#include #include "sdlhelper.h" void SDLHelper_JoystickGetDeviceGUID (int device_index, SDL_JoystickGUID *guid) { SDL_JoystickGUID t = SDL_JoystickGetDeviceGUID (device_index); memcpy (guid, &t, sizeof (*guid)); } void SDLHelper_JoystickGetGUID (SDL_Joystick *joystick, SDL_JoystickGUID *guid) { SDL_JoystickGUID t = SDL_JoystickGetGUID (joystick); memcpy (guid, &t, sizeof (*guid)); } void SDLHelper_JoystickGetGUIDFromString (const char *pchGUID, SDL_JoystickGUID *guid) { SDL_JoystickGUID t = SDL_JoystickGetGUIDFromString (pchGUID); memcpy (guid, &t, sizeof (*guid)); } void SDLHelper_JoystickGetGUIDString (const SDL_JoystickGUID *guid, char *gszGUID, int cbGUID) { SDL_JoystickGetGUIDString (*guid, gszGUID, cbGUID); } void SDLHelper_GameControllerGetBindForAxis (SDL_GameController *gamecontroller, SDL_GameControllerAxis axis, SDL_GameControllerButtonBind *bind) { SDL_GameControllerButtonBind t = SDL_GameControllerGetBindForAxis (gamecontroller, axis); memcpy (bind, &t, sizeof (*bind)); } void SDLHelper_GameControllerGetBindForButton (SDL_GameController *gamecontroller, SDL_GameControllerButton button, SDL_GameControllerButtonBind *bind) { SDL_GameControllerButtonBind t = SDL_GameControllerGetBindForButton (gamecontroller, button); memcpy (bind, &t, sizeof (*bind)); } char *SDLHelper_GameControllerMappingForGUID (const SDL_JoystickGUID *guid) { return SDL_GameControllerMappingForGUID (*guid); } void SDLHelper_LogMessage (int category, SDL_LogPriority priority, const char *str) { SDL_LogMessage (category, priority, "%s", str); } int SDLHelper_RWclose (SDL_RWops *ctx) { return SDL_RWclose (ctx); } size_t SDLHelper_RWread (SDL_RWops *ctx, void *ptr, size_t size, size_t maxnum) { return SDL_RWread (ctx, ptr, size, maxnum); } Sint64 SDLHelper_RWseek (SDL_RWops *ctx, Sint64 offset, int whence) { return SDL_RWseek (ctx, offset, whence); } Sint64 SDLHelper_RWtell (SDL_RWops *ctx) { return SDL_RWtell (ctx); } size_t SDLHelper_RWwrite (SDL_RWops *ctx, const void *ptr, size_t size, size_t num) { return SDL_RWwrite (ctx, ptr, size, num); } int SDLHelper_SetError (const char *str) { return SDL_SetError ("%s", str); }