module Models.Node (monolith, planetary_anchor_core, planetary_anchor_flange) where import RSAGL.Math import RSAGL.Modeling import RSAGL.Color import RSAGL.Color.RSAGLColors import Quality monolith :: Quality -> Modeling () monolith _ = model $ do box (Point3D (-1/2) 0 (-1/8)) (Point3D (1/2) (9/4) (1/8)) material $ do pigment $ pure blackbody specular 100 $ pure white planetary_anchor_core :: Quality -> Modeling () planetary_anchor_core _ = model $ do sphere (Point3D 0 0 0) 0.05 material $ emissive $ pure $ grayscale 0.75 planetary_anchor_flange :: Quality -> Modeling () planetary_anchor_flange _ = model $ do openDisc (Point3D 0 0 0) (Vector3D 0 1 0) 0.20 0.21 material $ emissive $ pure violet twoSided True