module Models.Ascendant (ascendant_glow) where import RSAGL.Modeling import RSAGL.Math import Quality ascendant_glow :: Quality -> Modeling () ascendant_glow _ = do closedDisc (Point3D 0 0 0) (Vector3D 0 1 0) 0.25 material $ emissive $ scaleRGB (1/5) <$> pattern (spherical (Point3D 0 0 0) 0.25 ) [(0.0,pure white),(0.25,pure azure),(1.0,pure blackbody)] affine $ translate (Vector3D 0 0.25 0)