{-| Effects represent modifications applied to frames of the 'Animation'. Effects can (and usually do) depend on time. One or more effects can be applied over the entire duration of animation, or modified to affect only a specific portion at the beginning \/ middle \/ end of the animation. -} module Reanimate.Effect ( -- * Primitive Effects Effect , fadeInE , fadeOutE , fadeLineInE , fadeLineOutE , fillInE , drawInE , drawOutE , translateE , scaleE , constE -- * Modifying Effects , overBeginning , overEnding , overInterval , reverseE , delayE , aroundCenterE -- * Applying Effects to Animations , applyE ) where import Graphics.SvgTree (Tree) import Reanimate.Animation import Reanimate.Svg -- | An Effect represents a modification of a SVG 'Tree' that can vary with time. type Effect = Duration -- ^ Duration of the effect (in seconds) -> Time -- ^ Time elapsed from when the effect started (in seconds) -> Tree -- ^ Image to be modified -> Tree -- ^ Image after modification -- | Modify the effect so that it only applies to the initial part of the animation. overBeginning :: Duration -- ^ Duration of the initial segment of the animation over which the Effect should be applied -> Effect -- ^ The Effect to modify -> Effect -- ^ Effect which will only affect the initial segment of the animation overBeginning maxT effect _d t = if t < maxT then effect maxT t else id -- | Modify the effect so that it only applies to the ending part of the animation. overEnding :: Duration -- ^ Duration of the ending segment of the animation over which the Effect should be applied -> Effect -- ^ The Effect to modify -> Effect -- ^ Effect which will only affect the ending segment of the animation overEnding minT effect d t = if t >= blankDur then effect minT (t-blankDur) else id where blankDur = d-minT -- | Modify the effect so that it only applies within given interval of animation's running time. overInterval :: Time -- ^ time after start of animation when the effect should start -> Time -- ^ time after start of the animation when the effect should finish -> Effect -- ^ The Effect to modify -> Effect -- ^ Effect which will only affect the specified interval within the animation overInterval start end effect _d t = if start <= t && t <= end then effect dur ((t - start) / dur) else id where dur = end - start -- | @reverseE effect@ starts where the @effect@ ends and vice versa. reverseE :: Effect -> Effect reverseE fn d t = fn d (d-t) -- | Delay the effect so that it only starts after specified duration and then runs till the end of animation. delayE :: Duration -> Effect -> Effect delayE delayT fn d = overEnding (d-delayT) fn d -- | Modify the animation by applying the effect. If desired, you can apply multiple effects to single animation by calling this function multiple times. applyE :: Effect -> Animation -> Animation applyE fn ani = let d = duration ani in mkAnimation d $ \t -> fn d (d*t) $ frameAt (d*t) ani -- | Build an effect from an image-modifying function. This effect does not change as time passes. constE :: (Tree -> Tree) -> Effect constE fn _d _t = fn -- | Change image opacity from 0 to 1. fadeInE :: Effect fadeInE d t = withGroupOpacity (t/d) -- | Change image opacity from 1 to 0. Reverse of 'fadeInE'. fadeOutE :: Effect fadeOutE = reverseE fadeInE -- | Change stroke width from 0 to given value. fadeLineInE :: Double -> Effect fadeLineInE w d t = withStrokeWidth (w*(t/d)) -- | Change stroke width from given value to 0. Reverse of 'fadeLineInE'. fadeLineOutE :: Double -> Effect fadeLineOutE = reverseE . fadeLineInE -- | Effect of progressively drawing the image. Note that this will only affect primitive shapes (see 'pathify'). drawInE :: Effect drawInE d t = withFillOpacity 0 . partialSvg (t/d) . pathify -- | Reverse of 'drawInE'. drawOutE :: Effect drawOutE = reverseE drawInE -- | Change fill opacity from 0 to 1. fillInE :: Effect fillInE d t = withFillOpacity f where f = t/d -- | Change scale from 1 to given value. scaleE :: Double -> Effect scaleE target d t = scale (1 + (target-1) * t/d) -- | Move the image from its current position to the target x y coordinates. translateE :: Double -> Double -> Effect translateE x y d t = translate (x * t/d) (y * t/d) -- | Transform the effect so that the image passed to the effect's image-modifying -- function has coordinates (0, 0) shifted to the center of its bounding box. -- Also see 'aroundCenter'. aroundCenterE :: Effect -> Effect aroundCenterE e d t = aroundCenter (e d t)