{-| Easing functions modify the rate of change in animations. More examples can be seen here: . -} module Reanimate.Ease ( Signal , constantS , fromToS , reverseS , curveS , powerS , bellS , oscillateS , cubicBezierS ) where -- | Signals are time-varying variables. Signals can be composed using function -- composition. type Signal = Double -> Double -- | Constant signal. -- -- Example: -- -- @ -- 'Reanimate.signalA' ('constantS' 0.5) 'Reanimate.Builtin.Documentation.drawProgress' -- @ -- -- <> constantS :: Double -> Signal constantS = const -- | Signal with new starting and end values. -- -- Example: -- -- @ -- 'Reanimate.signalA' ('fromToS' 0.8 0.2) 'Reanimate.Builtin.Documentation.drawProgress' -- @ -- -- <> fromToS :: Double -> Double -> Signal fromToS from to t = from + (to-from)*t -- | Reverse signal order. -- -- Example: -- -- @ -- 'Reanimate.signalA' 'reverseS' 'Reanimate.Builtin.Documentation.drawProgress' -- @ -- -- <> reverseS :: Signal reverseS t = 1-t -- | S-curve signal. Takes a steepness parameter. 2 is a good default. -- -- Example: -- -- @ -- 'Reanimate.signalA' ('curveS' 2) 'Reanimate.Builtin.Documentation.drawProgress' -- @ -- -- <> curveS :: Double -> Signal curveS steepness s = if s < 0.5 then 0.5 * (2*s)**steepness else 1-0.5 * (2 - 2*s)**steepness -- | Power curve signal. Takes a steepness parameter. 2 is a good default. -- -- Example: -- -- @ -- 'Reanimate.signalA' ('powerS' 2) 'Reanimate.Builtin.Documentation.drawProgress' -- @ -- -- <> powerS :: Double -> Signal powerS steepness s = s**steepness -- | Oscillate signal. -- -- Example: -- -- @ -- 'Reanimate.signalA' 'oscillateS' 'Reanimate.Builtin.Documentation.drawProgress' -- @ -- -- <> oscillateS :: Signal oscillateS t = if t < 1/2 then t*2 else 2-t*2 -- | Bell-curve signal. Takes a steepness parameter. 2 is a good default. -- -- Example: -- -- @ -- 'Reanimate.signalA' ('bellS' 2) 'Reanimate.Builtin.Documentation.drawProgress' -- @ -- -- <> bellS :: Double -> Signal bellS steepness = curveS steepness . oscillateS -- | Cubic Bezier signal. Gives you a fair amount of control over how the -- signal will curve. -- -- Example: -- -- @ -- 'Reanimate.signalA' ('cubicBezierS' (0.0, 0.8, 0.9, 1.0)) 'Reanimate.Builtin.Documentation.drawProgress' -- @ -- -- <> cubicBezierS :: (Double, Double, Double, Double) -> Signal cubicBezierS (x1, x2, x3, x4) s = let ms = 1-s in x1*ms^(3::Int) + 3*x2*ms^(2::Int)*s + 3*x3*ms*s^(2::Int) + x4*s^(3::Int)