Safe Haskell | Safe-Infered |
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Documentation
animateA :: (CoordinateSystemClass s, StateOf m ~ s) => FRP e m j AffineTransformation -> FRP e m j p -> FRP e m j pSource
rotateA :: (CoordinateSystemClass s, StateOf m ~ s) => Vector3D -> Rate Angle -> FRP e m j p -> FRP e m j pSource
pointAtCameraA :: (Arrow a, ArrowState s a, CoordinateSystemClass s, ScenicAccumulator s m, ModelType model) => a (SceneLayer, m model) ()Source
inverseSquareLaw :: RSdouble -> Point3D -> ForceFunctionSource
quadraticTrap :: RSdouble -> Point3D -> ForceFunctionSource
concatForces :: [ForceFunction] -> ForceFunctionSource
constrainForce :: (Time -> Point3D -> Rate Vector3D -> Bool) -> ForceFunction -> ForceFunctionSource
accelerationModel :: (CoordinateSystemClass s, StateOf m ~ s) => Frequency -> PV -> FRP e m j ForceFunction -> FRP e m (PVA, j) p -> FRP e m j pSource