module Graphics.UI.SDL.Video (
createWindow,
createWindowAndRenderer,
createWindowFrom,
destroyWindow,
disableScreenSaver,
enableScreenSaver,
glBindTexture,
glCreateContext,
glDeleteContext,
glExtensionSupported,
glGetAttribute,
glGetCurrentContext,
glGetCurrentWindow,
glGetDrawableSize,
glGetProcAddress,
glGetSwapInterval,
glLoadLibrary,
glMakeCurrent,
glResetAttributes,
glSetAttribute,
glSetSwapInterval,
glSwapWindow,
glUnbindTexture,
glUnloadLibrary,
getClosestDisplayMode,
getCurrentDisplayMode,
getCurrentVideoDriver,
getDesktopDisplayMode,
getDisplayBounds,
getDisplayMode,
getDisplayName,
getNumDisplayModes,
getNumVideoDisplays,
getNumVideoDrivers,
getVideoDriver,
getWindowBrightness,
getWindowData,
getWindowDisplayIndex,
getWindowDisplayMode,
getWindowFlags,
getWindowFromID,
getWindowGammaRamp,
getWindowGrab,
getWindowID,
getWindowMaximumSize,
getWindowMinimumSize,
getWindowPixelFormat,
getWindowPosition,
getWindowSize,
getWindowSurface,
getWindowTitle,
hideWindow,
isScreenSaverEnabled,
maximizeWindow,
minimizeWindow,
raiseWindow,
restoreWindow,
setWindowBordered,
setWindowBrightness,
setWindowData,
setWindowDisplayMode,
setWindowFullscreen,
setWindowGammaRamp,
setWindowGrab,
setWindowIcon,
setWindowMaximumSize,
setWindowMinimumSize,
setWindowPosition,
setWindowSize,
setWindowTitle,
showMessageBox,
showSimpleMessageBox,
showWindow,
updateWindowSurface,
updateWindowSurfaceRects,
videoInit,
videoQuit,
createRenderer,
createSoftwareRenderer,
createTexture,
createTextureFromSurface,
destroyRenderer,
destroyTexture,
getNumRenderDrivers,
getRenderDrawBlendMode,
getRenderDrawColor,
getRenderDriverInfo,
getRenderTarget,
getRenderer,
getRendererInfo,
getRendererOutputSize,
getTextureAlphaMod,
getTextureBlendMode,
getTextureColorMod,
lockTexture,
queryTexture,
renderClear,
renderCopy,
renderCopyEx,
renderDrawLine,
renderDrawLines,
renderDrawPoint,
renderDrawPoints,
renderDrawRect,
renderDrawRects,
renderFillRect,
renderFillRects,
renderGetClipRect,
renderGetLogicalSize,
renderGetScale,
renderGetViewport,
renderPresent,
renderReadPixels,
renderSetClipRect,
renderSetLogicalSize,
renderSetScale,
renderSetViewport,
renderTargetSupported,
setRenderDrawBlendMode,
setRenderDrawColor,
setRenderTarget,
setTextureAlphaMod,
setTextureBlendMode,
setTextureColorMod,
unlockTexture,
updateTexture,
updateYUVTexture,
allocFormat,
allocPalette,
calculateGammaRamp,
freeFormat,
freePalette,
getPixelFormatName,
getRGB,
getRGBA,
mapRGB,
mapRGBA,
masksToPixelFormatEnum,
pixelFormatEnumToMasks,
setPaletteColors,
setPixelFormatPalette,
enclosePoints,
hasIntersection,
intersectRect,
intersectRectAndLine,
unionRect,
blitScaled,
blitSurface,
convertPixels,
convertSurface,
convertSurfaceFormat,
createRGBSurface,
createRGBSurfaceFrom,
fillRect,
fillRects,
freeSurface,
getClipRect,
getColorKey,
getSurfaceAlphaMod,
getSurfaceBlendMode,
getSurfaceColorMod,
loadBMP,
loadBMP_RW,
lockSurface,
lowerBlit,
lowerBlitScaled,
saveBMP,
saveBMP_RW,
setClipRect,
setColorKey,
setSurfaceAlphaMod,
setSurfaceBlendMode,
setSurfaceColorMod,
setSurfacePalette,
setSurfaceRLE,
unlockSurface,
getWindowWMInfo,
getClipboardText,
hasClipboardText,
setClipboardText
) where
import Control.Monad.IO.Class
import Data.Word
import Foreign.C.String
import Foreign.C.Types
import Foreign.Ptr
import Graphics.UI.SDL.Enum
import Graphics.UI.SDL.Filesystem
import Graphics.UI.SDL.Types
foreign import ccall "SDL.h SDL_CreateWindow" createWindow' :: CString -> CInt -> CInt -> CInt -> CInt -> Word32 -> IO Window
foreign import ccall "SDL.h SDL_CreateWindowAndRenderer" createWindowAndRenderer' :: CInt -> CInt -> Word32 -> Ptr Window -> Ptr Renderer -> IO CInt
foreign import ccall "SDL.h SDL_CreateWindowFrom" createWindowFrom' :: Ptr () -> IO Window
foreign import ccall "SDL.h SDL_DestroyWindow" destroyWindow' :: Window -> IO ()
foreign import ccall "SDL.h SDL_DisableScreenSaver" disableScreenSaver' :: IO ()
foreign import ccall "SDL.h SDL_EnableScreenSaver" enableScreenSaver' :: IO ()
foreign import ccall "SDL.h SDL_GL_BindTexture" glBindTexture' :: Texture -> Ptr CFloat -> Ptr CFloat -> IO CInt
foreign import ccall "SDL.h SDL_GL_CreateContext" glCreateContext' :: Window -> IO GLContext
foreign import ccall "SDL.h SDL_GL_DeleteContext" glDeleteContext' :: GLContext -> IO ()
foreign import ccall "SDL.h SDL_GL_ExtensionSupported" glExtensionSupported' :: CString -> IO Bool
foreign import ccall "SDL.h SDL_GL_GetAttribute" glGetAttribute' :: GLattr -> Ptr CInt -> IO CInt
foreign import ccall "SDL.h SDL_GL_GetCurrentContext" glGetCurrentContext' :: IO GLContext
foreign import ccall "SDL.h SDL_GL_GetCurrentWindow" glGetCurrentWindow' :: IO Window
foreign import ccall "SDL.h SDL_GL_GetDrawableSize" glGetDrawableSize' :: Window -> Ptr CInt -> Ptr CInt -> IO ()
foreign import ccall "SDL.h SDL_GL_GetProcAddress" glGetProcAddress' :: CString -> IO (Ptr ())
foreign import ccall "SDL.h SDL_GL_GetSwapInterval" glGetSwapInterval' :: IO CInt
foreign import ccall "SDL.h SDL_GL_LoadLibrary" glLoadLibrary' :: CString -> IO CInt
foreign import ccall "SDL.h SDL_GL_MakeCurrent" glMakeCurrent' :: Window -> GLContext -> IO CInt
foreign import ccall "SDL.h SDL_GL_ResetAttributes" glResetAttributes' :: IO ()
foreign import ccall "SDL.h SDL_GL_SetAttribute" glSetAttribute' :: GLattr -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_GL_SetSwapInterval" glSetSwapInterval' :: CInt -> IO CInt
foreign import ccall "SDL.h SDL_GL_SwapWindow" glSwapWindow' :: Window -> IO ()
foreign import ccall "SDL.h SDL_GL_UnbindTexture" glUnbindTexture' :: Texture -> IO CInt
foreign import ccall "SDL.h SDL_GL_UnloadLibrary" glUnloadLibrary' :: IO ()
