module Scene (module RSAGL.Scene, roguestarSceneLayerInfo, scene_layer_hud, scene_layer_cockpit, scene_layer_local, scene_layer_near_sky, scene_layer_clouds, scene_layer_sky_sphere, scene_layer_far_sky, scene_layer_orbit, scene_layer_distant) where import RSAGL.Scene hiding (std_scene_layer_hud,std_scene_layer_cockpit,std_scene_layer_local,std_scene_layer_infinite) import qualified RSAGL.Scene as SceneLayers (std_scene_layer_hud,std_scene_layer_cockpit,std_scene_layer_local,std_scene_layer_infinite) import Data.Monoid roguestarSceneLayerInfo :: LightSourceLayerTransform -> Camera -> SceneLayerInfo roguestarSceneLayerInfo light_source_layer_transform c = SceneLayerInfo (stdSceneLayers c) (light_source_layer_transform `mappend` cameraLightSourceLayerTransform (stdSceneLayers c)) scene_layer_hud :: SceneLayer scene_layer_hud = SceneLayers.std_scene_layer_hud scene_layer_cockpit :: SceneLayer scene_layer_cockpit = SceneLayers.std_scene_layer_cockpit scene_layer_local :: SceneLayer scene_layer_local = SceneLayers.std_scene_layer_local -- | Infinite layer, under the clouds scene_layer_near_sky :: SceneLayer scene_layer_near_sky = SceneLayers.std_scene_layer_infinite -- | Contains clouds only scene_layer_clouds :: SceneLayer scene_layer_clouds = SceneLayers.std_scene_layer_infinite + 1 -- | Infinite layer, above clouds scene_layer_far_sky :: SceneLayer scene_layer_far_sky = SceneLayers.std_scene_layer_infinite + 2 -- | Contains sky sphere only scene_layer_sky_sphere :: SceneLayer scene_layer_sky_sphere = SceneLayers.std_scene_layer_infinite + 3 -- | Infinite layer, above the sky scene_layer_orbit :: SceneLayer scene_layer_orbit = SceneLayers.std_scene_layer_infinite + 4 -- | Infinite layer, contains astronomical objects scene_layer_distant :: SceneLayer scene_layer_distant = SceneLayers.std_scene_layer_infinite + 5