{-# LANGUAGE CPP #-} {-# LANGUAGE OverloadedStrings #-} module Lazyfoo.Lesson09 (main) where import Control.Monad import Foreign.C.Types import Linear import Linear.Affine import SDL (($=)) import qualified SDL import Paths_sdl2 (getDataFileName) #if !MIN_VERSION_base(4,8,0) import Control.Applicative #endif screenWidth, screenHeight :: CInt (screenWidth, screenHeight) = (640, 480) main :: IO () main = do SDL.initialize [SDL.InitVideo] SDL.HintRenderScaleQuality $= SDL.ScaleLinear do renderQuality <- SDL.get SDL.HintRenderScaleQuality when (renderQuality /= SDL.ScaleLinear) $ putStrLn "Warning: Linear texture filtering not enabled!" window <- SDL.createWindow "SDL Tutorial" SDL.defaultWindow {SDL.windowInitialSize = V2 screenWidth screenHeight} SDL.showWindow window renderer <- SDL.createRenderer window (-1) (SDL.RendererConfig { SDL.rendererType = SDL.AcceleratedRenderer , SDL.rendererTargetTexture = False }) SDL.rendererDrawColor renderer $= V4 maxBound maxBound maxBound maxBound textureSurface <- getDataFileName "examples/lazyfoo/viewport.bmp" >>= SDL.loadBMP texture <- SDL.createTextureFromSurface renderer textureSurface SDL.freeSurface textureSurface let loop = do let collectEvents = do e <- SDL.pollEvent case e of Nothing -> return [] Just e' -> (e' :) <$> collectEvents events <- collectEvents let quit = any (== SDL.QuitEvent) $ map SDL.eventPayload events SDL.rendererDrawColor renderer $= V4 maxBound maxBound maxBound maxBound SDL.clear renderer SDL.rendererViewport renderer $= Just (SDL.Rectangle (P (V2 0 0)) (V2 (screenWidth `div` 2) (screenHeight `div` 2))) SDL.copy renderer texture Nothing Nothing SDL.rendererViewport renderer $= Just (SDL.Rectangle (P (V2 (screenWidth `div` 2) 0)) (V2 (screenWidth `div` 2) (screenHeight `div` 2))) SDL.copy renderer texture Nothing Nothing SDL.rendererViewport renderer $= Just (SDL.Rectangle (P (V2 0 (screenHeight `div` 2))) (V2 screenWidth (screenHeight `div` 2))) SDL.copy renderer texture Nothing Nothing SDL.present renderer unless quit loop loop SDL.destroyRenderer renderer SDL.destroyWindow window SDL.quit