foreign import ccall "SDL.h SDL_GetClosestDisplayMode" getClosestDisplayMode' :: CInt -> Ptr DisplayMode -> Ptr DisplayMode -> IO (Ptr DisplayMode)
foreign import ccall "SDL.h SDL_GetCurrentDisplayMode" getCurrentDisplayMode' :: CInt -> Ptr DisplayMode -> IO CInt
foreign import ccall "SDL.h SDL_GetCurrentVideoDriver" getCurrentVideoDriver' :: IO CString
foreign import ccall "SDL.h SDL_GetDesktopDisplayMode" getDesktopDisplayMode' :: CInt -> Ptr DisplayMode -> IO CInt
foreign import ccall "SDL.h SDL_GetDisplayBounds" getDisplayBounds' :: CInt -> Ptr Rect -> IO CInt
foreign import ccall "SDL.h SDL_GetDisplayMode" getDisplayMode' :: CInt -> CInt -> Ptr DisplayMode -> IO CInt
foreign import ccall "SDL.h SDL_GetDisplayName" getDisplayName' :: CInt -> IO CString
foreign import ccall "SDL.h SDL_GetNumDisplayModes" getNumDisplayModes' :: CInt -> IO CInt
foreign import ccall "SDL.h SDL_GetNumVideoDisplays" getNumVideoDisplays' :: IO CInt
foreign import ccall "SDL.h SDL_GetNumVideoDrivers" getNumVideoDrivers' :: IO CInt
foreign import ccall "SDL.h SDL_GetVideoDriver" getVideoDriver' :: CInt -> IO CString
foreign import ccall "SDL.h SDL_GetWindowBrightness" getWindowBrightness' :: Window -> IO CFloat
foreign import ccall "SDL.h SDL_GetWindowData" getWindowData' :: Window -> CString -> IO (Ptr ())
foreign import ccall "SDL.h SDL_GetWindowDisplayIndex" getWindowDisplayIndex' :: Window -> IO CInt
foreign import ccall "SDL.h SDL_GetWindowDisplayMode" getWindowDisplayMode' :: Window -> Ptr DisplayMode -> IO CInt
foreign import ccall "SDL.h SDL_GetWindowFlags" getWindowFlags' :: Window -> IO Word32
foreign import ccall "SDL.h SDL_GetWindowFromID" getWindowFromID' :: Word32 -> IO Window
foreign import ccall "SDL.h SDL_GetWindowGammaRamp" getWindowGammaRamp' :: Window -> Ptr Word16 -> Ptr Word16 -> Ptr Word16 -> IO CInt
foreign import ccall "SDL.h SDL_GetWindowGrab" getWindowGrab' :: Window -> IO Bool
foreign import ccall "SDL.h SDL_GetWindowID" getWindowID' :: Window -> IO Word32
foreign import ccall "SDL.h SDL_GetWindowMaximumSize" getWindowMaximumSize' :: Window -> Ptr CInt -> Ptr CInt -> IO ()
foreign import ccall "SDL.h SDL_GetWindowMinimumSize" getWindowMinimumSize' :: Window -> Ptr CInt -> Ptr CInt -> IO ()
foreign import ccall "SDL.h SDL_GetWindowPixelFormat" getWindowPixelFormat' :: Window -> IO Word32
foreign import ccall "SDL.h SDL_GetWindowPosition" getWindowPosition' :: Window -> Ptr CInt -> Ptr CInt -> IO ()
foreign import ccall "SDL.h SDL_GetWindowSize" getWindowSize' :: Window -> Ptr CInt -> Ptr CInt -> IO ()
foreign import ccall "SDL.h SDL_GetWindowSurface" getWindowSurface' :: Window -> IO (Ptr Surface)
foreign import ccall "SDL.h SDL_GetWindowTitle" getWindowTitle' :: Window -> IO CString
foreign import ccall "SDL.h SDL_HideWindow" hideWindow' :: Window -> IO ()
foreign import ccall "SDL.h SDL_IsScreenSaverEnabled" isScreenSaverEnabled' :: IO Bool
foreign import ccall "SDL.h SDL_MaximizeWindow" maximizeWindow' :: Window -> IO ()
foreign import ccall "SDL.h SDL_MinimizeWindow" minimizeWindow' :: Window -> IO ()
foreign import ccall "SDL.h SDL_RaiseWindow" raiseWindow' :: Window -> IO ()
foreign import ccall "SDL.h SDL_RestoreWindow" restoreWindow' :: Window -> IO ()
foreign import ccall "SDL.h SDL_SetWindowBordered" setWindowBordered' :: Window -> Bool -> IO ()
foreign import ccall "SDL.h SDL_SetWindowBrightness" setWindowBrightness' :: Window -> CFloat -> IO CInt
foreign import ccall "SDL.h SDL_SetWindowData" setWindowData' :: Window -> CString -> Ptr () -> IO (Ptr ())
foreign import ccall "SDL.h SDL_SetWindowDisplayMode" setWindowDisplayMode' :: Window -> Ptr DisplayMode -> IO CInt
foreign import ccall "SDL.h SDL_SetWindowFullscreen" setWindowFullscreen' :: Window -> Word32 -> IO CInt
foreign import ccall "SDL.h SDL_SetWindowGammaRamp" setWindowGammaRamp' :: Window -> Ptr Word16 -> Ptr Word16 -> Ptr Word16 -> IO CInt
foreign import ccall "SDL.h SDL_SetWindowGrab" setWindowGrab' :: Window -> Bool -> IO ()
foreign import ccall "SDL.h SDL_SetWindowIcon" setWindowIcon' :: Window -> Ptr Surface -> IO ()
foreign import ccall "SDL.h SDL_SetWindowMaximumSize" setWindowMaximumSize' :: Window -> CInt -> CInt -> IO ()
foreign import ccall "SDL.h SDL_SetWindowMinimumSize" setWindowMinimumSize' :: Window -> CInt -> CInt -> IO ()
foreign import ccall "SDL.h SDL_SetWindowPosition" setWindowPosition' :: Window -> CInt -> CInt -> IO ()
foreign import ccall "SDL.h SDL_SetWindowSize" setWindowSize' :: Window -> CInt -> CInt -> IO ()
foreign import ccall "SDL.h SDL_SetWindowTitle" setWindowTitle' :: Window -> CString -> IO ()
foreign import ccall "SDL.h SDL_ShowMessageBox" showMessageBox' :: Ptr MessageBoxData -> Ptr CInt -> IO CInt
foreign import ccall "SDL.h SDL_ShowSimpleMessageBox" showSimpleMessageBox' :: Word32 -> CString -> CString -> Window -> IO CInt
foreign import ccall "SDL.h SDL_ShowWindow" showWindow' :: Window -> IO ()
foreign import ccall "SDL.h SDL_UpdateWindowSurface" updateWindowSurface' :: Window -> IO CInt
foreign import ccall "SDL.h SDL_UpdateWindowSurfaceRects" updateWindowSurfaceRects' :: Window -> Ptr Rect -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_VideoInit" videoInit' :: CString -> IO CInt
foreign import ccall "SDL.h SDL_VideoQuit" videoQuit' :: IO ()
foreign import ccall "SDL.h SDL_CreateRenderer" createRenderer' :: Window -> CInt -> Word32 -> IO Renderer
foreign import ccall "SDL.h SDL_CreateSoftwareRenderer" createSoftwareRenderer' :: Ptr Surface -> IO Renderer
foreign import ccall "SDL.h SDL_CreateTexture" createTexture' :: Renderer -> Word32 -> CInt -> CInt -> CInt -> IO Texture
