -> Coord -> Coord -> Coord -> Bool -> Bool -> RPoint -> [LineCommand] convertSvgArc (V2 x0 y0) radiusX radiusY angle largeArcFlag sweepFlag (V2 x y) | x0 == x && y0 == y = [] | radiusX == 0.0 && radiusY == 0.0 = [LineBezier [V2 x y]] | otherwise = calcSegments x0 y0 theta1' segments' where sinPhi = sin (angle * pi/180) cosPhi = cos (angle * pi/180) x1dash = cosPhi * (x0 - x) / 2.0 + sinPhi * (y0 - y) / 2.0 y1dash = -sinPhi * (x0 - x) / 2.0 + cosPhi * (y0 - y) / 2.0 numerator = radiusX * radiusX * radiusY * radiusY - radiusX * radiusX * y1dash * y1dash - radiusY * radiusY * x1dash * x1dash s = sqrt(1.0 - numerator / (radiusX * radiusX * radiusY * radiusY)) rx = if (numerator < 0.0) then (radiusX * s) else radiusX ry = if (numerator < 0.0) then (radiusY * s) else radiusY root = if (numerator < 0.0) then (0.0) else ((if ((largeArcFlag && sweepFlag) || (not largeArcFlag && not sweepFlag)) then (-1.0) else 1.0) * sqrt(numerator / (radiusX * radiusX * y1dash * y1dash + radiusY * radiusY * x1dash * x1dash))) cxdash = root * rx * y1dash / ry cydash = -root * ry * x1dash / rx cx = cosPhi * cxdash - sinPhi * cydash + (x0 + x) / 2.0 cy = sinPhi * cxdash + cosPhi * cydash + (y0 + y) / 2.0 theta1' = calculateVectorAngle 1.0 0.0 ((x1dash - cxdash) / rx) ((y1dash - cydash) / ry) dtheta' = calculateVectorAngle ((x1dash - cxdash) / rx) ((y1dash - cydash) / ry) ((-x1dash - cxdash) / rx) ((-y1dash - cydash) / ry) dtheta = if (not sweepFlag && dtheta' > 0) then (dtheta' - 2 * pi) else (if (sweepFlag && dtheta' < 0) then dtheta' + 2 * pi else dtheta') segments' = ceiling (abs (dtheta / (pi / 2.0))) delta = dtheta / fromInteger segments' t = 8.0 / 3.0 * sin(delta / 4.0) * sin(delta / 4.0) / sin(delta / 2.0) calcSegments startX startY theta1 segments | segments == 0 = [] | otherwise = LineBezier [ V2 (startX + dx1) (startY + dy1) , V2 (endpointX + dxe) (endpointY + dye) , V2 endpointX endpointY ] : calcSegments endpointX endpointY theta2 (segments - 1) where cosTheta1 = cos theta1 sinTheta1 = sin theta1 theta2 = theta1 + delta cosTheta2 = cos theta2 sinTheta2 = sin theta2 endpointX = cosPhi * rx * cosTheta2 - sinPhi * ry * sinTheta2 + cx endpointY = sinPhi * rx * cosTheta2 + cosPhi * ry * sinTheta2 + cy dx1 = t * (-cosPhi * rx * sinTheta1 - sinPhi * ry * cosTheta1) dy1 = t * (-sinPhi * rx * sinTheta1 + cosPhi * ry * cosTheta1) dxe = t * (cosPhi * rx * sinTheta2 + sinPhi * ry * cosTheta2) dye = t * (sinPhi * rx * sinTheta2 - cosPhi * ry * cosTheta2) partialBezierPoints :: [RPoint] -> Double -> Double -> [RPoint] partialBezierPoints ps a b = let fromP (V2 i j) = (i, j) toP (i, j) = V2 i j c1 :: Bezier.AnyBezier Double c1 = Bezier.unsafeFromVector (V.fromList $ map fromP ps) os = V.toList $ Bezier.toVector $ Bezier.bezierSubsegment c1 a b in map toP os interpolatePathCommands :: Double -> [PathCommand] -> [PathCommand] interpolatePathCommands alpha = lineToPath . partialLine alpha . toLineCommands {- | Create an image showing portion of a path. Note that this only affects paths (see 'Reanimate.Svg.Constructors.mkPath'). You can also use this with other SVG shapes if you convert them to path first (see 'Reanimate.Svg.pathify'). Typical usage: > animate $ \t -> partialSvg t myPath -} partialSvg :: Double -- ^ number between 0 and 1 inclusively, determining what portion of the path to show -> Tree -- ^ Image representing a path, of which we only want to display a portion determined by the first argument -> Tree partialSvg alpha | alpha >= 1 = id partialSvg alpha = mapTree worker where worker (PathTree path) = PathTree $ path & pathDefinition %~ lineToPath . partialLine alpha . toLineCommands worker t = t