name: reflex-dom-fragment-shader-canvas version: 0.2 synopsis: A reflex-dom widget to draw on a canvas with a fragment shader program description: This simple reflex-dom widget takes a @Dynamic t Text@ value representing the source code of a WebGL fragment shader, and renders it to a HTML canvas element. . A live demo can be found at . . It also provides possible compiler errors in another @Dynamic t Text@. homepage: https://github.com/nomeata/reflex-dom-fragment-shader-canvas license: MIT license-file: LICENSE author: Joachim Breitner maintainer: mail@joachim-breitner.de copyright: 2018 Joachim Breitner category: Web build-type: Simple extra-source-files: ChangeLog.md cabal-version: >=1.10 tested-with: GHC ==8.2 source-repository head type: git location: https://github.com/nomeata/reflex-dom-fragment-shader-canvas library exposed-modules: Reflex.Dom.FragmentShaderCanvas build-depends: base >=4.2 && <5 build-depends: ghcjs-dom >=0.9.2 && <0.10 build-depends: jsaddle >=0.9.4 && <0.10 build-depends: reflex-dom >= 0.4 build-depends: lens >=4.0.7 && <5.0 build-depends: transformers build-depends: containers build-depends: text default-language: Haskell2010 executable demo main-is: Main.hs build-depends: base >=4.2 && <5 build-depends: text build-depends: reflex-dom >= 0.4 build-depends: reflex-dom-fragment-shader-canvas hs-source-dirs: demo default-language: Haskell2010 ghc-options: -threaded -rtsopts