foreign import ccall "SDL.h SDL_CreateTextureFromSurface" createTextureFromSurface' :: Renderer -> Ptr Surface -> IO Texture
foreign import ccall "SDL.h SDL_DestroyRenderer" destroyRenderer' :: Renderer -> IO ()
foreign import ccall "SDL.h SDL_DestroyTexture" destroyTexture' :: Texture -> IO ()
foreign import ccall "SDL.h SDL_GetNumRenderDrivers" getNumRenderDrivers' :: IO CInt
foreign import ccall "SDL.h SDL_GetRenderDrawBlendMode" getRenderDrawBlendMode' :: Renderer -> Ptr BlendMode -> IO Int
foreign import ccall "SDL.h SDL_GetRenderDrawColor" getRenderDrawColor' :: Renderer -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> IO CInt
foreign import ccall "SDL.h SDL_GetRenderDriverInfo" getRenderDriverInfo' :: CInt -> Ptr RendererInfo -> IO CInt
foreign import ccall "SDL.h SDL_GetRenderTarget" getRenderTarget' :: Renderer -> IO Texture
foreign import ccall "SDL.h SDL_GetRenderer" getRenderer' :: Window -> IO Renderer
foreign import ccall "SDL.h SDL_GetRendererInfo" getRendererInfo' :: Renderer -> Ptr RendererInfo -> IO CInt
foreign import ccall "SDL.h SDL_GetRendererOutputSize" getRendererOutputSize' :: Renderer -> Ptr CInt -> Ptr CInt -> IO CInt
foreign import ccall "SDL.h SDL_GetTextureAlphaMod" getTextureAlphaMod' :: Texture -> Ptr Word8 -> IO CInt
foreign import ccall "SDL.h SDL_GetTextureBlendMode" getTextureBlendMode' :: Texture -> Ptr BlendMode -> IO CInt
foreign import ccall "SDL.h SDL_GetTextureColorMod" getTextureColorMod' :: Texture -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> IO CInt
foreign import ccall "SDL.h SDL_LockTexture" lockTexture' :: Texture -> Ptr Rect -> Ptr (Ptr ()) -> Ptr CInt -> IO CInt
foreign import ccall "SDL.h SDL_QueryTexture" queryTexture' :: Texture -> Ptr Word32 -> Ptr CInt -> Ptr CInt -> Ptr CInt -> IO CInt
foreign import ccall "SDL.h SDL_RenderClear" renderClear' :: Renderer -> IO CInt
foreign import ccall "SDL.h SDL_RenderCopy" renderCopy' :: Renderer -> Texture -> Ptr Rect -> Ptr Rect -> IO CInt
foreign import ccall "SDL.h SDL_RenderCopyEx" renderCopyEx' :: Renderer -> Texture -> Ptr Rect -> Ptr Rect -> CDouble -> Ptr Point -> RendererFlip -> IO CInt
foreign import ccall "SDL.h SDL_RenderDrawLine" renderDrawLine' :: Renderer -> CInt -> CInt -> CInt -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_RenderDrawLines" renderDrawLines' :: Renderer -> Ptr Point -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_RenderDrawPoint" renderDrawPoint' :: Renderer -> CInt -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_RenderDrawPoints" renderDrawPoints' :: Renderer -> Ptr Point -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_RenderDrawRect" renderDrawRect' :: Renderer -> Ptr Rect -> IO CInt
foreign import ccall "SDL.h SDL_RenderDrawRects" renderDrawRects' :: Renderer -> Ptr Rect -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_RenderFillRect" renderFillRect' :: Renderer -> Ptr Rect -> IO CInt
foreign import ccall "SDL.h SDL_RenderFillRects" renderFillRects' :: Renderer -> Ptr Rect -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_RenderGetClipRect" renderGetClipRect' :: Renderer -> Ptr Rect -> IO ()
foreign import ccall "SDL.h SDL_RenderGetLogicalSize" renderGetLogicalSize' :: Renderer -> Ptr CInt -> Ptr CInt -> IO ()
foreign import ccall "SDL.h SDL_RenderGetScale" renderGetScale' :: Renderer -> Ptr CFloat -> Ptr CFloat -> IO ()
foreign import ccall "SDL.h SDL_RenderGetViewport" renderGetViewport' :: Renderer -> Ptr Rect -> IO ()
foreign import ccall "SDL.h SDL_RenderPresent" renderPresent' :: Renderer -> IO ()
foreign import ccall "SDL.h SDL_RenderReadPixels" renderReadPixels' :: Renderer -> Ptr Rect -> Word32 -> Ptr () -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_RenderSetClipRect" renderSetClipRect' :: Renderer -> Ptr Rect -> IO CInt
foreign import ccall "SDL.h SDL_RenderSetLogicalSize" renderSetLogicalSize' :: Renderer -> CInt -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_RenderSetScale" renderSetScale' :: Renderer -> CFloat -> CFloat -> IO CInt
foreign import ccall "SDL.h SDL_RenderSetViewport" renderSetViewport' :: Renderer -> Ptr Rect -> IO CInt
foreign import ccall "SDL.h SDL_RenderTargetSupported" renderTargetSupported' :: Renderer -> IO Bool
foreign import ccall "SDL.h SDL_SetRenderDrawBlendMode" setRenderDrawBlendMode' :: Renderer -> BlendMode -> IO CInt
foreign import ccall "SDL.h SDL_SetRenderDrawColor" setRenderDrawColor' :: Renderer -> Word8 -> Word8 -> Word8 -> Word8 -> IO CInt
foreign import ccall "SDL.h SDL_SetRenderTarget" setRenderTarget' :: Renderer -> Texture -> IO CInt
foreign import ccall "SDL.h SDL_SetTextureAlphaMod" setTextureAlphaMod' :: Texture -> Word8 -> IO CInt
foreign import ccall "SDL.h SDL_SetTextureBlendMode" setTextureBlendMode' :: Texture -> BlendMode -> IO CInt
foreign import ccall "SDL.h SDL_SetTextureColorMod" setTextureColorMod' :: Texture -> Word8 -> Word8 -> Word8 -> IO CInt
foreign import ccall "SDL.h SDL_UnlockTexture" unlockTexture' :: Texture -> IO ()
foreign import ccall "SDL.h SDL_UpdateTexture" updateTexture' :: Texture -> Ptr Rect -> Ptr () -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_UpdateYUVTexture" updateYUVTexture' :: Texture -> Ptr Rect -> Ptr Word8 -> CInt -> Ptr Word8 -> CInt -> Ptr Word8 -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_AllocFormat" allocFormat' :: Word32 -> IO (Ptr PixelFormat)
foreign import ccall "SDL.h SDL_AllocPalette" allocPalette' :: CInt -> IO (Ptr Palette)
foreign import ccall "SDL.h SDL_CalculateGammaRamp" calculateGammaRamp' :: CFloat -> Ptr Word16 -> IO ()
foreign import ccall "SDL.h SDL_FreeFormat" freeFormat' :: Ptr PixelFormat -> IO ()
