name: roguestar-gl version: 0.4.0.0 license: OtherLicense license-file: LICENSE author: Christopher Lane Hinson maintainer: Christopher Lane Hinson category: Game synopsis: Sci-fi roguelike (turn-based, chessboard-tiled, role playing) game description: Roguestar is a science fiction themed roguelike (turn-based, chessboard-tiled, role playing) game written in Haskell. Roguestar uses OpenGL for graphics. This is still a very early release. . The git repository is available at . homepage: http://roguestar.downstairspeople.org/ build-depends: base>=4&&<5, rsagl==0.4.0.0, containers>=0.3.0.0 && < 0.4, arrows>=0.4.1.2 && < 0.5, mtl>=1.1.0.2 && < 1.2, MonadRandom>=0.1.4 && < 1.2, GLUT>=2.1.2.1 && < 2.2, filepath>=1.1.0.3 && < 1.2, random>=1.0.0.2 && < 1.1, bytestring>=0.9.1.5 && < 0.10, statistics>=0.5.1.0 && < 0.6, vector>=0.6.0.1 && < 0.7, stm>=2.1.1.2 && < 2.2, priority-sync>=0.2.1.0 && < 0.2.2 build-type: Simple tested-with: GHC==6.12.1 executable: roguestar-gl main-is: Main.hs hs-source-dirs: src other-modules: Quality, ProtocolTypes, VisibleObject, Strings, WordGenerator, Driver, PrintTextData, Animation, Actions, Limbs, Tables, PrintText, CommandLine, Models.Androsynth, Models.QuestionMark, Models.Terrain, Models.RecreantFactory, Models.Recreant, Models.Ascendant, Models.Materials, Models.Reptilian, Models.Library, Models.MachineParts, Models.LibraryData, Models.Caduceator, Models.Tree, Models.Encephalon, Models.PhaseWeapons, RenderingControl, Keymaps.BuiltinKeymaps, Keymaps.CommonKeymap, Keymaps.NumpadKeymap, Keymaps.Keymaps, Keymaps.VIKeymap, AnimationBuildings, Models.Monolith, Models.Stargate, Statistics ghc-options: -threaded -fno-warn-type-defaults -fexcess-precision ghc-prof-options: -prof -auto-all executable: roguestar main-is: Main.hs build-depends: process, old-time, bytestring ghc-options: -threaded