foreign import ccall "SDL.h SDL_FreePalette" freePalette' :: Ptr Palette -> IO ()
foreign import ccall "SDL.h SDL_GetPixelFormatName" getPixelFormatName' :: Word32 -> IO CString
foreign import ccall "SDL.h SDL_GetRGB" getRGB' :: Word32 -> Ptr PixelFormat -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> IO ()
foreign import ccall "SDL.h SDL_GetRGBA" getRGBA' :: Word32 -> Ptr PixelFormat -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> IO ()
foreign import ccall "SDL.h SDL_MapRGB" mapRGB' :: Ptr PixelFormat -> Word8 -> Word8 -> Word8 -> IO Word32
foreign import ccall "SDL.h SDL_MapRGBA" mapRGBA' :: Ptr PixelFormat -> Word8 -> Word8 -> Word8 -> Word8 -> IO Word32
foreign import ccall "SDL.h SDL_MasksToPixelFormatEnum" masksToPixelFormatEnum' :: CInt -> Word32 -> Word32 -> Word32 -> Word32 -> IO Word32
foreign import ccall "SDL.h SDL_PixelFormatEnumToMasks" pixelFormatEnumToMasks' :: Word32 -> Ptr CInt -> Ptr Word32 -> Ptr Word32 -> Ptr Word32 -> Ptr Word32 -> IO Bool
foreign import ccall "SDL.h SDL_SetPaletteColors" setPaletteColors' :: Ptr Palette -> Ptr Color -> CInt -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_SetPixelFormatPalette" setPixelFormatPalette' :: Ptr PixelFormat -> Ptr Palette -> IO CInt
foreign import ccall "SDL.h SDL_EnclosePoints" enclosePoints' :: Ptr Point -> CInt -> Ptr Rect -> Ptr Rect -> IO Bool
foreign import ccall "SDL.h SDL_HasIntersection" hasIntersection' :: Ptr Rect -> Ptr Rect -> IO Bool
foreign import ccall "SDL.h SDL_IntersectRect" intersectRect' :: Ptr Rect -> Ptr Rect -> Ptr Rect -> IO Bool
foreign import ccall "SDL.h SDL_IntersectRectAndLine" intersectRectAndLine' :: Ptr Rect -> Ptr CInt -> Ptr CInt -> Ptr CInt -> Ptr CInt -> IO Bool
foreign import ccall "SDL.h SDL_UnionRect" unionRect' :: Ptr Rect -> Ptr Rect -> Ptr Rect -> IO ()
foreign import ccall "SDL.h SDL_UpperBlitScaled" blitScaled' :: Ptr Surface -> Ptr Rect -> Ptr Surface -> Ptr Rect -> IO CInt
foreign import ccall "SDL.h SDL_UpperBlit" blitSurface' :: Ptr Surface -> Ptr Rect -> Ptr Surface -> Ptr Rect -> IO CInt
foreign import ccall "SDL.h SDL_ConvertPixels" convertPixels' :: CInt -> CInt -> Word32 -> Ptr () -> CInt -> Word32 -> Ptr () -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_ConvertSurface" convertSurface' :: Ptr Surface -> Ptr PixelFormat -> Word32 -> IO (Ptr Surface)
foreign import ccall "SDL.h SDL_ConvertSurfaceFormat" convertSurfaceFormat' :: Ptr Surface -> Word32 -> Word32 -> IO (Ptr Surface)
foreign import ccall "SDL.h SDL_CreateRGBSurface" createRGBSurface' :: Word32 -> CInt -> CInt -> CInt -> Word32 -> Word32 -> Word32 -> Word32 -> IO (Ptr Surface)
foreign import ccall "SDL.h SDL_CreateRGBSurfaceFrom" createRGBSurfaceFrom' :: Ptr () -> CInt -> CInt -> CInt -> CInt -> Word32 -> Word32 -> Word32 -> Word32 -> IO (Ptr Surface)
foreign import ccall "SDL.h SDL_FillRect" fillRect' :: Ptr Surface -> Ptr Rect -> Word32 -> IO CInt
foreign import ccall "SDL.h SDL_FillRects" fillRects' :: Ptr Surface -> Ptr Rect -> CInt -> Word32 -> IO CInt
foreign import ccall "SDL.h SDL_FreeSurface" freeSurface' :: Ptr Surface -> IO ()
foreign import ccall "SDL.h SDL_GetClipRect" getClipRect' :: Ptr Surface -> Ptr Rect -> IO ()
foreign import ccall "SDL.h SDL_GetColorKey" getColorKey' :: Ptr Surface -> Ptr Word32 -> IO CInt
foreign import ccall "SDL.h SDL_GetSurfaceAlphaMod" getSurfaceAlphaMod' :: Ptr Surface -> Ptr Word8 -> IO CInt
foreign import ccall "SDL.h SDL_GetSurfaceBlendMode" getSurfaceBlendMode' :: Ptr Surface -> BlendMode -> IO CInt
foreign import ccall "SDL.h SDL_GetSurfaceColorMod" getSurfaceColorMod' :: Ptr Surface -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> IO CInt
foreign import ccall "SDL.h SDL_LoadBMP_RW" loadBMP_RW' :: Ptr RWops -> CInt -> IO (Ptr Surface)
foreign import ccall "SDL.h SDL_LockSurface" lockSurface' :: Ptr Surface -> IO CInt
foreign import ccall "SDL.h SDL_LowerBlit" lowerBlit' :: Ptr Surface -> Ptr Rect -> Ptr Surface -> Ptr Rect -> IO CInt
foreign import ccall "SDL.h SDL_LowerBlitScaled" lowerBlitScaled' :: Ptr Surface -> Ptr Rect -> Ptr Surface -> Ptr Rect -> IO CInt
foreign import ccall "SDL.h SDL_SaveBMP_RW" saveBMP_RW' :: Ptr Surface -> Ptr RWops -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_SetClipRect" setClipRect' :: Ptr Surface -> Ptr Rect -> IO Bool
foreign import ccall "SDL.h SDL_SetColorKey" setColorKey' :: Ptr Surface -> CInt -> Word32 -> IO CInt
foreign import ccall "SDL.h SDL_SetSurfaceAlphaMod" setSurfaceAlphaMod' :: Ptr Surface -> Word8 -> IO CInt
foreign import ccall "SDL.h SDL_SetSurfaceBlendMode" setSurfaceBlendMode' :: Ptr Surface -> BlendMode -> IO CInt
foreign import ccall "SDL.h SDL_SetSurfaceColorMod" setSurfaceColorMod' :: Ptr Surface -> Word8 -> Word8 -> Word8 -> IO CInt
foreign import ccall "SDL.h SDL_SetSurfacePalette" setSurfacePalette' :: Ptr Surface -> Ptr Palette -> IO CInt
foreign import ccall "SDL.h SDL_SetSurfaceRLE" setSurfaceRLE' :: Ptr Surface -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_UnlockSurface" unlockSurface' :: Ptr Surface -> IO ()
foreign import ccall "SDL.h SDL_GetWindowWMInfo" getWindowWMInfo' :: Window -> SysWMinfo -> IO Bool
foreign import ccall "SDL.h SDL_GetClipboardText" getClipboardText' :: IO CString
foreign import ccall "SDL.h SDL_HasClipboardText" hasClipboardText' :: IO Bool
foreign import ccall "SDL.h SDL_SetClipboardText" setClipboardText' :: CString -> IO CInt
createWindow :: MonadIO m => CString -> CInt -> CInt -> CInt -> CInt -> Word32 -> m Window
createWindow v1 v2 v3 v4 v5 v6 = liftIO $ createWindow' v1 v2 v3 v4 v5 v6
createWindowAndRenderer :: MonadIO m => CInt -> CInt -> Word32 -> Ptr Window -> Ptr Renderer -> m CInt
createWindowAndRenderer v1 v2 v3 v4 v5 = liftIO $ createWindowAndRenderer' v1 v2 v3 v4 v5
createWindowFrom :: MonadIO m => Ptr () -> m Window
createWindowFrom v1 = liftIO $ createWindowFrom' v1
destroyWindow :: MonadIO m => Window -> m ()
destroyWindow v1 = liftIO $ destroyWindow' v1
disableScreenSaver :: MonadIO m => m ()
disableScreenSaver = liftIO disableScreenSaver'
enableScreenSaver :: MonadIO m => m ()
enableScreenSaver = liftIO enableScreenSaver'
glBindTexture :: MonadIO m => Texture -> Ptr CFloat -> Ptr CFloat -> m CInt
glBindTexture v1 v2 v3 = liftIO $ glBindTexture' v1 v2 v3
glCreateContext :: MonadIO m => Window -> m GLContext
glCreateContext v1 = liftIO $ glCreateContext' v1
glDeleteContext :: MonadIO m => GLContext -> m ()
glDeleteContext v1 = liftIO $ glDeleteContext' v1
glExtensionSupported :: MonadIO m => CString -> m Bool
glExtensionSupported v1 = liftIO $ glExtensionSupported' v1
glGetAttribute :: MonadIO m => GLattr -> Ptr CInt -> m CInt
glGetAttribute v1 v2 = liftIO $ glGetAttribute' v1 v2
glGetCurrentContext :: MonadIO m => m GLContext
glGetCurrentContext = liftIO glGetCurrentContext'
glGetCurrentWindow :: MonadIO m => m Window
glGetCurrentWindow = liftIO glGetCurrentWindow'
glGetDrawableSize :: MonadIO m => Window -> Ptr CInt -> Ptr CInt -> m ()
glGetDrawableSize v1 v2 v3 = liftIO $ glGetDrawableSize' v1 v2 v3
glGetProcAddress :: MonadIO m => CString -> m (Ptr ())
glGetProcAddress v1 = liftIO $ glGetProcAddress' v1
glGetSwapInterval :: MonadIO m => m CInt
glGetSwapInterval = liftIO glGetSwapInterval'
glLoadLibrary :: MonadIO m => CString -> m CInt
glLoadLibrary v1 = liftIO $ glLoadLibrary' v1
glMakeCurrent :: MonadIO m => Window -> GLContext -> m CInt
glMakeCurrent v1 v2 = liftIO $ glMakeCurrent' v1 v2
glResetAttributes :: MonadIO m => m ()
glResetAttributes = liftIO glResetAttributes'
glSetAttribute :: MonadIO m => GLattr -> CInt -> m CInt
glSetAttribute v1 v2 = liftIO $ glSetAttribute' v1 v2
glSetSwapInterval :: MonadIO m => CInt -> m CInt
glSetSwapInterval v1 = liftIO $ glSetSwapInterval' v1
glSwapWindow :: MonadIO m => Window -> m ()
glSwapWindow v1 = liftIO $ glSwapWindow' v1
glUnbindTexture :: MonadIO m => Texture -> m CInt
glUnbindTexture v1 = liftIO $ glUnbindTexture' v1
glUnloadLibrary :: MonadIO m => m ()
glUnloadLibrary = liftIO glUnloadLibrary'
getClosestDisplayMode :: MonadIO m => CInt -> Ptr DisplayMode -> Ptr DisplayMode -> m (Ptr DisplayMode)
getClosestDisplayMode v1 v2 v3 = liftIO $ getClosestDisplayMode' v1 v2 v3
getCurrentDisplayMode :: MonadIO m => CInt -> Ptr DisplayMode -> m CInt
getCurrentDisplayMode v1 v2 = liftIO $ getCurrentDisplayMode' v1 v2
getCurrentVideoDriver :: MonadIO m => m CString
getCurrentVideoDriver = liftIO getCurrentVideoDriver'
getDesktopDisplayMode :: MonadIO m => CInt -> Ptr DisplayMode -> m CInt
getDesktopDisplayMode v1 v2 = liftIO $ getDesktopDisplayMode' v1 v2
getDisplayBounds :: MonadIO m => CInt -> Ptr Rect -> m CInt
getDisplayBounds v1 v2 = liftIO $ getDisplayBounds' v1 v2
getDisplayMode :: MonadIO m => CInt -> CInt -> Ptr DisplayMode -> m CInt
getDisplayMode v1 v2 v3 = liftIO $ getDisplayMode' v1 v2 v3
getDisplayName :: MonadIO m => CInt -> m CString
getDisplayName v1 = liftIO $ getDisplayName' v1
getNumDisplayModes :: MonadIO m => CInt -> m CInt
getNumDisplayModes v1 = liftIO $ getNumDisplayModes' v1
getNumVideoDisplays :: MonadIO m => m CInt
getNumVideoDisplays = liftIO getNumVideoDisplays'
getNumVideoDrivers :: MonadIO m => m CInt
getNumVideoDrivers = liftIO getNumVideoDrivers'
getVideoDriver :: MonadIO m => CInt -> m CString
getVideoDriver v1 = liftIO $ getVideoDriver' v1
getWindowBrightness :: MonadIO m => Window -> m CFloat
getWindowBrightness v1 = liftIO $ getWindowBrightness' v1
getWindowData :: MonadIO m => Window -> CString -> m (Ptr ())
getWindowData v1 v2 = liftIO $ getWindowData' v1 v2
getWindowDisplayIndex :: MonadIO m => Window -> m CInt
getWindowDisplayIndex v1 = liftIO $ getWindowDisplayIndex' v1
getWindowDisplayMode :: MonadIO m => Window -> Ptr DisplayMode -> m CInt
getWindowDisplayMode v1 v2 = liftIO $ getWindowDisplayMode' v1 v2
getWindowFlags :: MonadIO m => Window -> m Word32
getWindowFlags v1 = liftIO $ getWindowFlags' v1
getWindowFromID :: MonadIO m => Word32 -> m Window
getWindowFromID v1 = liftIO $ getWindowFromID' v1
getWindowGammaRamp :: MonadIO m => Window -> Ptr Word16 -> Ptr Word16 -> Ptr Word16 -> m CInt
getWindowGammaRamp v1 v2 v3 v4 = liftIO $ getWindowGammaRamp' v1 v2 v3 v4
getWindowGrab :: MonadIO m => Window -> m Bool
getWindowGrab v1 = liftIO $ getWindowGrab' v1
getWindowID :: MonadIO m => Window -> m Word32
getWindowID v1 = liftIO $ getWindowID' v1
getWindowMaximumSize :: MonadIO m => Window -> Ptr CInt -> Ptr CInt -> m ()
getWindowMaximumSize v1 v2 v3 = liftIO $ getWindowMaximumSize' v1 v2 v3
getWindowMinimumSize :: MonadIO m => Window -> Ptr CInt -> Ptr CInt -> m ()
getWindowMinimumSize v1 v2 v3 = liftIO $ getWindowMinimumSize' v1 v2 v3
getWindowPixelFormat :: MonadIO m => Window -> m Word32
getWindowPixelFormat v1 = liftIO $ getWindowPixelFormat' v1
getWindowPosition :: MonadIO m => Window -> Ptr CInt -> Ptr CInt -> m ()
getWindowPosition v1 v2 v3 = liftIO $ getWindowPosition' v1 v2 v3
getWindowSize :: MonadIO m => Window -> Ptr CInt -> Ptr CInt -> m ()
getWindowSize v1 v2 v3 = liftIO $ getWindowSize' v1 v2 v3
getWindowSurface :: MonadIO m => Window -> m (Ptr Surface)
getWindowSurface v1 = liftIO $ getWindowSurface' v1
getWindowTitle :: MonadIO m => Window -> m CString
getWindowTitle v1 = liftIO $ getWindowTitle' v1
hideWindow :: MonadIO m => Window -> m ()
hideWindow v1 = liftIO $ hideWindow' v1
isScreenSaverEnabled :: MonadIO m => m Bool
isScreenSaverEnabled = liftIO isScreenSaverEnabled'
maximizeWindow :: MonadIO m => Window -> m ()
maximizeWindow v1 = liftIO $ maximizeWindow' v1
minimizeWindow :: MonadIO m => Window -> m ()
minimizeWindow v1 = liftIO $ minimizeWindow' v1
raiseWindow :: MonadIO m => Window -> m ()
raiseWindow v1 = liftIO $ raiseWindow' v1
restoreWindow :: MonadIO m => Window -> m ()
restoreWindow v1 = liftIO $ restoreWindow' v1
setWindowBordered :: MonadIO m => Window -> Bool -> m ()
setWindowBordered v1 v2 = liftIO $ setWindowBordered' v1 v2
setWindowBrightness :: MonadIO m => Window -> CFloat -> m CInt
setWindowBrightness v1 v2 = liftIO $ setWindowBrightness' v1 v2
setWindowData :: MonadIO m => Window -> CString -> Ptr () -> m (Ptr ())
setWindowData v1 v2 v3 = liftIO $ setWindowData' v1 v2 v3
setWindowDisplayMode :: MonadIO m => Window -> Ptr DisplayMode -> m CInt
setWindowDisplayMode v1 v2 = liftIO $ setWindowDisplayMode' v1 v2
setWindowFullscreen :: MonadIO m => Window -> Word32 -> m CInt
setWindowFullscreen v1 v2 = liftIO $ setWindowFullscreen' v1 v2
setWindowGammaRamp :: MonadIO m => Window -> Ptr Word16 -> Ptr Word16 -> Ptr Word16 -> m CInt
setWindowGammaRamp v1 v2 v3 v4 = liftIO $ setWindowGammaRamp' v1 v2 v3 v4
setWindowGrab :: MonadIO m => Window -> Bool -> m ()
setWindowGrab v1 v2 = liftIO $ setWindowGrab' v1 v2
setWindowIcon :: MonadIO m => Window -> Ptr Surface -> m ()
setWindowIcon v1 v2 = liftIO $ setWindowIcon' v1 v2
setWindowMaximumSize :: MonadIO m => Window -> CInt -> CInt -> m ()
setWindowMaximumSize v1 v2 v3 = liftIO $ setWindowMaximumSize' v1 v2 v3
setWindowMinimumSize :: MonadIO m => Window -> CInt -> CInt -> m ()
setWindowMinimumSize v1 v2 v3 = liftIO $ setWindowMinimumSize' v1 v2 v3
setWindowPosition :: MonadIO m => Window -> CInt -> CInt -> m ()
setWindowPosition v1 v2 v3 = liftIO $ setWindowPosition' v1 v2 v3
setWindowSize :: MonadIO m => Window -> CInt -> CInt -> m ()
setWindowSize v1 v2 v3 = liftIO $ setWindowSize' v1 v2 v3
setWindowTitle :: MonadIO m => Window -> CString -> m ()
setWindowTitle v1 v2 = liftIO $ setWindowTitle' v1 v2
showMessageBox :: MonadIO m => Ptr MessageBoxData -> Ptr CInt -> m CInt
showMessageBox v1 v2 = liftIO $ showMessageBox' v1 v2
showSimpleMessageBox :: MonadIO m => Word32 -> CString -> CString -> Window -> m CInt
showSimpleMessageBox v1 v2 v3 v4 = liftIO $ showSimpleMessageBox' v1 v2 v3 v4
showWindow :: MonadIO m => Window -> m ()
showWindow v1 = liftIO $ showWindow' v1
updateWindowSurface :: MonadIO m => Window -> m CInt
updateWindowSurface v1 = liftIO $ updateWindowSurface' v1
updateWindowSurfaceRects :: MonadIO m => Window -> Ptr Rect -> CInt -> m CInt
updateWindowSurfaceRects v1 v2 v3 = liftIO $ updateWindowSurfaceRects' v1 v2 v3
videoInit :: MonadIO m => CString -> m CInt
videoInit v1 = liftIO $ videoInit' v1
videoQuit :: MonadIO m => m ()
videoQuit = liftIO videoQuit'
createRenderer :: MonadIO m => Window -> CInt -> Word32 -> m Renderer
createRenderer v1 v2 v3 = liftIO $ createRenderer' v1 v2 v3
createSoftwareRenderer :: MonadIO m => Ptr Surface -> m Renderer
createSoftwareRenderer v1 = liftIO $ createSoftwareRenderer' v1
createTexture :: MonadIO m => Renderer -> Word32 -> CInt -> CInt -> CInt -> m Texture
createTexture v1 v2 v3 v4 v5 = liftIO $ createTexture' v1 v2 v3 v4 v5
createTextureFromSurface :: MonadIO m => Renderer -> Ptr Surface -> m Texture
createTextureFromSurface v1 v2 = liftIO $ createTextureFromSurface' v1 v2
destroyRenderer :: MonadIO m => Renderer -> m ()
destroyRenderer v1 = liftIO $ destroyRenderer' v1
destroyTexture :: MonadIO m => Texture -> m ()
destroyTexture v1 = liftIO $ destroyTexture' v1
getNumRenderDrivers :: MonadIO m => m CInt
getNumRenderDrivers = liftIO getNumRenderDrivers'
getRenderDrawBlendMode :: MonadIO m => Renderer -> Ptr BlendMode -> m Int
getRenderDrawBlendMode v1 v2 = liftIO $ getRenderDrawBlendMode' v1 v2
getRenderDrawColor :: MonadIO m => Renderer -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> m CInt
getRenderDrawColor v1 v2 v3 v4 v5 = liftIO $ getRenderDrawColor' v1 v2 v3 v4 v5
getRenderDriverInfo :: MonadIO m => CInt -> Ptr RendererInfo -> m CInt
getRenderDriverInfo v1 v2 = liftIO $ getRenderDriverInfo' v1 v2
getRenderTarget :: MonadIO m => Renderer -> m Texture
getRenderTarget v1 = liftIO $ getRenderTarget' v1
getRenderer :: MonadIO m => Window -> m Renderer
getRenderer v1 = liftIO $ getRenderer' v1
getRendererInfo :: MonadIO m => Renderer -> Ptr RendererInfo -> m CInt
getRendererInfo v1 v2 = liftIO $ getRendererInfo' v1 v2
getRendererOutputSize :: MonadIO m => Renderer -> Ptr CInt -> Ptr CInt -> m CInt
getRendererOutputSize v1 v2 v3 = liftIO $ getRendererOutputSize' v1 v2 v3
getTextureAlphaMod :: MonadIO m => Texture -> Ptr Word8 -> m CInt
getTextureAlphaMod v1 v2 = liftIO $ getTextureAlphaMod' v1 v2
getTextureBlendMode :: MonadIO m => Texture -> Ptr BlendMode -> m CInt
getTextureBlendMode v1 v2 = liftIO $ getTextureBlendMode' v1 v2
getTextureColorMod :: MonadIO m => Texture -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> m CInt
getTextureColorMod v1 v2 v3 v4 = liftIO $ getTextureColorMod' v1 v2 v3 v4
lockTexture :: MonadIO m => Texture -> Ptr Rect -> Ptr (Ptr ()) -> Ptr CInt -> m CInt
lockTexture v1 v2 v3 v4 = liftIO $ lockTexture' v1 v2 v3 v4
queryTexture :: MonadIO m => Texture -> Ptr Word32 -> Ptr CInt -> Ptr CInt -> Ptr CInt -> m CInt
queryTexture v1 v2 v3 v4 v5 = liftIO $ queryTexture' v1 v2 v3 v4 v5
renderClear :: MonadIO m => Renderer -> m CInt
renderClear v1 = liftIO $ renderClear' v1
renderCopy :: MonadIO m => Renderer -> Texture -> Ptr Rect -> Ptr Rect -> m CInt
renderCopy v1 v2 v3 v4 = liftIO $ renderCopy' v1 v2 v3 v4
renderCopyEx :: MonadIO m => Renderer -> Texture -> Ptr Rect -> Ptr Rect -> CDouble -> Ptr Point -> RendererFlip -> m CInt
renderCopyEx v1 v2 v3 v4 v5 v6 v7 = liftIO $ renderCopyEx' v1 v2 v3 v4 v5 v6 v7
renderDrawLine :: MonadIO m => Renderer -> CInt -> CInt -> CInt -> CInt -> m CInt
renderDrawLine v1 v2 v3 v4 v5 = liftIO $ renderDrawLine' v1 v2 v3 v4 v5
renderDrawLines :: MonadIO m => Renderer -> Ptr Point -> CInt -> m CInt
renderDrawLines v1 v2 v3 = liftIO $ renderDrawLines' v1 v2 v3
renderDrawPoint :: MonadIO m => Renderer -> CInt -> CInt -> m CInt
renderDrawPoint v1 v2 v3 = liftIO $ renderDrawPoint' v1 v2 v3
renderDrawPoints :: MonadIO m => Renderer -> Ptr Point -> CInt -> m CInt
renderDrawPoints v1 v2 v3 = liftIO $ renderDrawPoints' v1 v2 v3
renderDrawRect :: MonadIO m => Renderer -> Ptr Rect -> m CInt
renderDrawRect v1 v2 = liftIO $ renderDrawRect' v1 v2
renderDrawRects :: MonadIO m => Renderer -> Ptr Rect -> CInt -> m CInt
renderDrawRects v1 v2 v3 = liftIO $ renderDrawRects' v1 v2 v3
renderFillRect :: MonadIO m => Renderer -> Ptr Rect -> m CInt
renderFillRect v1 v2 = liftIO $ renderFillRect' v1 v2
renderFillRects :: MonadIO m => Renderer -> Ptr Rect -> CInt -> m CInt
renderFillRects v1 v2 v3 = liftIO $ renderFillRects' v1 v2 v3
renderGetClipRect :: MonadIO m => Renderer -> Ptr Rect -> m ()
renderGetClipRect v1 v2 = liftIO $ renderGetClipRect' v1 v2
renderGetLogicalSize :: MonadIO m => Renderer -> Ptr CInt -> Ptr CInt -> m ()
renderGetLogicalSize v1 v2 v3 = liftIO $ renderGetLogicalSize' v1 v2 v3
renderGetScale :: MonadIO m => Renderer -> Ptr CFloat -> Ptr CFloat -> m ()
renderGetScale v1 v2 v3 = liftIO $ renderGetScale' v1 v2 v3
renderGetViewport :: MonadIO m => Renderer -> Ptr Rect -> m ()
renderGetViewport v1 v2 = liftIO $ renderGetViewport' v1 v2
renderPresent :: MonadIO m => Renderer -> m ()
renderPresent v1 = liftIO $ renderPresent' v1
renderReadPixels :: MonadIO m => Renderer -> Ptr Rect -> Word32 -> Ptr () -> CInt -> m CInt
renderReadPixels v1 v2 v3 v4 v5 = liftIO $ renderReadPixels' v1 v2 v3 v4 v5
renderSetClipRect :: MonadIO m => Renderer -> Ptr Rect -> m CInt
renderSetClipRect v1 v2 = liftIO $ renderSetClipRect' v1 v2
renderSetLogicalSize :: MonadIO m => Renderer -> CInt -> CInt -> m CInt
renderSetLogicalSize v1 v2 v3 = liftIO $ renderSetLogicalSize' v1 v2 v3
renderSetScale :: MonadIO m => Renderer -> CFloat -> CFloat -> m CInt
renderSetScale v1 v2 v3 = liftIO $ renderSetScale' v1 v2 v3
renderSetViewport :: MonadIO m => Renderer -> Ptr Rect -> m CInt
renderSetViewport v1 v2 = liftIO $ renderSetViewport' v1 v2
renderTargetSupported :: MonadIO m => Renderer -> m Bool
renderTargetSupported v1 = liftIO $ renderTargetSupported' v1
setRenderDrawBlendMode :: MonadIO m => Renderer -> BlendMode -> m CInt
setRenderDrawBlendMode v1 v2 = liftIO $ setRenderDrawBlendMode' v1 v2
setRenderDrawColor :: MonadIO m => Renderer -> Word8 -> Word8 -> Word8 -> Word8 -> m CInt
setRenderDrawColor v1 v2 v3 v4 v5 = liftIO $ setRenderDrawColor' v1 v2 v3 v4 v5
setRenderTarget :: MonadIO m => Renderer -> Texture -> m CInt
setRenderTarget v1 v2 = liftIO $ setRenderTarget' v1 v2
setTextureAlphaMod :: MonadIO m => Texture -> Word8 -> m CInt
setTextureAlphaMod v1 v2 = liftIO $ setTextureAlphaMod' v1 v2
setTextureBlendMode :: MonadIO m => Texture -> BlendMode -> m CInt
setTextureBlendMode v1 v2 = liftIO $ setTextureBlendMode' v1 v2
setTextureColorMod :: MonadIO m => Texture -> Word8 -> Word8 -> Word8 -> m CInt
setTextureColorMod v1 v2 v3 v4 = liftIO $ setTextureColorMod' v1 v2 v3 v4
unlockTexture :: MonadIO m => Texture -> m ()
unlockTexture v1 = liftIO $ unlockTexture' v1
updateTexture :: MonadIO m => Texture -> Ptr Rect -> Ptr () -> CInt -> m CInt
updateTexture v1 v2 v3 v4 = liftIO $ updateTexture' v1 v2 v3 v4
updateYUVTexture :: MonadIO m => Texture -> Ptr Rect -> Ptr Word8 -> CInt -> Ptr Word8 -> CInt -> Ptr Word8 -> CInt -> m CInt
updateYUVTexture v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ updateYUVTexture' v1 v2 v3 v4 v5 v6 v7 v8
allocFormat :: MonadIO m => Word32 -> m (Ptr PixelFormat)
allocFormat v1 = liftIO $ allocFormat' v1
allocPalette :: MonadIO m => CInt -> m (Ptr Palette)
allocPalette v1 = liftIO $ allocPalette' v1
calculateGammaRamp :: MonadIO m => CFloat -> Ptr Word16 -> m ()
calculateGammaRamp v1 v2 = liftIO $ calculateGammaRamp' v1 v2
freeFormat :: MonadIO m => Ptr PixelFormat -> m ()
freeFormat v1 = liftIO $ freeFormat' v1
freePalette :: MonadIO m => Ptr Palette -> m ()
freePalette v1 = liftIO $ freePalette' v1
getPixelFormatName :: MonadIO m => Word32 -> m CString
getPixelFormatName v1 = liftIO $ getPixelFormatName' v1
getRGB :: MonadIO m => Word32 -> Ptr PixelFormat -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> m ()
getRGB v1 v2 v3 v4 v5 = liftIO $ getRGB' v1 v2 v3 v4 v5
getRGBA :: MonadIO m => Word32 -> Ptr PixelFormat -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> m ()
getRGBA v1 v2 v3 v4 v5 v6 = liftIO $ getRGBA' v1 v2 v3 v4 v5 v6
mapRGB :: MonadIO m => Ptr PixelFormat -> Word8 -> Word8 -> Word8 -> m Word32
mapRGB v1 v2 v3 v4 = liftIO $ mapRGB' v1 v2 v3 v4
mapRGBA :: MonadIO m => Ptr PixelFormat -> Word8 -> Word8 -> Word8 -> Word8 -> m Word32
mapRGBA v1 v2 v3 v4 v5 = liftIO $ mapRGBA' v1 v2 v3 v4 v5
masksToPixelFormatEnum :: MonadIO m => CInt -> Word32 -> Word32 -> Word32 -> Word32 -> m Word32
masksToPixelFormatEnum v1 v2 v3 v4 v5 = liftIO $ masksToPixelFormatEnum' v1 v2 v3 v4 v5
pixelFormatEnumToMasks :: MonadIO m => Word32 -> Ptr CInt -> Ptr Word32 -> Ptr Word32 -> Ptr Word32 -> Ptr Word32 -> m Bool
pixelFormatEnumToMasks v1 v2 v3 v4 v5 v6 = liftIO $ pixelFormatEnumToMasks' v1 v2 v3 v4 v5 v6
setPaletteColors :: MonadIO m => Ptr Palette -> Ptr Color -> CInt -> CInt -> m CInt
setPaletteColors v1 v2 v3 v4 = liftIO $ setPaletteColors' v1 v2 v3 v4
setPixelFormatPalette :: MonadIO m => Ptr PixelFormat -> Ptr Palette -> m CInt
setPixelFormatPalette v1 v2 = liftIO $ setPixelFormatPalette' v1 v2
enclosePoints :: MonadIO m => Ptr Point -> CInt -> Ptr Rect -> Ptr Rect -> m Bool
enclosePoints v1 v2 v3 v4 = liftIO $ enclosePoints' v1 v2 v3 v4
hasIntersection :: MonadIO m => Ptr Rect -> Ptr Rect -> m Bool
hasIntersection v1 v2 = liftIO $ hasIntersection' v1 v2
intersectRect :: MonadIO m => Ptr Rect -> Ptr Rect -> Ptr Rect -> m Bool
intersectRect v1 v2 v3 = liftIO $ intersectRect' v1 v2 v3
intersectRectAndLine :: MonadIO m => Ptr Rect -> Ptr CInt -> Ptr CInt -> Ptr CInt -> Ptr CInt -> m Bool
intersectRectAndLine v1 v2 v3 v4 v5 = liftIO $ intersectRectAndLine' v1 v2 v3 v4 v5
unionRect :: MonadIO m => Ptr Rect -> Ptr Rect -> Ptr Rect -> m ()
unionRect v1 v2 v3 = liftIO $ unionRect' v1 v2 v3
blitScaled :: MonadIO m => Ptr Surface -> Ptr Rect -> Ptr Surface -> Ptr Rect -> m CInt
blitScaled v1 v2 v3 v4 = liftIO $ blitScaled' v1 v2 v3 v4
blitSurface :: MonadIO m => Ptr Surface -> Ptr Rect -> Ptr Surface -> Ptr Rect -> m CInt
blitSurface v1 v2 v3 v4 = liftIO $ blitSurface' v1 v2 v3 v4
convertPixels :: MonadIO m => CInt -> CInt -> Word32 -> Ptr () -> CInt -> Word32 -> Ptr () -> CInt -> m CInt
convertPixels v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ convertPixels' v1 v2 v3 v4 v5 v6 v7 v8
convertSurface :: MonadIO m => Ptr Surface -> Ptr PixelFormat -> Word32 -> m (Ptr Surface)
convertSurface v1 v2 v3 = liftIO $ convertSurface' v1 v2 v3
convertSurfaceFormat :: MonadIO m => Ptr Surface -> Word32 -> Word32 -> m (Ptr Surface)
convertSurfaceFormat v1 v2 v3 = liftIO $ convertSurfaceFormat' v1 v2 v3
createRGBSurface :: MonadIO m => Word32 -> CInt -> CInt -> CInt -> Word32 -> Word32 -> Word32 -> Word32 -> m (Ptr Surface)
createRGBSurface v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ createRGBSurface' v1 v2 v3 v4 v5 v6 v7 v8
createRGBSurfaceFrom :: MonadIO m => Ptr () -> CInt -> CInt -> CInt -> CInt -> Word32 -> Word32 -> Word32 -> Word32 -> m (Ptr Surface)
createRGBSurfaceFrom v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ createRGBSurfaceFrom' v1 v2 v3 v4 v5 v6 v7 v8 v9
fillRect :: MonadIO m => Ptr Surface -> Ptr Rect -> Word32 -> m CInt
fillRect v1 v2 v3 = liftIO $ fillRect' v1 v2 v3
fillRects :: MonadIO m => Ptr Surface -> Ptr Rect -> CInt -> Word32 -> m CInt
fillRects v1 v2 v3 v4 = liftIO $ fillRects' v1 v2 v3 v4
freeSurface :: MonadIO m => Ptr Surface -> m ()
freeSurface v1 = liftIO $ freeSurface' v1
getClipRect :: MonadIO m => Ptr Surface -> Ptr Rect -> m ()
getClipRect v1 v2 = liftIO $ getClipRect' v1 v2
getColorKey :: MonadIO m => Ptr Surface -> Ptr Word32 -> m CInt
getColorKey v1 v2 = liftIO $ getColorKey' v1 v2
getSurfaceAlphaMod :: MonadIO m => Ptr Surface -> Ptr Word8 -> m CInt
getSurfaceAlphaMod v1 v2 = liftIO $ getSurfaceAlphaMod' v1 v2
getSurfaceBlendMode :: MonadIO m => Ptr Surface -> BlendMode -> m CInt
getSurfaceBlendMode v1 v2 = liftIO $ getSurfaceBlendMode' v1 v2
getSurfaceColorMod :: MonadIO m => Ptr Surface -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> m CInt
getSurfaceColorMod v1 v2 v3 v4 = liftIO $ getSurfaceColorMod' v1 v2 v3 v4
loadBMP :: MonadIO m => CString -> m (Ptr Surface)
loadBMP file = liftIO $ do
rw <- withCString "rb" $ rwFromFile file
loadBMP_RW rw 1
loadBMP_RW :: MonadIO m => Ptr RWops -> CInt -> m (Ptr Surface)
loadBMP_RW v1 v2 = liftIO $ loadBMP_RW' v1 v2
lockSurface :: MonadIO m => Ptr Surface -> m CInt
lockSurface v1 = liftIO $ lockSurface' v1
lowerBlit :: MonadIO m => Ptr Surface -> Ptr Rect -> Ptr Surface -> Ptr Rect -> m CInt
lowerBlit v1 v2 v3 v4 = liftIO $ lowerBlit' v1 v2 v3 v4
lowerBlitScaled :: MonadIO m => Ptr Surface -> Ptr Rect -> Ptr Surface -> Ptr Rect -> m CInt
lowerBlitScaled v1 v2 v3 v4 = liftIO $ lowerBlitScaled' v1 v2 v3 v4
saveBMP :: MonadIO m => Ptr Surface -> CString -> m CInt
saveBMP surface file = liftIO $ do
rw <- withCString "wb" $ rwFromFile file
saveBMP_RW surface rw 1
saveBMP_RW :: MonadIO m => Ptr Surface -> Ptr RWops -> CInt -> m CInt
saveBMP_RW v1 v2 v3 = liftIO $ saveBMP_RW' v1 v2 v3
setClipRect :: MonadIO m => Ptr Surface -> Ptr Rect -> m Bool
setClipRect v1 v2 = liftIO $ setClipRect' v1 v2
setColorKey :: MonadIO m => Ptr Surface -> CInt -> Word32 -> m CInt
setColorKey v1 v2 v3 = liftIO $ setColorKey' v1 v2 v3
setSurfaceAlphaMod :: MonadIO m => Ptr Surface -> Word8 -> m CInt
setSurfaceAlphaMod v1 v2 = liftIO $ setSurfaceAlphaMod' v1 v2
setSurfaceBlendMode :: MonadIO m => Ptr Surface -> BlendMode -> m CInt
setSurfaceBlendMode v1 v2 = liftIO $ setSurfaceBlendMode' v1 v2
setSurfaceColorMod :: MonadIO m => Ptr Surface -> Word8 -> Word8 -> Word8 -> m CInt
setSurfaceColorMod v1 v2 v3 v4 = liftIO $ setSurfaceColorMod' v1 v2 v3 v4
setSurfacePalette :: MonadIO m => Ptr Surface -> Ptr Palette -> m CInt
setSurfacePalette v1 v2 = liftIO $ setSurfacePalette' v1 v2
setSurfaceRLE :: MonadIO m => Ptr Surface -> CInt -> m CInt
setSurfaceRLE v1 v2 = liftIO $ setSurfaceRLE' v1 v2
unlockSurface :: MonadIO m => Ptr Surface -> m ()
unlockSurface v1 = liftIO $ unlockSurface' v1
getWindowWMInfo :: MonadIO m => Window -> SysWMinfo -> m Bool
getWindowWMInfo v1 v2 = liftIO $ getWindowWMInfo' v1 v2
getClipboardText :: MonadIO m => m CString
getClipboardText = liftIO getClipboardText'
hasClipboardText :: MonadIO m => m Bool
hasClipboardText = liftIO hasClipboardText'
setClipboardText :: MonadIO m => CString -> m CInt
setClipboardText v1 = liftIO $ setClipboardText' v1